Daycare
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To join this profession, select your phone or computer, click on the Jobs & Professions tab, and select the day care option. Toddlers will be dropped off at your house in the morning and children arrive on their own after their school day (which may or may not include afterschool activities they are enrolled in). Make sure you have plenty of toys and books for the kids and the proper care items for them. At the end of the day, a report is given based on each child's mood; the best being "great."
Responsibilities eventually include working on the weekends as well as taking care of a "problem child." Problem children will break appliances and electronics if left alone. The daycare provider will have an option to "talk about problems" with them which keeps them out of trouble and your items intact.
Exclusively for the player's Sim who joins this profession, will have the "Tell Tale" social interaction when clicking on themself (only after level 3). This option is used to have your Sim telling a tale for the children, as it increases social and fun needs bar for the children. When initiating, the children (toddlers and kids) will gather around and listen to the tale being told.
If multiple days go by where parents pick up children in horrible moods, you can lose your daycare license! Operations will be suspended until you get your license back; this entails taking a class at City Hall (which costs 1000 Simoleons).
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Daycare Profession Levels
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Amateur Babysitter (level one) - On the day the job starts, two toddlers will be dropped off at 9am and stay until 7pm. The player's Sim will work Monday until Thursday and is in charge of feeding them, playing with them, changing them, and keeping them in a good mood. The job performance is based on the relationship between the player's Sim and the toddlers, daily day care duties, and the player's Sim handles the "emergencies" that come up. To see what the toddler needs, the player can hover over them. At the end of the day, when the parents pick up their children a daily report will pop up on the upper right side of the player's computer screen. The better the overall moods of the toddlers the better the player's Sim's job performance.
Cool Care-Giver (level two) - This level is basically the same as level one except the player's Sim now has to look after a third toddler.
Day Care Dynamo (Level three) - The player's Sim in charge is now expected to teach the toddlers how to walk and talk. The player's Sim earn a weekly stipend of 300 Simoleons a week. Parents also start calling saying they will be late and over the weekend. Normally the player's Sim will get a call around 9:30pm on Saturday with a parent asking to watch their child on the next day. When parents are late, or call on the weekend the player's Sim can expect an extra payment.
Good Guardian (Level four) - The player's Sim now watches five total children, which will be made up of a random number of toddlers, and elementary school students when they get out of school. This job gets a weekly stipend of 400 Simoleons a week, plus any extra the player's Sim gets from late nights or weekends. This daycare level gives your Sim the "go play" social interaction to be used on the children in their care. The child is expected to have their homework finished and will show up in the daily report whether it was done or not. If the child starts playing immediately, the player's Sim has the option to tell them to "do homework". Player's Sim also has to check the kid's needs by hovering over them. Sometimes player's Sim may need to prepare a portion of food in case the kids feel hungry, and immediately ask them to have a meal.
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Daycare Specialist (Level five)- As a reward for reaching the highest level of the Daycare profession, Daycare Specialists will receive their own Daycare van. At this level, the player's Sim will be expected to watch a total of six toddlers and children, as well as the occasional "problem child". Player's Sim has also unlocked the "Admonish Child" and "Joys of Children" social interactions.
Player's Sim will also have a chance of being sent some free stuff from parents as a guardian reward, which can be found as mail in the mailbox.
Children's Needs and Moods
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Added by DeVgard07As said above, the children's needs can be revealed by hovering over the particular child. Fulfilling the needs on time will result on better mood for the children. The needs urgency level will be identified by some colors, explained below :
- Magenta : Identifies that the child has no problem or need to be addressed at the moment.
- Green : Identifies that the child has one little need. It's optional to be fulfilled or not.
- Black : Identifies that the child has a need to be fulfilled.
- Orange : Identifies that the child has a need to be fulfilled as soon as possible.
- Red : Identifies that the child has something urgent to be fixed right away!
The colors above also happen as identifiers for children's moods, explained below :
- Magenta : Identifies that the child is in great mood.
- Green : Identifies that the child is in good mood.
- Black : Identifies that the child's mood isn't good (described as going south).
- Orange : Identifies that the child is in bad mood.
- Red : Identifies that the child is in really horrible mood.
Toddler's Needs
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Toddlers have some needs like explained below :
Need for hunger
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This need will appear in four alternatives :
- Toddlers described having room for a snack - shown with green.
- Toddlers described feeling a little hungry - shown with black.
- Toddlers described feeling hungry - shown with orange and a balloon of Hungry moodlet.
- Toddlers described feeling very hungry - shown with red and a balloon of Very Hungry moodlet.
Need for hygiene
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This need will appear in three alternatives :
- Toddlers described being a little smelly - shown with green.
- Toddlers described being smelly - often shown with green or black.
- Toddlers described being terribly smelly - shown with red and a balloon of Smelly moodlet.
Need for fun
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This need will appear in three alternatives :
- Toddlers described having a little fun - shown with green.
- Toddlers described wanting some more fun - often shown with black.
- Toddlers described not having fun - often shown with orange or red and a balloon of Strained moodlet.
Need for social
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This need will appear in four alternatives :
- Toddlers described wanting to socialize a little - shown with green.
- Toddlers described wanting to socialize - shown with black.
- Toddlers described feeling lonely - shown with orange and Lonely moodlet.
- Toddlers described feeling really lonely - shown with red and Desolated moodlet.
Kid's Needs
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Kids have similar needs to toddlers, explained below :
Need for hunger
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This need often appears particularly during the weekend, when kids arrive at 9am instead of after-school time. There are only two alternatives known so far :
- Kids described having room for a snack - shown with green.
- Kids described feeling a little hungry - shown with black.
Need for fun
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This need will appear in three alternatives :
- Kids described having a little fun - shown with green.
- Kids described wanting some more fun - shown with black.
- Kids described not having fun - often shown with orange or red and a balloon of Strained moodlet.
Need for social
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There are only two alternatives known so far :
- Kids described wanting to socialize a little - shown with green.
- Kids described feeling lonely - shown with black.
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Daycare Tips
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- Make sure your Daycare Specialist Sim is in a good mood and good motives.
- Provide toddlers with toys. Having your TV turned on is a very good way to fulfill their need for fun rapidly.
- Provide children with TV, video games, playground equipment, toys and food. Don't forget to let them play around after finishing their homework. Playing video games together is an efficient method of fulfilling their need for fun.
- Purchase the Super Nanny Lifetime Reward to get better at handling and befriending children.
- Another Sim on the lot can help with this profession.
- Having the Nurturing and Family-Oriented traits are helpful in making Sims in the Daycare profession more successful.
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