| Level
| Name
| Description
| Pay
| Hours
| Skills Required
| Friends Required
|
| 1
| Mailroom Clerk
| Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
| §120
| 9:00 - 15:00
| None
| 0
|
| 2
| Executive Assistant
| Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you.
| §180
| 9:00 - 16:00
| None
| 0
|
| 3
| Field Sales Rep
| Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels.
| §250
| 9:00 - 16:00
| Mechanical: 2
| 0
|
| 4
| Junior Executive
| Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
| §320
| 9:00 - 16:00
|
Mechanical: 2
Charisma: 2
| 1
|
| 5
| Executive
| You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
| §400
| 9:00 - 16:00
|
Mechanical: 2
Charisma: 2
Logic: 2
| 3
|
| 6
| Senior Manager
| Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea.
| §520
| 9:00 - 16:00
|
Mechanical: 2
Charisma: 3
Logic: 3
Creativity: 2
| 6
|
| 7
| Vice President
| The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them.
| §660
| 9:00 - 17:00
|
Mechanical: 2
Charisma: 4
Logic: 4
Creativity: 2
Body 2
| 8
|
| 8
| President
| The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbours might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
| §800
| 9:00 - 17:00
|
Mechanical: 2
Charisma: 5
Logic: 6
Creativity: 3
Body 2
| 10
|
| 9
| CEO
| Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs.
| §950
| 9:00 - 16:00
|
Mechanical: 2
Charisma: 6
Logic: 7
Creativity: 5
Body 2
| 12
|
| 10
| Business Tycoon
| You're a corporate raider and mogul, heading a world wide conglomerate. But not that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success.
| §1200
| 9:00 - 15:00
|
Mechanical: 2
Charisma: 8
Logic: 9
Creativity: 6
Body 2
| 14
|
. It is obtained when a sim reaches Executive. It raises
. The Description of the item is:
| Level
| Name
| Description
| Days Off
| Hours
| Pay
|
Promotional Bonus
| Skills Required
|
Friends Required
|
| 1
| Mailroom Technician
| Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
| S M T W T F S
| 9:00 - 15:00
| §168
| N/A
| None
| None
|
| 2
| Executive Assistant
| Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
| S M T W T F S
| 9:00 - 16:00
| §252
| §504
| Charisma: 1
| 0
|
| 3
| Field Sales Representative
| Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels.
| S M T W T F S
| 9:00 - 16:00
| §350
| §700
| Charisma: 2
| 0
|
| 4
| Junior Executive
| Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
| SM T W T F S
| 9:00 - 16:00
| §448
| §896
|
Creativity: 1
Charisma: 2
| 1
|
| 5
| Executive
| You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
| S M T W T F S
| 9:00 - 15:00
| §560
| §1,120
|
Creativity: 1
Logic: 2
Charisma: 4
| 3
|
| 6
| Senior Manager
| Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea.
| S M T W T F S
| 8:00 - 17:00
| §728
| §1,456
|
Creativity: 3
Logic: 3
Charisma: 4
| 4
|
| 7
| Vice President
| The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them.
| S M T W T F S
| 8:00 - 16:00
| §924
| §1,848
|
Creativity: 3
Logic: 4
Charisma: 5
| 5
|
| 8
| President
| The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
| S M T W T F S
| 8:00 - 16:00
| §1,400
| §2,800
|
Creativity: 4
Charisma: 5
Logic: 6
| 6
|
| 9
| CEO
| Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs.
| S M T W T F S
| 9:00 - 16:00
| §1,665
| §3,330
|
Charisma: 6
Creativity: 6
Logic: 7
| 7
|
| 10
| Business Tycoon
| You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success?
| SM T W T F S
| 10:00 - 16:00
| §2,100
| §4,200
|
Creativity: 7
Charisma: 8
Logic: 9
| 8
|
| Level
| Name
| Description
| Days Off
| Hours
| Pay
|
Promotional Bonus
| Skills Required
|
Friends Required
|
| 1
| Gofer
| The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city are much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom.
| SM T W T F S
| 15:00 - 18:00
| §52
| N/A
| None
| None
|
| 2
| Mailroom Technician
| Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
| S M T W T F S
| 15:00 - 18:00
| §76
| §152
| Logic: 1
| 2
|
| 3
| Executive Assistant
| Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
| SM T W T F S
| 15:00 - 19:00
| §98
| §196
|
Charisma: 1
Creativity: 1
Logic: 1
| 3
|
| Level
| Name
| Description
| Work Time
| Compensation
| Performance Factors
| Perks (cummulative)
|
| 1
| Coffee Courier
| Nobody ever looks to the Coffee Courier to orchestrate a multi-billion Simoleon corporate takeover, but that doesn't mean you can't impress the higher-ups when you're bringing them coffee. Don't forget the cream, sugar, or a smile!
| Days Off S M T W T F S
| Pay §27/hour
| Skills None
| None
|
|
|
Promotional Bonus None
|
Hours 8AM to 2PM
| Other Mood, Boss
|
Pension §
|
|
|
| 2
| Filing Clerk
| Put away the grinds and grab a manila folder. Deals, acquisitions, and stock grabs are being made left and right and someone has to keep a clean paper trail. Corporate has put a lot of stock in you... don't let them down!
| Days Off S M T W T F S
| Pay §45/hour
| Skills None
| None
|
|
|
Promotional Bonus
|
Hours 8AM to 2PM
| Other Mood, Boss
|
Pension §
|
|
|
| 3
| Report Processor
| It's hard to act on just a hunch when billions of Simoleons are at stake. The board wants you to compile the reports and provide detailed analysis... by morning... every morning. It's a good time to get close to the boss, so that when a better position opens up your name is on the short list.
| Days Off S M T W T F S
| Pay §61/hour
| Skills None
| None
|
|
|
Promotional Bonus 600
|
Hours 8AM to 2PM
| Other Mood, Boss, Co-workers
|
Pension §
|
|
|
| 4
| Corporate Drone
| After all this time you've finally been given a desk, four cubicle walls, and just a little space to personalize your area. Corporate Drones make the company propel forward akin to oarsmen on an ancient sailing vessel. Keep rowing towards middle management!
| Days Off S M T W T F S
| Pay §74/hour
| Skills None
| None
|
|
|
Promotional Bonus 732
|
Hours 8AM to 2PM
| Other Mood, Boss, Co-workers
|
Pension §
|
|
|
| 5
| Department Head
| Halfway up the corporate ladder and the suits up top have provided you a few underlings. As a Department Head, it's important to stay popular with the corporate drones, but still keep the boss happy. Nice suit, by the way.
| Days Off S M T W T F S
| Pay §91/hour
| Skills None
| None
|
|
|
Promotional Bonus 888
|
Hours 8AM to 3PM
| Other Mood, Boss, Co-workers
|
Pension §
|
|
|
| 6
| Division Manager
| Somebody thinks you're going places, specifically the head of the division. Sales, marketing, customer service, and manufacturing - all of them fall under the hefty chain of command that ends with you. It's best to add a few meetings to your to-do list, as they help an organization run smoothly and efficiently.
| Days Off S M T W T F S
| Pay §114/hour
| Skills None
| Ability to hold meetings
|
|
|
Promotional Bonus 1,092
|
Hours 8AM to 3PM
| Other Mood, Boss, Co-workers, Meetings Held
|
Pension §
|
|
|
| 7
| Vice President
| Stock options, benefits, accolades, and titles just keep coming! You've hit the upper rungs of corporate management as a Vice President, but the competition is stiff to become the next CEO. It's time to secure your place as a rising star and next in line of succession, so motivate and increase revenues to generate confidence in your leadership capabilities.
| Days Off S M T W T F S
| Pay §143/hour
| Skills None
| None
|
|
|
Promotional Bonus 1,368
|
Hours 8AM to 3PM
| Other Mood, Boss, Co-workers, Meetings Held
|
Pension §
|
|
|
| 8
| CEO
| The Chief Executive Officer is the most important person in a single business entity. The world looks pretty good from a corner office on the top floor, and nobody dares utter a single word during your long inspirational speeches. Enjoy the new office, but don't get too comfy. There's work to do and you're just the one to do it.
| Days Off S M T W T F S
| Pay §254/hour
| Skills None
| None
|
|
|
Promotional Bonus 1,716
|
Hours 8AM to 2PM
| Other Mood, Boss, Co-workers, Meetings Held
|
Pension §
|
|
|
| 9
| Chairman of the Board
| Not content with overseeing a single corporate entity, you have found yourself the newly elected Chairman of the Board. Thousands of stockholders spanning a few companies look to you for guidance, leadership, and dividends in the millions. But, you still answer to the stockholders and now is the time to supersede past milestones with even better corporate performance.
| Days Off S M T W T F S
| Pay §302/hour
| Skills None
| None
|
|
|
Promotional Bonus 3,048
|
Hours 8AM to 2PM
| Other Mood, Co-workers, Meetings Held
|
Pension §
|
|
|
| 10
| Power Broker
| Employees revere you and competitors find you terrifying. Entire corporate empires rise and fall at your whim, spelling doom for the wrong players and financial glory for you and the companies you dominate. The days of the Power Broker entail long meetings and counting the stacks of Simoleons. The hard work had paid off, big time.
| Days Off S M T W T F S
| Pay §331/hour
| Skills None
| Ability to hold meetings
Meetings can be held between 8am to 6pm,each meeting last 1.5hours and gives you 750$ (salary per an hour has no effect)
|
|
|
Promotional Bonus 3,624
|
Hours 8AM to 11AM
| Other Mood, Co-workers, Meetings Held
|
Pension §{{{pension}}}
|
|
|
Sim sees the boss heading towards the meeting room for the weekly update meeting and realizes the boss doesn't have the week's TSO report folder. Sim quickly grabs the papers from the boss's desk and gets to the boss just before they enter the meeting room. The boss is very grateful of Sim's powers of observation!