Effects on normal Sims Edit
When eaten, there will be a large, impressive looking explosion of energy around the Sim, triggering three effects:
- Restores the hunger motive to full;
- Bestows the Divine Meal moodlet on the Sim, boosting their mood by 75 for an entire week;
- Resets the Sim's age to the start of that life stage - for example, if a Sim is 25 days into the young adult stage, they will be reset to 0.
- Notes on how ambrosia works
- If ambrosia is used to reset a Sim's age (instead of reviving a ghost) it will always reset the age to the set number days left for the life cycle. For example, if an adult eats an ambrosia they will have 26 days left. If they then eat a life fruit to have 27 days left, then eats another ambrosia the same day, the days left will revert to 26 days as if they had never eaten the life fruit.
- The Sim's age reset is currently slightly bugged - if a Sim eats the Ambrosia at the day of the Sim's birthday, it will reset the age bar, but the Sim will age up later that day. It can be avoided by eating a life fruit after the ambrosia. Ambrosia also does not make a vegetarian sim nauseous after eating it even though it contains fish.
Effects on ghosts Edit
Ambrosia also has a more well known effect that only applies to ghosts. When they eat it, it resurrects them, turning them back into a normal Sim at the age stage they were at the time of death. This effect does apply to the ghost's offspring, even though they were never killed. The Sim acquires the Divine Meal moodlet, floats in the air, and a note is given stating that the Sim has been "resurrected" as they return to their original coloring. The resurrected sim will continue to levitate as ghosts do.
If the resurrected ghost is not part of the household, they will return to their original family.[confirmation needed]
If a ghost's offspring eats the Ambrosia, they will retain the float animation instead of walking. They will not, however, be able to go through walls, nor will other Sims react to them as if they were ghosts (in disgust, fear, excitement, etc.) Sims not born as ghosts will not retain the floating animation after returning to life.
Cooking requirements Edit
All of the ingredients for ambrosia are unobtainable from stores (without mods), so these skills are required to make this food. However, one Sim does not need to have all these skills, and Plumbots can possess all the required skills with a single trait chip. Multiple Sims can be used to obtain ingredients.
- Items and ingredients
First, actually cooking the dish requires level 10 cooking skill, and the recipe book required to learn it is expensive (§12,000).
Second, the first component, death fish, needs level 7 fishing skill to catch. These fish can only be caught from Graveyard between midnight and 5AM, or all day long in a death fish stocked pond, with angelfish bait.[notes 1] If the Sim is an angler, bait isn't needed nor do they have the time constraint to catch fish. They have been caught in the ocean, ponds most distant from the center of town, and in the pond behind the science lab. Players can also catch 10 death fish and "stock" a pond at home with them for all day access.
Finally, the Ambrosia recipe requires life fruit, which is only growable from Life Seeds, which are only plantable at level 7 gardening. The seeds can be found randomly scattered about town labeled as "Unknown Special Seeds", especially around or in the graveyard, after reaching stage 7 of the science career (the life fruit will show up in a Sim's inventory after a while) or as a reward from an opportunity from the EverFresh Delights Supermarket. These can also be picked in the tomb of the sky in Al Simhara, with World Adventures. However, the level 7 gardening is not compulsory as rabbit holes such as time machines can give Sims a random object, which includes Life Fruit. Players also can buy a life plant if using "testingcheatenabled" and "buydebug" cheat.
Sims can prepare the meal any time of day, and Sims will eat it autonomously.
Ambrosia is different from other dishes in a number of ways. After cooking it, if your Sim leaves it sitting around the lot, it will not spoil, but remain at Perfect quality. This could be simply a glitch.
Ambrosia cannot normally be duplicated in a Food Replicator; a glitch in the game allows the player to store ambrosia in the Food Replicator if cooking it has started and then canceled when its model changes to a bowl. The food replicator will then give finished Ambrosia dishes, however they will always be a "Normal" quality due to the meal never actually being finished. To get around this, have a Sim with the Natural Cook trait "Kick It Up a Notch", which will bring the replicated Ambrosia to "Perfect" quality again. Storing it in a refrigerator will "divide" the dish into numerous servings until it spoils.
- ↑ Angelfish can be caught at the pool with the waterfall using the regular lure or alley catfish as bait. This can be found out in-game by using an angelfish until catching the death fish or by reading the level 7 fishing book "Fishing for the Dead: Death fish and Vampire fish on the Line" that can be bought for §12,000 at Divisadero Bookshop.