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The Sims Icon The Sims 2 Icon TS3 Icon TS4 Icon

Not to be confused with Business.

Business is a career available in The Sims, The Sims 2, The Sims 3, and The Sims 4.

The SimsEdit

Business Career Levels
1) Mailroom Clerk
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
09:00 - 15:00
09001500
Friend 0
§120/day
2) Executive Assistant
Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
09:00 - 16:00
09001600
Friend 0
§180/day
3) Field Sales Representative
Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
09:00 - 16:00
09001600
Friend 0
§250/day
4) Junior Executive
Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 2
Skill Body 0 Skill Logic 0 Skill Creativity 0
09:00 - 16:00
09001600
Friend 1
§320/day
5) Executive
You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 2
Skill Body 0 Skill Logic 2 Skill Creativity 0
09:00 - 16:00
09001600
Friend 3
§400/day
6) Senior Manager
Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 3
Skill Body 0 Skill Logic 3 Skill Creativity 2
09:00 - 16:00
09001600
Friend 6
§520/day
7) Vice President
The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 4
Skill Body 2 Skill Logic 4 Skill Creativity 2
09:00 - 17:00
09001700
Friend 8
§660/day
8) President
The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbors might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) Skill Cooking 0 Skill Mechanical 2 Skill Charisma 5
Skill Body 2 Skill Logic 6 Skill Creativity 3
09:00 - 17:00
09001700
Friend 10
§800/day
9) CEO
Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 6
Skill Body 2 Skill Logic 7 Skill Creativity 5
09:00 - 16:00
09001600
Friend 12
§950/day
10) Business Tycoon
You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success. Skill Cooking 0 Skill Mechanical 2 Skill Charisma 8
Skill Body 2 Skill Logic 9 Skill Creativity 6
09:00 - 15:00
09001500
Friend 14
§1,200/day

A Business Tycoon will eventually change careers and become an All-Star in the Pro Athlete career track.

Chance CardsEdit

Business Chance Cards
1) Mailroom Clerk
No chance cards for this level
2) Executive Assistant
The Boss missed the deadline for a critical overnight delivery. You volunteered to carry the parcel to the airport. For outstanding initiative the boss rewarded you with a $1000 bonus.

Positive: Earned Money +§1000

3) Field Sales Rep
No chance cards for this level
4) Junior Executive
How embarrassing! A little too much eggnog at the office holiday party, and you're doing barnyard animal impressions in your underwear. You lose 1 Charisma point.

Negative: Skill Charisma -1

5) Executive
No chance cards for this level
6) Senior Manager
No chance cards for this level
7) Vice President
No chance cards for this level
8) President
With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance.

Positive: Earned Money +§5000

9) CEO
No chance cards for this level
10) Business Tycoon
You've become totally burnt out on the fast track. A flash of inspiration leads you to leave the world of business and pursue a new career in sports. All those days on the golf course will finally pay off. The local team offers you a position as an All-Star on their team and you accept.

Positive: Change to the Pro Athlete career track as an All-Star.

The Sims 2Edit

The Career reward object is the Execuputter. It is unlocked when a Sim reaches Executive (career level 5), and raises Fun and Charisma. If The Sims 2: Apartment Life is installed, Techs and Socialites are likely to be employed in this career. College majors associated with this career are Economics and Psychology. When using SimPE to change a Sim's career, the Business career will be labeled as Economy.

Adult Promotion Levels Edit

Business career Business Career Levels
1) Mailroom Technician
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps.

Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.

S M T W T F S Skill Charisma 0
09:00 - 15:00
09001500
Skill Creativity 0
Skill Logic 0
§168/day Friend 0
No bonus
2) Executive Assistant
Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. S M T W T F S Skill Charisma 1
09:00 - 16:00
09001600
Skill Creativity 0
Skill Logic 0
§252/day Friend 0
Bonus: §504
3) Field Sales Representative
Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels. S M T W T F S Skill Charisma 2
09:00 - 16:00
09001600
Skill Creativity 0
Skill Logic 0
§350/day Friend 0
Bonus: §700
4) Junior Executive
Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. S M T W T F S Skill Charisma 2
09:00 - 16:00
09001600
Skill Creativity 1
Skill Logic 0
§448/day Friend 1
Bonus: §896
5) Executive
You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. S M T W T F S Skill Charisma 4
09:00 - 15:00
09001500
Skill Creativity 1
Skill Logic 2
§560/day Friend 3
Bonus: §1,120
6) Senior Manager
Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea. S M T W T F S Skill Charisma 4
08:00 - 17:00
08001700
Skill Creativity 3
Skill Logic 3
§728/day Friend 4
Bonus: §1,456
7) Vice President
The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them. S M T W T F S Skill Charisma 5
08:00 - 16:00
08001600
Skill Creativity 3
Skill Logic 4
§924/day Friend 5
Bonus: §1,848
8) President
The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) S M T W T F S Skill Charisma 5
08:00 - 16:00
08001600
Skill Creativity 4
Skill Logic 6
§1,400/day Friend 6
Bonus: §2,800
9) CEO
Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs. S M T W T F S Skill Charisma 6
09:00 - 16:00
09001600
Skill Creativity 6
Skill Logic 7
§1,665/day Friend 7
Bonus: §3,330
10) Business Tycoon
You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success? S M T W T F S Skill Charisma 8
10:00 - 16:00
10001600
Skill Creativity 7
Skill Logic 9
§2,100/day Friend 8
Bonus: §4,200

Teen/Elder Promotion Levels Edit

Business career Business Career Levels
1) Gofer
The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city air much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom. S M T W T F S Skill Charisma 0
15:00 - 18:00
15001800
Skill Creativity 0
Skill Logic 0
§52/day Friend 0
No bonus
2) Mailroom Technician
Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs. S M T W T F S Skill Charisma 0
15:00 - 18:00
15001800
Skill Creativity 0
Skill Logic 1
§76/day Friend 2
Bonus: §152
3) Executive Assistant
Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. S M T W T F S Skill Charisma 1
15:00 - 19:00
15001900
Skill Creativity 1
Skill Logic 1
§98/day Friend 3
Bonus: §196

Adult Chance CardsEdit

For more information on Chance Cards in The Sims 2, see Chance card.
Business career Business Chance Cards
1) Mailroom Technician
While sorting the mail, a letter falls out of an envelope and lands on the ground. It says that Landgraab Enterprises is about to buy Wrightway Toys. <Sim> could act quickly and take the investment opportunity himself/herself, or arrange a meeting with his/her boss to pitch the stock purchase proposal to the company. Invest Success:
Earned Money +§1,000
15% chance
Failure:
Got Fined -§200
84% chance
Tell Boss Success:
Got a Promotion Promoted to Executive Assistant
Skill Charisma +1
84% chance
Failure:
Got Fired Get Fired
15% chance
2) Executive Assistant
On his/her lunch break, <Sim> notices a new antiques store called London Charms opening across the road from his/her office. It occurs to <Sim> that a joint business venture between his/her corporation and a smaller privately owned store might be just what his/her company's looking for, but he/she also notices some trinkets that might be far more valuable than they look. He/She could take his/her lunch hour to shop, or deliver a proposal to his/her boss. Shop Success:
Earned Money +§750
Skill Logic +1
15% chance
Failure:
Got Fined -§45
84% chance
Tell Boss Success:
Skill Creativity +1
84% chance
Failure:
Got Demoted Demoted to Mailroom Technician
15% chance
3) Field Sales Representative
A memo sent from the main office to all Field Sales Reps. informs <Sim> that a new Junior Executive position has been created and will be filled at the end of the day by the Field Sales Rep. with the largest sales contract. This could be a great time for <Sim> to try out his/her new plan to incorporate cellular telemarketing into his/her sales, but then again, Door to Door is tried and true. Telemarketing Success:
Got a Promotion Promoted to Junior Executive
15% chance
Failure:
Skill Charisma Lose all points
84% chance
Door to Door Success:
Got a Promotion Promoted to Junior Executive
84% chance
Failure:
Skill Creativity Lose all points
15% chance
4) Junior Executive
The current grist for the office rumor mill seems to be that <Sim>'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a sure fire way to get in good with the boss would be to take him out to his favorite restaurant, but <Sim> also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys. Have Dinner Success:
Got a Promotion Promoted to Executive
85% chance
Failure:
Got Fired Get Fired
14% chance
Buy Ants Success:
Got a Promotion Promoted to Executive
14% chance
Failure:
Skill Charisma -1
85% chance
5) Executive
<Sim> is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. <Sim>'s foursome includes the President of the company, and he's/she's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, <Sim> and the president are tied for first place, and <Sim>'s not sure what his/her best career move is. Play to Win Success:
Got a Promotion Promoted to Vice President
Skill Creativity +2
Skill Logic +2
85% chance
Failure:
Got Demoted Demoted to Junior Executive
14% chance
Throw Game Success:
Earned Money +§5,000
Skill Creativity +2
14% chance
Failure:
Skill Logic -2
85% chance
6) Senior Manager
<Sim>'s warehouses are reporting a huge overstock of Llarry the Talking Llama. <Sim>, on the advice on his/her sales team, acquired the rights from AlpacaSoft to be SimCity's distributor of the overstuffed talking toy, as the fuzzy llama was projected to be all the rage; but actual sales haven't even come close to expected figures. An opportunity arises to license the toys as the athletic mascot of the SimCity Llamas, but at this point <Sim> wonders if he/she shouldn't just donate the stupid toys to the SimCity Children's Home and cut his/her losses. License Success:
Got a Promotion Promoted to President
Skill Creativity +3
Skill Logic +3
15% chance
Failure:
Skill Logic -2
84% chance
Donate Success:
Earned Money +§2000
Skill Creativity +1
84% chance
Failure:
Got Demoted Demoted to Executive
Skill Logic -1
15% chance
7) Vice President
Having just purchased two thousand shares in MoneyWell Computers on a tip from his/her broker, <Sim> heads to the corporate water cooler and overhears a conversation about the computer company: apparently, the military is about to award MoneyWell a lucrative contract to provide all of the military's computers for the next ten years, but if MoneyWell fails to get the contract they will be forced to declare bankruptcy and close their doors. <Sim>'s broker assured him/her that his/her new stock was a sure thing, but now it sounds a bit risky. Hold Shares Success:
Earned Money +§7,000
15% chance
Failure:
Got Fined -§4,000
84% chance
Sell Shares Success:
Earned Money +§5,000
84% chance
Failure:
No penalty
15% chance
8) President
Microscotch Technologies is looking for a new CEO, and <Sim>'s name appeared on their list of candidates. Though <Sim>'s been happy at his/her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, <Sim> is impressed with their business record and environmental policy. <Sim> could easily show interest in the position and, with his/her experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that he'd/she'd gone looking elsewhere. Apply Success:
Got a Promotion Promoted to CEO
Earned Money +§25,000
15% chance
Failure:
Skill Charisma -3
84% chance
Stay Success:
Earned Money +§5,000
84% chance
Failure:
Skill Logic -3
15% chance
9) CEO
While having a meal with his/her assistant, <Sim> learns that EveryTech Technologies is looking for a new CEO and that <Sim>'s own president is being considered for the position. <Sim> ponders what his/her response to this should be and if he'd/she'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then <Sim>'s assistant reminds him/her that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin. Sabotage Success:
Skill Charisma +2
Skill Logic +1
15% chance
Failure:
Skill Logic -3
84% chance
Trust Success:
Got a Promotion Promoted to Business Tycoon
84% chance
Failure:
Skill Logic -3
15% chance
10) Business Tycoon
An opportunity arises for a joint venture with Landgraab Enterprises to build a new privately owned, but internationally accessible seaport. A new seaport would allow many of <Sim>'s corporations access to trade routes in other regions much earlier in the corporation's developmental lifespan than trucking products via land routes. A seaport would also allow well-established companies a much faster distribution rate, but on the other hand, it would be more immediately economical to simply acquire more trucks and ship higher volumes. Build Seaport Success:
Earned Money +§35,000
15% chance
Failure:
Got Demoted Demoted to President
84% chance
Buy Trucks Success:
Got a Big Bonus +§40,000
84% chance
Failure:
Got Fined -§15,000
15% chance

The Sims 3Edit

Business is one of the basic career tracks in The Sims 3. It's the only career track that doesn't require any skills for promotion. Sims can be employed from newspaper, computer, or office building. Because skills no longer contribute the performance factor to Business career, attending work and building relationships with boss and coworkers are more important. Schmoozer trait will be suitable for Sims who work in Business. Sims must hold meetings many times as a performance factor in this career track.

Sims can pull prank with their coworkers and boss inside the office building as long as the target is working inside. A successful prank will give a relationship boost to the target, and if the target is the boss, the career performance will also increase. On the other hand, a failed prank will give a relationship drop to the target, and if the target is the boss, the career performance will decrease.

Performance tones
  • Business as Usual
  • Power Work - Increases performance faster but adds stress
  • Take It Easy - Increases fun but lowers performance
  • Meet Co-workers - Meets new coworkers
  • Chat at Water Cooler - Builds relationship with coworkers
  • Suck Up to Boss - Builds relationship with the boss
  • Sleep Under Desk - Increases energy
  • Hold Meetings - Adds the number of "Meetings Held" factor if held for at least 1.5 hours and earns extra cash

Promotion LevelsEdit

Business career icon Business Career Levels
1) Coffee Courier
Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can’t impress the higher-ups when you’re bringing them coffee. Don't forget the cream, sugar, or a smile! §27/hour No Bonus
S M T W T F S Pension: §40
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood
Boss
2) Filing Clerk
Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down! §35/hour Bonus: §324
S M T W T F S Pension: §50
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood
Boss
3) Report Processor
It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list. §46/hour Bonus: §420
S M T W T F S Pension: §70
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Boss
Coworkers
4) Corporate Drone
After all this time you've finally been given a desk, four cubicle walls, and just a little bit of space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management! §59/hour Bonus: §552
S M T W T F S Pension: §90
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Boss
Coworkers
5) Department Head
Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way. §76/hour Bonus: §708
S M T W T F S Pension: §130
Suburb
08:00 - 15:00
08001500
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Boss
Coworkers
6) Division Manager
Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing – all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently. §99/hour Bonus: §912
S M T W T F S Pension: §170
Suburb
08:00 - 15:00
08001500
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Boss
Coworkers Meetings Held
Perk: Ability to hold meetings. Unlocks Hold Meetings performance tone. Meetings can be held between 8 AM to 6 PM. Each meeting lasts 1.5 hours and gives §750.
7) Vice President
Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities. §128/hour Bonus: §1,188
S M T W T F S Pension: §220
Suburb
08:00 - 15:00
08001500
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Boss
Coworkers Meetings Held
8) CEO
The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long, inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it. §239/hour Bonus: §1,536
S M T W T F S Pension: §280
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Boss
Coworkers Meetings Held
Perk: Sims will ride a limousine as a default vehicle.
9) Chairman of the Board
Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance. §287/hour Bonus: §2,868
S M T W T F S Pension: §330
Suburb
08:00 - 14:00
08001400
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Coworkers
Meetings Held
10) Power Broker
Without peer, (Sim Name) is in charge.

Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players, and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work has paid off, big time.

§316/hour Bonus: §3,444
S M T W T F S Pension: §400
Suburb
08:00 - 11:00
08001100
Bridgeport
13:00 - 16:00
13001600
Performance Factors
Mood Coworkers
Meetings Held
Perk: Ability to hold meetings at various rabbit holes.

The Sims 4Edit

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

The business career track did not ship with the original release of The Sims 4, but was reintroduced in patch 9.

The Sims 2 (Console)Edit

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

Business is a career track in The Sims 2 (console).

Level Name Description Pay Hours Skills Required Friends Required
1 Traveling Salesman §250 09:00 - 15:00 09001500 none 0
2 Used Car Dealer §300 09:00 - 16:00 09001600 none 0
3 Telemarketer §350 09:00 - 16:00 09001600 Charisma: 2 0
4 Junior Executive §448 09:00 - 16:00 09001600

Charisma: 2 Creative: 1

1
5 Executive §560 09:00 - 15:00 09001500

Charisma: 2 Creative: 1 Logic: 1

3
6 Senior Manager §728 08:00 - 17:00 08001700

Charisma: 4 Creative: 3 Logic: 3

4
7 Vice President §924 08:00 - 16:00 08001600

Charisma: 5 Creative: 3 Logic: 4

5
8 President §1,400 09:00 - 16:00 09001600

Charisma: 5 Creative: 4 Logic: 6

6
9 CEO §1,665 09:00 - 16:00 09001600

Charisma: 6 Creative: 6 Logic: 7

7
10 Business Tycoon §2,100 10:00 - 16:00 10001600

Charisma: 9 Creative: 7 Logic: 9

8

ReferencesEdit

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