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My version/idea, on how I think The Sims 4 should have been.

Things, that are canon, but not listed/mentioned are consider to be accepted and put in the game along with my own ideas


  • New life stage introduced to the series pre-teens.
    • With the height of a teenager from previous The Sims games.
  • Personality section, that is split into two categories: traits and phobias.
    • Sims can have up to 3 phobias, which is up to the player control to give 3 or less.
    • Traits heavily effect sims.


  • Accesorries, shown as in a special framed icon hexagon, in certain actions get "taken off" by the sim (E.g. when one goes to swim, the slippers disappear from the sim's feet).
  • The Introduction of Items.
    • These are split into three categories: bags/backpack, glasses and umbrellas.
      • Unlike the regular clothing parts, this objects are interactable while the sims is wearing them or when taken off.
        • Clicking as the selected sim on self provides the toggle-able interaction to "Put on/Put off".


  • Body Hair reintroduced.
  • Piercing reintroduced

Gameplay/Live ModeEdit

  • Loan system.
  • Individual Member funds.
  • Interactable transportation - Trams
    • In some certain areas and depending from what location the sim has to go, the sim will go over to the tram and hop in and the game will be put immediately onto loading screen.


  • Over 76 empty lots: 44 residential and 32 community.
  • Introduce back the rabbit holes but in a form of non-rabbit holes (like the theater and bistro in a replacement of the Store 'Le Cinema Plumbot' and 'Business as Usual Bistro' set)
    • Including a grocery store, mausoleum, stadium (with ambient/fx animation), city hall and a bookstore.
  • A few mores lots that specifically have ( a) beach/-es, local swimming pool, a graveyard.
    • As well as other stores that have a sale for small but aesthetic objects that make the game detail: such as video game discs, magazines, gumball machines, mp3's
      • All of these items being interactable/functional (adding new game selection to the pc, maganizes that can be read on for gaining skill points ect.)


- Animated Hair:

- Multiplayer game mode:

- Optional Toddler Life Stage: Once the toddler ages, a message box will be promth to choose either of two options: for the baby to growth up as a toddler or skip the toddler stage and go straight into a child.

- Cars: Includes more types of ambient cars, such as service and public transporation in the background. A Render animation in the map view, driving from point A to point B after the selection where the sim(s) will be travelling to.

- Phobia System:

- Weather: Only rain and fog is added

- Object Placement: Clicking on the surface will give an interaction "place here", which once clicked will place the object, that the sim is holding, on that specific table.

- Curved Wall (1x1 only): Self-explanatory

- Half tile and center walls.

- More Outdoor-sy stuff: lawn mowers, vacuums, diving board (in the ghost patch).

- Height buttons: Changes the height of the sim slightly into one of three modes via buttons: short, medium, tall.