The education career track is available in The Sims: Unleashed, The Sims 2: Seasons, The Sims 3: Ambitions and The Sims 4: Discover University.
The Sims: Unleashed[]
Education has a below-average pay at every rank and follows a severely bent pay curve. Out of the 20 career tracks in The Sims, Livin' Large, and Unleashed, it is the fourth-worst-paying at ranks 4 and 5, third-worst-paying at rank 6, second-worst-paying at rank 7, and tied with military for second-worst-paying at rank 8. It has the third-lowest combined pay over all ten ranks ($3990), with only slacker and circus being worse. Requiring only 9 friends to reach rank 10, it is the sixth-easiest career track to climb, but hacker, fashion, and animal care are all even easier to climb while still offering more pay at almost every level.
The Minister of Education will eventually change careers and become a President in the Business career track.
Chance Cards[]
Education Chance Cards | |||
---|---|---|---|
1) Playground Monitor | |||
No chance cards for this level | |||
2) Substitute Teacher | |||
No chance cards for this level | |||
3) Kindergarten Teacher | |||
Half your class gets sick from eating paste. You face a mob of angry parents and lose one charisma point. | |||
4) Junior High Teacher | |||
No chance cards for this level | |||
5) High School Teacher | |||
You've been voted Teacher of the Year. You get a shiny red apple and a $4000 prize. | |||
6) Principal | |||
No chance cards for this level | |||
7) Assistant Professor | |||
No chance cards for this level | |||
8) Tenured Professor | |||
Your paper on the territorial habits of llamas was published in the Sim City Review. You get $5,000 and gain 1 logic point. | |||
9) College Dean | |||
No chance cards for this level | |||
10) Minister of Education | |||
Public policy can only go so far to fix the educational system. Besides, you want to want to make the big bucks! Move into the private sector as a President in the Business track.
Positive: Change to the Business career track as a President. |
The Sims 2: Seasons[]
The career reward is Books First for Learning: A Bookshelf of Education that allows Sims to study all skills. If The Sims 2: Apartment Life is installed, Techs are likely to be employed in this career. Additionally, this is the career with the third highest level 10 salary per week, after show business and intelligence. The college majors associated with this career are Biology and Psychology.
The work hours for the teen/elder level jobs in this career make no logical sense, since the hours happen after school itself has finished for child sims, as well as teens. This is because teens attend school from 9:00 to 13:00, making them unable to work actual school hours.
Adult promotion levels[]
Teen/elder promotion levels[]
Adult chance cards[]
- For more information on chance cards in The Sims 2, see Chance card.
Education Chance Cards | |||
---|---|---|---|
1) Playground Monitor | |||
It's an uneventful day on the playground for <Sim>, when suddenly the unmistakable scent of trouble makes its presence known. The Big Kids enter the playground just after their lunch with a sweet tooth for bullying. <Sim> knows the younger kids don't stand a chance, as there aren't enough slides and tunnels in which to hide! He/She must act quickly with the tools at his/her disposal. Should <Sim> offer The Big Kids a delicious tray of fresh orange wedges to distract them from the younger kids, or should he/she stand up to them with detention slips at the ready? | Offer Them Orange Wedges | Success: +1 |
75% chance |
Failure: Get Fired |
24% chance | ||
Threaten Them with Detention | Success: Promoted to Teacher's Aide |
24% chance | |
Failure: Get Fired |
75% chance | ||
2) Teacher's Aide | |||
<Sim> is taking the role sheets to the front office just after the morning announcements, when a frantic mother bursts through the front door with her son trailing behind her. "Stop right there!" the mother yells at <Sim>. "You cannot turn in that role sheet!" Taken aback, <Sim> informs the woman that, yes, he/she can turn in the role sheet. Flustered, the mother reveals that if her child is tardy once more, he'll have to repeat the third grade and it just isn't right, because it's her fault he's always late. With the pleading mother on her knees before him/her, <Sim> is faced with the choice of turning in the role sheet as is, or fudging it a bit to give the young boy just one more chance. | Turn in the Role Sheet | Success: Promoted to Substitute Teacher |
79% chance |
Failure: Demoted to Playground Monitor |
20% chance | ||
Alter the Role Sheet | Success: Promoted to Substitute Teacher |
20% chance | |
Failure: Get Fired |
79% chance | ||
3) Substitute Teacher | |||
<Sim> is called to substitute for Ms. Moorington, who has won the Teacher of the Year Award for the past 3 years. A bit intimidated, <Sim> takes a deep breath and arrives in the classroom to find its inhabitants have gone insane! He/She pulls a child down from the ceiling and demands to know what is going on. It appears that Ms. Moorington never actually taught, she just bribed the children with candy and falsified their report cards. Ms. Moorington has a lot of power with the school board, making it risky for <Sim> to reveal the conspiracy. Desperate times call for desperate measures - what should <Sim> do to get the classroom under control? | Report Ms. Moorington's Scheme | Success: Promoted to Elementary School Teacher |
75% chance |
Failure: Get Fired |
24% chance | ||
Eat Lots of Candy! | Success: +1 |
24% chance | |
Failure: Get Fired |
75% chance | ||
4) Elementary School Teacher | |||
<Sim> really wants to impress the administration with his/her students, and the school district science fair looks like the perfect opportunity. Two of his/her students' projects really stand out: Harry Monroe's model that hypothesizes the result of hot cocoa brewed in a volcano, and Sally O'Minky's holographic gelatin projector. Both are top notch and cutting edge for the elementary scientific community, but <Sim> can only send one student. Who should she send? | Harry Monroe | Success: +§970 |
45% chance |
Failure: -§475 |
54% chance | ||
Sally O'Minky | Success: +§760 |
54% chance | |
Failure: Demoted to Substitute Teacher |
45% chance | ||
5) High School Teacher | |||
Spirit day for the high school is approaching and everyone is expected to participate - even teachers. However, things aren't so simple for <Sim>, who is up for evaluation before the school board on the same day. It's one thing to be spirited on a normal day with face paint and a crazy outfit, and another thing when paint and a crazy outfit may cost a teacher dearly for not taking evaluations seriously. <Sim> doesn't want to be criticized for a lack of school spirit, but he/she would also like to keep progressing as an educator. What should he/she do? | Dress for Spirit Day | Success: Promoted to University Guest Lecturer |
75% chance |
Failure: Demoted to Elementary School Teacher |
24% chance | ||
Wear Normal Clothes | Success: +§1,200 |
24% chance | |
Failure: -§960 |
75% chance | ||
6) University Guest Lecturer | |||
<Sim> is requested by Sim State University's meteorology and sociology departments to lecture on the growing complexity of weather control devices, and the ethical and moral consequences of using the machines for its "When Lightning and Ethics Collide!" lecture series. The presentation moves along at a fine pace, with facts and opinions from both sides of the argument being presented. At the conclusion, <Sim> opens the floor to questions, when a rather smarmy looking graduate student in the front row asks "What do you think?" Should <Sim> say he/she is pro-control or pro-natural weather? | Pro-Control | Success: Promoted to High School Principal |
75% chance |
Failure: Demoted to High School Teacher |
24% chance | ||
Pro-Natural Weather | Success: +§2,460 |
24% chance | |
Failure: -§1,860 |
75% chance | ||
7) High School Principal | |||
<Sim> is becoming increasingly worried about students falling asleep in class. Teachers can barely teach the students anything and morale is at an all time low. <Sim> brings in a group of consultants and they offer two solutions to the problem. The first is to use Ombutronic Generators to cool the school to near freezing temperatures, making it impossible to fall asleep. The alternative is arming every teacher, aide, and gym coach with a personal bullhorn to wake drowsy students. Both choices are rather extreme, though desperate times call for desperate measures. What plan should <Sim> implement? | Chill the School | Success: +1 |
65% chance |
Failure: Demoted to University Guest Lecturer |
34% chance | ||
Bullhorns for All | Success: Promoted to College Senior Professor |
34% chance | |
Failure: -§2,340 |
65% chance | ||
8) College Senior Professor | |||
<Sim> could really use the grant money offered with the London Scholarship for Immense Brains, but he/she hasn't published a paper in quite some time. There are a few topics of interest about which to write, most notably The Effect of Vegetables on the Sim Physique and Frostbite: A World Without Toes. Both subjects are quite compelling and will make excellent papers, so it isn't an easy decision. What subject should <Sim> write about to win the London Scholarship? | The Effects of Vegetables | Success: +§4,000 |
50% chance |
Failure: Demoted to High School Teacher |
49% chance | ||
Frostbite | Success: +§6,000 |
49% chance | |
Failure: -§4,000 |
50% chance | ||
9) College Dean of Students | |||
Dean <Sim> is having trouble with a particular fraternity on campus, the Zigga Bugga Goos. The young men have a tendency to conduct pranks on facility members, throw obnoxious parties, and crash the homecoming parade every year with unnecessary fireworks and gaudy rock music. <Sim> has had enough! There are only two ways to deal with a fraternity this misbehaved: Kick the charter off campus, or pay a sorority to sabotage their social status. <Sim> is pretty sure both methods will work, but he/she isn't sure which one is best. What should <Sim> do? | Kick them Off Campus | Success: Promoted to Education Minister |
55% chance |
Failure: Get Fired |
44% chance | ||
Hire the Sorority | Success: Promoted to Education Minister |
44% chance | |
Failure: Demoted to College Senior Professor |
55% chance | ||
10) Education Minister | |||
The country is not happy with test scores for children in neighborhoods throughout the country. Polls indicate that the children just aren't learning, and drastic, unorthodox measures should be taken to put the nation's youth back on the right track. Secretary <Sim> proposes to the government a new curriculum of educational video games. Ideally, he/she proposes, children can learn and have fun at the same time. Two games really stand out: Bixby Rabbit and the Great Spelling Carrot, and Hunting and Fishing: Scavenging for Algebra! The budget only allows for one of the two games. Which one should <Sim> choose? | Bixby Rabbit | Success: +§45,000 |
75% chance |
Failure: Demoted to College Dean of Students |
24% chance | ||
Scavenging for Algebra | Success: +§50,000 |
24% chance | |
Failure: -§37,000 |
75% chance |
The Sims 2: Pets (console)[]
Education is one of the careers available in The Sims 2: Pets (console).
The Sims 3: Ambitions[]
The education career is the only new career in The Sims 3: Ambitions that follows the old career track format. To advance in education, Sims must build both charisma and logic. At higher levels, teachers will also be expected to hold lectures, which will earn them extra cash. At level 10, Sims unlock the ability "Give Amazing Lecture", which gives all who listen a positive moodlet.
Promotion Levels[]
Education Career Levels | ||
---|---|---|
1) Playground Monitor | ||
As a Playground Monitor you have an important job observing recess and saving the pupils from sticky slides and painful bruises after ill-fated games of tag. Grab your clipboard and your whistle and prepare for some outdoor fun! | §20/hour | No Bonus |
S M T W T F S | Pension: §10 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | ||
2) Teacher's Aide | ||
When the other teachers need help grading papers and erasing chalkboards they turn to you. You are well liked by the school staff because of your calm demeanor, punctuality, and reliable nature. Just remember to keep your hall passes locked away or you'll be the one staying after school for detention. | §24/hour | Bonus: §240 |
S M T W T F S | Pension: §10 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | ||
3) Substitute Teacher | ||
Got the flu? Not you! When the faculty is out for a bout, they rely on you to take over. Keep up the hard work and you might have your own classroom one day. But stay away from the cafeteria's 'Meat Pie Surprise' or you'll need a substitute teacher too. | §29/hour | Bonus: §288 |
S M T W T F S | Pension: §10 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | ||
Charisma 0-3 | ||
4) Elementary School Teacher | ||
No more polishing apples for the rest of the staff, because you're now an Elementary School Teacher! Sure, other jobs may pay more but you have the satisfaction of nourishing young minds with important facts and figures. You're brushing up on your advanced verb conjugations and you can recite multiplication tables with the best of them. Armed with a slide rule and a protractor, you're ready to enlighten young minds. | §35/hour | Bonus: §348 |
S M T W T F S | Pension: §10 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | Charisma 1-4 | |
Logic 0-3 | ||
5) Middle School Teacher | ||
As a middle school teacher, you will have to balance your lesson plans carefully with so many topics to teach! Biology, geography and music. . .oh my! The other teachers also elected you to be chess team coach. Checkmate! | §36/hour | Bonus: §552 |
S M T W T F S | Pension: §20 | |
Suburb 08:00 - 15:00 |
Bridgeport 11:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 2-5 | |
Logic 1-4 | ||
6) High School Teacher | ||
You know you're a High School Teacher when the students drive better cars than you, but at least you have the satisfaction of helping pupils learn many of the necessary skills in life. Besides, someday they'll have bills of their own to pay. | §43/hour | Bonus: §564 |
S M T W T F S | Pension: §20 | |
Suburb 08:00 - 15:00 |
Bridgeport 11:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 3-6 | |
Logic 2-5 | Give Lectures | |
Perk: Ability to give lectures. Unlocks Give Lecture performance tone. Lectures can be held at the school between 7 AM to 6 PM and give §200. | ||
7) Department Head | ||
You've moved to the head of the class, or more correctly, Department Head! Your new job comes with a few extra duties and a lot more homework, but it's nice to be recognised for all your accomplishments in the classroom. | §65/hour | Bonus: §648 |
S M T W T F S | Pension: §30 | |
Suburb 08:00 - 15:00 |
Bridgeport 11:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 4-7 | |
Logic 3-6 | Give Lectures | |
8) Assistant Principal | ||
No more dangling participles or repeating decimals for you! Welcome to the world of school administration where you'll assist the principal with creating regulations and enforcing disciplinary action... for both the students and staff! | §113/hour | Bonus: §912 |
S M T W T F S | Pension: §40 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | Charisma 5-8 | |
Logic 5-8 | Give Lectures | |
9) Principal | ||
Who rules the school? You do! A school Principal is in charge of nearly all the important decision making, from school schedules to scheduled raises. Remember to put the 'Pal' in Principal because everyone wants to be your friend. | §113/hour | Bonus: §1,345 |
S M T W T F S | Pension: §40 | |
Suburb 08:00 - 14:00 |
Bridgeport 11:00 - 16:30 | |
Performance Factors | ||
Mood | Charisma 7-9 | |
Logic 7-9 | Give Lectures | |
10) District Superintendent | ||
Congratulations! You've graduated to the top of the education pyramid and earned the title of District Superintendent. From the classroom to the boardroom, you have the skills necessary to oversee all the schools under your supervision. You're the staff Valedictorian! | §541/hour | Bonus: § |
S M T W T F S | Pension: §40 | |
Suburb 08:00 - 11:00 |
Bridgeport 12:00 - 15:00 | |
Performance Factors | ||
Mood | Charisma 9-10 | |
Logic 9-10 | Give Lectures | |
Perk: Grants the ability to perform the "Give Amazing Lecture" interaction, which grants a +20 "Intrigued By Great Lecture" moodlet to nearby sims. |
The Sims 4: Discover University[]
The education career is present in The Sims 4: Discover University.
Career levels[]
Administrator Branch[]
Description: "Sims pursuing a career in university administration will fill a variety of roles, all critical to the success of the larger institution. You don't work directly with the students, but your decisions will impact their entire educational experience and their lives for years to come."
Professor Branch[]
Description: "Pursue a career as a university professor. Run lectures, assist students, research for the university, and of course, assign grades!"
External links[]
- About.com "The Sims" Education Career Track
- The Sims Zone (UK) Education
- The Sims 2 Pets Prima Guide
- Interview with Grant Rodiek, EA Associate Producer von Die Sims 3 Traumkarrieren
- Teacher Career Stats and Uniforms on Carl's Sims 3
- Education Career Stats Uniforms on Carl's Sims 4
|