Hunger[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Hungry | No Mood Effect | 3 Hours | Low Hunger Need | Your Sim's a wee bit peckish. The stomach growling isn't far behind. | Changes to Very Hungry after 3 Hours | ||
Very Hungry | -40 | 24 Hours | Very Low Hunger Need | Gnawing hunger is not a good feeling for Sims. Feed regularly to avoid. | 12 hours for Toddlers/children and 7 hours for babies. Sims will not do certain interactions with this moodlet. Changes to Starving when time expires | ||
Starving | -80 | 24 Hours | Critically Low Hunger Need | Allowing Sims to starve is quite cruel! Get (Sim Name) some food immediately to avoid an unnecessary death. | Death by Starvation when timer expires. If timer expires when a Sim is pregnant or outside of a lot, the timer resets to 7 hours. Children will get taken away by a social worker unless the moodlet goes away. Sims who starve in a pool or while scuba diving drown. Sims will freeze to death if the moodlet expires while frozen. SimBots[TS3:A] will short out instead of dying. | ||
Hungry Like The Wolf | No Mood Effect | 24 Hours | Very Low Hunger Need | There's hungry, and there's hungry like the wolf. "Like the wolf" in this case means "with little disregard [sic] to the food's age or quality." | Werewolves only. This moodlet appears along with the "Very hungry" moodlet. Despite what its description strongly implicates, they cannot actually eat foul food without becoming nauseous.[note 1] | ||
Hunger Striking | -5 | During Protest | Protesting | (Sim Name) is enduring some serious hunger for a good cause. | Appears when performing a hunger strike. | ||
Foul Food | -25 | 45 Minutes | Eating Dried Food | Blech! Low quality dried food, though appealing in cost, is not so appealing in taste or nutritional value. Taste the savings! | Snobs, after eating low quality dried food. | ||
Carbed Up! | +35 | 3 Hours | Eating Pemmican | Zip zam zoom! All of the unnecessary nutrients were stripped from the original dish and pressed into a mighty brick of delightful dried food. Carbtastic! | You can buy pemmican at a special merchant when you travel. Need level 1 Visa in at least one country to buy pemmican for 10 ancient coins | ||
Good Meal | +10-20 | 8 Hours | Yummy Food | Yummy! (Sim Name) enjoyed that meal more than the standard fare. | Nice quality meal. | ||
Great Meal | +25-35 | Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time. | Very Nice to Great quality meal. Or high quality dried food if the Sims are not Snob. | ||||
Amazing Meal | +40, +50 | That meal was awesome! The explosion of flavor will be hard to forget. | Perfect quality meal. Pizza Appreciators will get this moodlet after eating pizza. Eating a perfect Baked Angel Food Cake can give +50 mood. | ||||
Scrumptious Food | +10 | 6 Hours | Eating | Eating real food for the first time was fantastic! Being able to eat anything from the fridge is a privilege some forget, but not this Sim. | Appears when Imaginary Friend eats for the first time. | ||
Divine Meal | +75 | 7 Days | Ambrosia, Restaurant, Time Traveling | (Sim Name) has experienced a meal so exquisite, so divine, that it defies description. | Can be found sometimes while eating at the bistro or when a Sim eats Ambrosia or Time Travel[TS3:A] | ||
Stuffed | No Mood Effect | 3 Hours | Overeating | Forcing Sims to eat when they are not hungry may lead to a loss of appetite and weight gain. | Eating with this moodlet makes Sim fatter. Appears when eating while not hungry. Less likely to experience weight gain with the Fast Metabolism Lifetime Reward. Can get this moodlet from competing in an eating contest. | ||
Full | (unknown, likely no mood effect) | (unknown) | (unknown, likely full hunger need) | (Sim Name) has eaten enough to keep the body running for the rest of the day. | This moodlet was likely set to appear when a Sim's hunger need was full. It was likely replaced with the three meal moodlets. | ||
Hunger Resolved | +20 | 3 Hours | Eating Synthesized Food | (Sim name) ate some Synthesized food, which was both delicious and unusually filling. He/She won't be hungry for a long time. | |||
Uneven Cooking | -10 | 3 Hours | Eating Food Cooked on Cheap Stove | At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better. | Appears sometimes after eating meals cooked on a SimmerChar Dual-State Stove | ||
Wasted Food | -5 | 1 Hour | Throwing Away Good Food | Don't throw away good food! There are starving children in Strangetown! | Caused only if the serving platter washed/discarded still has unspoiled food on it. Does not show if user used the cursor and dragged the food to the trash. | ||
Tastes Like Fridge | -10 | 2 Hours | Leftovers in Cheap Fridge | Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem! | Caused by eating leftovers from a Chillgood Fridge (Possible with Science Experiment) | ||
Life is Sweet | 0-20 | 6 Hours | Honey, Fairy Trick | What is it about the sweet, sweet taste of honey that just makes life seem a little more bearable? | From drinking honey or eating sweetened food. Better quality honey grants more moodlet. If Sims have the "Spicy!" or "Too Spicy!" moodlet, it will remove "Sick and Tired" and "Pestilence Plague" moodlets. | ||
Spicy! | +10 | 3 Hours | Ghost Chili, Fairy Trick | HOT! It's like there's a 3-alarm fire in your mouth, and no one called the fire department! | From eating ghost chili or food containing ghost chili. Also appears when Fairy does Hot-Head trick. | ||
Too Spicy! | -20 | 3 Hours | Ghost Chili, Fairy Trick, Jelly Bean Bush | There's "spicy" and then there's the complete Mouthpocalypse happening to your taste buds right now. (Sim Name) DID sign the waiver before eating that spicy food, right! | From eating ghost chili or food containing ghost chili. Also appears when Fairy does Hot-Head trick. Once your sim gains this moodlet, (s)he'll sometimes also get Singed, or start a fire. | ||
Mmm, Greasy! | +20 | 4 Hours | Food Truck | Fast food may not be the healthiest choice, but it tastes so good! | Randomly appears after eating an item from the Food Truck | ||
Food Poisoning | -25 | 2 Hours | Food cooked in trucks can leave an unexpected aftertaste and more. | Randomly appears after eating an item from the Food Truck. Sim will vomit after the moodlet expires. | |||
Yummy Goodness! | +15 | 2 Hours | Ice Cream Truck, Snow Cone | This yummy treat sure brings happiness to my tummy. | From eating ice cream or snow cone. | ||
Freezer Burn | -10 | 1 Hour | That didn't feel quite right. Did I just eat something stale? | ||||
Brain Freeze | -10 | 1 Hour | Oh! Maybe I shouldn't have eaten that so quickly. | ||||
Brain Freeze | +5 | 1 Hour | Brain Freeze a la Mode | What a tasty snack! Now (Sim Name) knows why zombies are raving about how delicious brains are. | There's a 0.5% chance Sims will become zombie after the moodlet expires and 0.1% chance to become a zombie permanently. | ||
Sugar Buzz | +5 | 3 Hours | Eating Spooky Day Candy | Whoa! All that candy is starting to go to (Sim Name)'s head. It might be time to dial it back a bit... | After Sims eat candy from trick or treat | ||
Tooth Ache | -5 | 3 Hours | Eating Spooky Day Candy | Ow! Ow. Too much candy... Way too much candy. Never again. (Sim Name) swears that was his/her last candy binge! | After Sims eat several candies earned from trick or treat | ||
Rare Delicacy | +30 | 1 Hour | Eating an insect | It's a party in (Sim Name)'s mouth and the bugs are invited! He/She just ate the most delicious bug that would make any bug eating connoisseur jealous! | Option becomes available after visiting the Dystopian Future. | ||
Satisfying and Slimy | +20 | With a satisfying slurp and a slurp of slime, (Sim Name) swallows a tasty bug. Keep on sampling the local bugs! | |||||
Bad Aftertaste | -10 | (Sim Name) has an awful taste in his/her mouth after eating that bug. Who could possibly have predicted this? | |||||
Better With Bacon | +20 | 4 Hours | Deep Fried Food | What's not better with bacon... seriously. | From eating bacon related products from deep fryer. | ||
Comfort Food | +20 | 4 Hours | Deep Fried Food, Ice Cream | Nothing like a little food to fill the soul. | From eating ice cream or fried items from deep fryer or ice cream maker. | ||
Deep Fried Goodness | +20 | 4 Hours | Deep Fried Ice Cream | The only thing better than deep fried is deeper fried. | From eating deep fried ice cream, made from deep fryer and ice cream maker. | ||
Indigestion | -20 | 4 Hours | Deep Fried Food | Indigestion is what happens when the food you love hates you. | Occasionally happens if Sim eats deep fried food. | ||
Impressed by the Chocolate Fountain | +20 | 3 Hours | Chocolate Fountain | Love what you've done with the Chocolate! | From being near the Chocolate Fountain | ||
Chocolate Bliss | +20 | 4 Hours | Chocolate Fountain | Everything is wonderful when you have enough chocolate. | From having some chocolate | ||
Chocolatey Goodness | +20 | 4 Hours | Chocolate Fountain | THAT.JUST.HAPPENED. No excuses, no regrets, I drank straight from the Chocolate Fountain. | From drinking chocolate | ||
Tasteless | -5 | 6 Hours | Chocolate Fountain | Now that is tasteless! | From eating too much chocolate | ||
Chocolate Shame | -20 | 4 Hours | Chocolate Fountain | If you ask me, it was worth it! | From getting caught while drinking directly from the Chocolate Fountain | ||
Freshly Popped | +10 | 4 Hours | Popcorn Machine | There is just something wonderful about freshly popped popcorn. | Eating popcorn from the popcorn machine. Eating microwave popcorn[TS3:UL] does not give this moodlet. | ||
Sugary Sweet | +10 | 4 Hours | Cotton Candy Machine | Cottony, sugary sweetness just melts in your mouth. | Eating Cotton Candy | ||
Jammin' | +10 | 4 Hours | Grandma's Canning Station | Just having a good time making jam. | Canning anything in the Grandma's Canning Station | ||
Yummy Jam | +10 | 4 Hours | Grandma's Canning Station | That was some mighty fine jam. | Eating jam. | ||
Just Like Mom Used to Make | +20 | 4 Hours | Baker's Station | I love the smell of fresh baked bread in the morning. | Baking anything in the Baker's Station | ||
Freshly Baked | +20 | 4 Hours | Wood Fire Oven | Do you smell what the Sim is cooking? The smell of homemade freshly baked goodness is hard to resist! | Baking anything in the Wood Fire Oven | ||
Mamma Mia | +20 | 4 Hours | Wood Fire Oven | It's pizza, just like mamma used to make! | Eating pizza | ||
Ummm Meaty | +20 | 4 Hours | Wood Fire Oven | It's rare that you meet something so meaty. Steak, stuffed with ham, wrapped in bacon and served up as a beef treat! | Eating Meat Mania Calzone | ||
Calzone Carnivore | +20 | 4 Hours | Wood Fire Oven | There are few things that werewolves like more than medium rare meat... unless it's an extra rare steak. Yum. | Werewolf eats Meat Mania Calzone | ||
Garlic Allergy | -20 | 4 Hours | Wood Fire Oven | Under normal circumstances Vampires aren't big fans of garlic, but this takes it to a whole new level of awful! | Vampire only. Appears when they eat garlic bread from the wood fire oven. | ||
Disdains Dessert | (unknown, likely negative) | (unknown) | Trait | Sugary sweets are best consumed by more appreciating Sims. | Moodlet references the scrapped trait of the same name. Since the trait was scrapped, the moodlet was also scrapped. This moodlet has no icon. |
Thirst (Vampires only)[]
Energy / Comfort[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Sleepy | No Mood Effect | 3 Hours | Low Energy Need | Get (Sim Name) to bed soon, to avoid the wrath of the truly tired. | Changes to Tired After 3 hours for Child Sims and Older, But for toddlers and babies, it's 4 hours for the Sleepy moodlet. She/He will get sleepy as the moodlet appears | ||
Tired | -40 | 3 Hours | Very Low Energy Need | When Sims get too tired, their mood begins to go south. | Changes to Exhausted after 3 hours, your sims will be tired when this moodlet appears, | ||
Exhausted | -50 | Until Sleep | Critically Low Energy Need | At this level of sleep deprivation, even the floor looks like a good bed to this Sim. | The Sim May Pass Out. (Sim Will Drown to Death in 40 minutes if sim is in the pool as the moodlet shows up) | ||
Out of Energy | -50 | Until Sleep | Critically Low Energy Need (Hyperactive Sims Only) | Stretching yourself for too long can be harmful, even for hyper-active people. | Hyperactive Sims get this moodlet instead of Exhausted | (Wii) | |
Slow | No Mood Effect | 3 Hours | Low Energy Need | Even the mighty vampire must sleep from time to time. Seek out a comfortable bed for restful slumber. | Vampires only; receive instead of "Sleepy". Changes to Lethargic after 3 hours. | ||
Lethargic | -40 | 3 Hours | Very Low Energy Need | When Vampires grow too tired, their powers are nonexistent and their mood grows sour. | Vampires only; receive instead of "Tired". Changes to Drained after 3 hours. | ||
Drained | -50 | Until sleep | Critically Low Energy Need | At this level of energy a Vampire is powerless, worse than a normal Sim. | Vampires only; receive instead of "Exhausted". Vampires may pass out. | ||
Rude Awakening | -10 | 1 Hour | Loud Noise while Sleeping | Loud noises and ruckuses will disturb sleeping Sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire. | Caused by TV, music, alarms, or crying children during sleep. Does not appear if Sim has the Heavy Sleeper trait. -15 for Hot-Headed Sims. | ||
Out of Sorts | -20 | 23 Hours | Grumpy Trait | Getting up on the wrong side of the bed makes Sims feel grumpy. A good night's sleep will clear up that bad mood. | Grumpy Sims will sometimes get this when they wake up. This was added in a Late Night patch. | ||
Bad Night's Sleep | -15 | 6 Hours | Cheap Bed | Sleeping on a cheap bed would make any Sim grumpy. | Appears randomly after sleeping on cheap beds. Can also be caused by a cheap tent, and from igloos.[TS3:S] Can also be caused by waking before fully rested. | ||
Well Rested | +0-30 | 10 Hours | High Energy Need | It's easy to wake up on the right side of the bed when you got plenty of time in the bed. | Varies depending on the quality of the bed. +10 mood for each + in the catalog. There is a mood glitch associated with this moodlet, in which it gives a Sim a bad or good mood prior to patch 24. Since patch 24, the good mood part of the glitch remains while the bad mood part was patched. | ||
Fully Awake | (unknown) | (unknown) | (unknown, likely high energy need) | (Sim Name) is bright-eyed and ready to see what the day holds. | This moodlet was likely deprecated in favor of the "Well Rested" moodlet. | ||
Unimaginable Comfort | +10 | 6 Hours | Sleeping | (Sim Name) never thought sleeping in a real bed for the first time could feel so amazing! This definitely beats sleeping on the floor. | Appears when Imaginary Friend sleeps in a bed for the first time. | ||
Had a Nice Nap | +10 | 5 Hours | Napping | Having a great, refreshing nap may be just enough to hold back the onset of sleep. | Appears after waking up from a nap. Overrides Sleepy, Tired and Exhausted. | ||
Rocked Asleep | +10 | 2 Hours | Rocking Chair | Whoa, did (Sim's name) nod off in the rocking chair again? There's just something about that gentle swaying that zzZZZzzzZZzz... | From napping in rocking chair. | ||
Power Nap | +10 | 2 Hours | Group Science Project | This group project is nearly done, but an exhausted (Sim Name) needs on last energy surge to get over the top. | From "Adjust the Blue Magnatomic Pulse Array", during moodlet a Sim sleeps and all his needs fullfills. | ||
Cuddle Time | +20 | 5 Hours | Stuffed Animal | Teddy bears make excellent sleeping companions. | Babies, toddlers, children, and Childish Sims receive this by sleeping with a teddy bear in their inventory. | ||
Clean Sheets | +10 | Until Sim wakes up | Clean Laundry | These fresh, clean sheets are an absolute delight to the skin and olfactory senses. | From sleeping in a bed after having done the laundry. | ||
Slept Like a King | +40 | 10 Hours | Sultan's Tabernacle | Many have said about it, few have actually done it. | Sultan's Tabernacle can be purchased at the special merchant for 2,500 Ancient Coins and level 3 Visa. | ||
Slept Like a Queen | |||||||
Slept Like a Prince | +40 | 10 Hours | Sultan's Tabernacle | The Sultan's Tabernacle is so comfortable it makes one feel like royalty after resting, minus the whole "sword hanging over the head" thing. | Appears when children or teens sleep in Sultan's Tabernacle. | ||
Slept Like a Princess | |||||||
Slept Like a Star | +20 | 6 Hours | Actor Trailer | You know you're important when you get to sleep in a star's trailer. No longer do you have to mingle with riff-raff! | Sims who reach the top of the Film Career (Acting Branch) receive a Professional Actor Trailer. | ||
Slept Like The Dead | +0-30 | 10 Hours | High Energy Need | Vampires enjoy sleeping deeply, which is a fair trade off for the lack of a pulse. | Vampires only; receive instead of "Well Rested". | ||
Snug As a Bug | +15 | 2 Hours | Sleeping Bag | So cozy and snuggly! I wish I could stay here forever. | Appears after finishing the sleep in the Sleeping Bag. | ||
Gently Floating | +10 | Until you go down from the Hover Bed | Hover Bed | Even Sleeping amongst the clouds doesn't feel this good! | The Hover Bed Can be purchased as Lifetime Reward for 20,000 Lifetime happiness. | ||
Turbo Sleep | No Mood Effect | 8 Hours | Drinking Sleeping Elixir Potion | Sleep as deep as a hibernating bear. | Drinking Sleeping Elixir Potion. | ||
Chlorofizzled | No Mood Effect | 6 Hours | Alchemy Elixir | (Sim Name) is ready for a nap. A very long nap. | From Flask of Sleep elixir. Energy motive drops to half-full and Sim wants to sleep. | ||
Chloroformed | No Mood Effect | 24 Hours | Alchemy Elixir | So sleepy... must... find... zzzzzzzz.... | From Flask of Potent Sleep. Energy motive drops to 0 and Sim may fall asleep standing. | ||
Dark Slumber | -50 | 2 Hours | Poisoned Apple | What part of "poisoned apple" was difficult to understand? (Sim Name) is going to take a little nap now... | The Sim falls asleep. Witches can obtain poisoned apples via "Conjure Apple" interaction, if it fails. Evil witches have the "Conjure Poisoned Apple" interaction instead. | ||
Invigorated | No Mood Effect | 6 Hours | Alchemy Elixir | Life is much too short to spend it sleeping. Good thing (Sim Name) won't be needing to sleep for a while. | From Invigorating Elixir. Energy motive doesn't drop while this moodlet is in effect. | ||
Potently Invigorated | No Mood Effect | 24 Hours | Alchemy Elixir | Sleep is for weaklings! (Sim Name) is feeling superhuman and won't be slowed anytime soon. | From Potent Invigorating Elixir. Energy motive fullfills and doesn't drop while this moodlet is in effect. | ||
No Monsters | +15 | 4 Hours | Checking Under the Bed | Whew! It was all in your imagination. There are no monsters under the bed... this time! | Appears when children check under a bed. | ||
Monsters Under the Bed | -15 | 2 Hours | Checking Under the Bed | NOOO!! Monsters are totally real and they're under the bed and they totally want to eat up (Sim Name)! PANIC!! | Appears when children check under a bed. During this moodlet, children can't interact with the bed. | ||
Dream Came True | +20 | 4 Hours | Costume Chest | The only thing better than having a good dream is having it come true the next day! What a wonderful world. | Appears when children dress into a costume as previous dream. | ||
Gnightmare | -20 | 8 Hours | Evil Gnome | GAH!! The combination of Evil Gnome + Appearing Suddenly + Next To My Bed was simply too much for poor (Sim Name)'s mind. They'll be having Gnightmares tonight! | When Evil Gnome appears next to the bed in which Sim is sleeping. | ||
Enjoying the Late Night | +10 | Until 6 AM | Staying Up After 11 PM (23:00). | Look at the clock! It's past 11 PM and the night is just getting started... and that's exactly the way (Sim Name) likes it! | Night Owls. | ||
It's Too Early | -10 | Until sleep | Waking Up Before 10 AM. | Ugh. It is WAY too early for a Night Owl to be up and around. Back to bed! | Night Owls. | ||
Energized | +10-60 | 3 Hours | Electrocution, Electric Tomb Trap, Free Vacation, Lightning Strike | Electricity is like sweet, sweet Nectar. | SimBots and Plumbots receive this when electrocuted or struck by Seasons lightning; it restores their energy completely. Sometimes comes from spa and free vacation (for non-SimBots). | ||
Murphy Bed Clinophobia | -5 | 6 Hours | Murphy Bed | Falling murphy beds will leave a lasting impression on unsuspecting Sims. (Sim Name) is being extra cautious around dangerous murphy beds. | If the Sim attempts to use the bed with the moodlet, they will die from getting smashed by the murphy bed. | ||
Comfy | +1-30 | Until Sim stops using a comfort object | Comfortable Object | Nothing beats a good seat for comfort except perhaps a better seat. | Depends on quality of the object. Couch potatoes give a double mood boost. | ||
Rocking Out | +10 | Until Sim stops rocking | Rocking Chair | Sometimes it means letting your emotions burst out of you through the language of music, and sometimes it means gently swaying back and forth. Both feel good. | Rocking in rocking chair |
Maintenance (Plumbots only)[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Well Tuned | +10 | 3 Hours | Tune Up | After that recent Tune Up, (Plumbot Name) feels fantastic. Every component is oiled up and performing at optimal levels. | Appears after a plumbot is tuned up by a Sim. | ||
Tuned for Competition | +30 | 3 Hours | Tune Up | There's nothing quite like a Tune Up from loving, professional hands. (Plumbot Name)'s every circuit hums in perfectly efficient harmony. | Appears when a Sim performs the "Professional Tune Up" interaction on a plumbot. Having this moodlet makes a plumbot perform better in plumbot competitions at plumbot competition arena. The "Professional Tune Up" interaction is only available for Sims who are at least level 6 of the arena mechanic branch of the bot arena career. | ||
Needs Repairs | -15 | 3 Hours | Low Maintenance Need | Organic bodies are squishy, but at least they fix themselves. (Plumbot name)'s mechanical giblets need a tune up or they'll only get worse. | After 3 hours, Plumbots will start malfunctioning | ||
Emotional Malfunction | No Mood Effect | N/A | Low Maintenance Need | Plumbot emotions are only as reliable as the hardware that simulates them. (Sim Name)’s Maintenance is low, so (s)he's feeling mercurial. | For plumbots with Simulated Emotions trait chip. | ||
Malfunctioning | -40 | Until Sim tuned up a Plumbot or Plumbot tuned up itself | Very Low Maintenance Need | (Plumbot name) is a victim of poor maintenance. Something has busted loose in his / her innards, disrupting core functions. |
Brain Power / Intelligence[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Need Restoration | No Mood Effect | 8 Hours | Low Brain Power | (Sim Name) is feeling a little low on the ol' brain juice. An alien can't keep this kind of thing up all day, you know! | Aliens only | ||
Restoration Required | -40 | 6 Hours | Very Low Brain Power | It's getting hard to concentrate... (Sim Name) definitely needs to take a break and restore his/her brain energy! | Aliens only | ||
Mentally Ravenous | -50 | Until Sim meditates | Critically Low Brain Power | Brain... burning! Must... meditate! Regain precious, precious... brainergy! | Aliens only. Can be caused instantly when summoning meteors. | ||
Being Boosted | No Mood Effect | 1 Hour | Alien Brain Waves | (Sim Name) isn't exactly sure why, but it just feels like something's giving him/her a little extra boost right now! | Appears when Sims are being boosted by aliens | ||
Being Drained | No Mood Effect | 1 Hour | Alien Brain Waves | (Sim Name) doesn't know what it is, but something is just dragging him/her down right now. Everything just feels a little bit harder than it should be. | Appears when Sims are being drained by aliens | ||
Mind Static | -15 | 10 Minutes | Alien Brain Waves | Weird. All of a sudden (Sim Name)'s brain just started buzzing. It's really distracting! Whatever's causing this, he/she really wants to get away from it. | Mummies and SimBots cannot be drained by aliens. | ||
Brain Fried | -50 | 1 Hour | Alien Brain Shockwave | Hard to... concentrate. Brain... so fuzzy. (Sim Name)'s thinker got zapped pretty good by aliens. The effects should wear off after a little while. | Mummies and SimBots cannot be drained by aliens. | ||
Boosting Another | No Mood Effect | 1 Hour | Alien Power | (Sim Name) is bio-boosting a Sim. How long will he/she be able to keep it up? | Appears when aliens are boosting Sims | ||
Draining Another | No Mood Effect | 1 Hour | Alien Power | (Sim Name) is bio-draining some much needed energy from another Sim. He/She is one sneaky alien! | Appears when aliens are draining Sims | ||
For Science! | +10 | 2 Hours | Scientific Experiments | (Sim Name) can't enough of science, and neither can his/her friends! When great minds come together, anything's possible. Excelsior! | |||
Eureka! | +30 | 6 Hours | Successful Experiment | There's nothing more satisfying than a scientific experiment going off without a hitch. | |||
Just a Minor Setback | -10 | 6 Hours | Failed Experiment | A failed experiment set (Sim Name) back, but he / she's determined to nail the next one! | Sims may get singed. | ||
Radioactive Bug Bite | -20 | 4 Hours | Ouch! That bug bite sure did hurt! (Sim Name) feels something pulsing through his veins... What could it be? | ||||
New Identity | +10 | 24 Hours | Brain Enhancing Machine | Free living is about the freedom to start over. (Sim Name) re-wrote his/her personality, name and past through arcane technology. | Personality Programming Success | ||
Lost Identity | -10 | 12 Hours | Brain Enhancing Machine | Who am I? Where's my family? What do I like? A brain enhancing malfunction has warped (Sim Name)'s brain and given his/her a new identity. | Personality Programming Failure, Sim may get Singed | ||
Genius IQ | +10 | 12 Hours | Brain Enhancing Machine | (Sim Name) is feeling a burst of increased brainpower. Classes and tests should be a breeze for (Sim Name). | Genius IQ Success | ||
Brain Dead | -10 | 6 Hours | Brain Enhancing Machine | (Sim Name) is having troubles focusing on the world around him/her. This can't bode well for academic performance... | Genius IQ Failure, Sim may get Singed | ||
Increased Understanding | +10 | 2 Days | Protesting | The successful protest sure did wonders! Everything suddenly makes sense for (Sim Name) and getting better at things just got easier! | |||
Hive Mind! | No Mood Effect | 6 Hours | Group Science Project | Intense collaboration brings Sim together. (Sim Name)'s abilities are boosted by his/her colleagues. The trickiest tasks just seem to get done. | From "Interface with the Green Mind Melder Module", during moodlet a Sim gains skills faster. |
Bladder[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Has To Pee | No Mood Effect | 2 Hours | Low Bladder Need | Your Sim needs to go. Like, "go." | Switches to Really Has To Pee after duration expires. Steel Bladder Lifetime Reward prevents and eliminates this | ||
Really Has To Pee | -30 | 60 Minutes | Critically Low Bladder Need | The bladder situation really has only gone from bad to worse, find a bathroom soon! | When duration expires, Sim pees him/herself. If they pee themselves, it will cause them to have the "Embarrassed" moodlet if other Sims are in the room (unless they are a toddler or infant) and will instantly deplete the Hygiene need, causing the Sim to be "Smelly". Timer will freeze when sitting in a car. Steel Bladder Lifetime Reward prevents and eliminates this. Also drops the fun need when peeing self. | ||
Porcelain Beauty | +10 | 6 Hours | Using Toilet | This contraption called a toilet does amazing things! It's like a magician. Now you see it, now you don't! | Appears when Imaginary Friend uses the toilet for the first time. |
Hygiene / Hydration[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Grungy | -5 | 4 hours | Low Hygiene Need | Yuck! That layer of grime growing might mean it's time for a bath or shower. | When moodlet runs out, it switches to Smelly. Lasts 16 hours with Dirt Defiant Lifetime Reward. No mood effect for Slobs. | ||
Smelly | -10 | Until the Sim Takes a Bath/Shower | Very Low Hygiene Need | Sims don't like to stink. More importantly, Sims don't like other Sims that stink. | Will stay until Sim takes a shower/bath. No mood effect for Slobs. Appears quickly when working out or peeing self. Can badly affect social. Sims who walk by get the disgusted moodlet | ||
Warm Wetsuit | No Mood Effect | 3 Hours | Peeing Self while Scuba Diving | The sudden underwater scare has given your Sim a warm and uncomfortable feeling. | This can also be caused when the Sim is near a shark. | ||
Cold Shower | -10 | 3 hours | Cheap Shower | Freezing jets of water will dull any mood. Perhaps it's time to upgrade the shower. | Appears randomly after using a cheap shower. | ||
Exhilarating Shower | +20 | 4 hours | Nice shower | It makes sense that if a Sim uses quality plumbing, they get quality showers. | After Sim uses an expensive shower. Overrides Cold Shower moodlet. | ||
Squeaky Clean | +10 | 7 hours | High Hygiene Need | Experience the clean sensation of practicing personal hygiene! | Lasts 28 hours (shows as 2 Days) with Dirt Defiant Lifetime Reward. | ||
Magically Spotlessly Clean | +20 | 30 Minutes | Genie Ability | There's clean, and then there's magically clean! | Granted if the Sim is the target of the interaction Genie - Magically clean Sim. | ||
Ooo... Buuuubbles! | +30 | Until Sim gets out of Hot Tub. | Hot Tub | Multitudes of bubbles make everything more fun! | Appears when a Sim gets in the Hot Tub. | ||
Beguiled by Bubbles | +15 | 1 Hour | (Unknown) | Childish Sims just can't help but be captivated by the sight of a bouncing bubble. | It is unknown if the moodlet can be acquired in unmodded gameplay, as neither bubble baths, hot tubs, or bubble bars give it to Childish or Child Sims. | ||
Exhilarated | +20 | 4 Hours | Skinny Dipping | Doing something kinda crazy gives any Sim a little thrill! | Appears after skinny dipping in a hot tub or pool | ||
Garlic Breath | No Mood Effect | 3 Hours | Eating Garlic | Whoa! It might be time to scrub away that garlic with a toothbrush. | Other Sims gain the disgusted moodlet when using social interactions with them. Can badly affect social. Vampires get the Knocked Out moodlet when they eat garlic. | ||
Coffee Breath | No Mood Effect | 3 Hours | Eating Coffee Bean | That raw Coffee Bean was delicious, but now (Sim Name)'s breath smells like stale coffee beans. | Socialization with Sim with this moodlet gives to another Sims moodlet "Disgusted" | ||
Minty Breath | +5 | 4 hours | Brushing Teeth, Floor Hygienator, Opportunity, Bubble Bar (Mint) | Sims love to be around those with Minty Breath. It sure beats the alternative. | After Sim brushes his/her teeth(possible with science experiment) or walk over a Floor Hygienator. Eliminates the Garlic Breath and Coffee Breath moodlet. Possible with Investigator profession. | ||
WooHoo Panther Perfume | -10 | 2 Hours | Perfume | I don't feel so well. Maybe that is why this perfume is illegal in nine countries. | Can make Sims throw up a few times | ||
Vanity Perfume | +10 | 2 Hours | Perfume | Enough about me... what do YOU think about me? | Sims will become more sociable. | ||
Once Forgotten Perfume | +10 | 2 Hours | Perfume | Sometimes it's good to forget, particularly if it's a loved one's passing. | Eliminates the "Mourning" moodlet. | ||
Amour Perfume | +10 | 2 Hours | Perfume | I will make you love me through persistance! | Sims will become more attractive. The moodlet description contains a typo. | ||
Bliss Perfume | +20 | 2 Hours | Perfume | I just feel...happy. | |||
Duck Time | +15 | 5 hours | Rubber Ducky | Rubber Duckies make hygienic cleansing fun! | Buy a "Ducksworth of Bathington" in the grocery shop, place it on the tub and take a bath. Moodlet is NOT eliminated if Sim has Hydrophobic trait. | ||
Submarine Adventure | +20 | 4 Hours | Playing Imaginary Submarine in a Bathtub | Aquatic adventures turn boring bath time into ultra-fun times! There are so many imaginary new species to discover under the sea. | Appears when children playing imaginary submarine in tub. | ||
Victory Over Washer | +20 | 1 Hour | Subduing Belligerent Washing Machine | Ha! I have defeated thee, cruel washer! | Appears when Sim wins over the washing machine. | ||
Defeated by Washer! | -15 | 1 Hour | Being Subdued by Washing Machine | Curse that blasted washer! It may have won this round, but its time will come! | Appears when Sim gets defeated by the washing machine. | ||
Dehydrated | -30 | N/A | Low Water Need | PlantSims need plenty of water to function, and (Sim Name) is running dry! Go get some water to keep those fluids moving! | PlantSims only | ||
Hydrated | +30 | N/A | High Water Need | So many Sims pay close attention to nutrition, sleep and exercise. (Sim Name) has his priorities straight: hydration is paramount! | PlantSims only | ||
Chapped | No Mood Effect | 3 Hours | Low Hydration Need | Feeling a little dry and uncomfortable... | Mermaids only. Changes to "Flakey" when timer expires. | ||
Flakey | -40 | 12 Hours | Very Low Hydration Need | Ewww, bits of skin are flaking off... maybe some water would help? | Mermaids only. Changes to "Dehydrated" when timer expires. The mermaid will also pass out when expired. | ||
Dehydrated | -80 | 3 Hours | Critically Low Hydration Need | Dehydration is deadly to a mermaid! Soak up some water immediately or else... | Mermaids only. When moodlet runs out, the mermaid will die of dehydration. | ||
Salt Water Deficiency | -5 | 24 Hours | Not Swimming in Salt Water | Mermaids need to swim in salt water regularly to keep their scales healthy. | Mermaids only. Changes to "Adapting To Land" when timer expires. Mermaids have to swim in the ocean or (despite the moodlet's name) a large lake to get rid of the moodlet. | ||
Adapting To Land | -15 | 24 Hours | Not Swimming in Salt Water | Better swim in some salt water, or prepare for a permanent adjustment. | Mermaids only. Mermaids will turn into a normal Sim when timer expires. | ||
Drying Up | -30 | 3 Hours | Fireplace, High Temperatures, Fire | It’s too hot! Excessive warmth makes mermaid skin dry and brittle. | Appears when Mermaids are near a lit fireplace, if there's a fire anywhere on the lot, or (if Seasons is installed) while outdoors during a temperature of 90°F/32°C or higher | ||
Favored Cleansing | +10 | 1 hour | Sonic Shower | A washing in the Sonic Shower by waves of his/her favorite color lets (Sim Name) feel extra-fresh! | Can be gained by using the Sonic Shower, if the wave color is the same as the Sim's favorite color. | ||
Pristine Protection | +10 | 5 hours | Sonic Shower | A powerful cleansing from the Sonic Shower scrubbed (Sim Name) sparkling clean. He/She won't need to worry about getting dirty for a while! | Stops hygiene decay. Can only appear by using the "Power Cleanse" option with a sonic shower, and the moodlet only appears if the Sim has the future sim hidden trait. | ||
Stinky | +20 | N/A | Dystopian Future | Immersion in the alternate future has also immersed (Sim Name) in filth! He/She can't seem to shed this funky smell. | Unlocks "Litter" interaction. Sim will have a green smell regardless of Hygiene motive. Most NPCs in the Dystopian Future will have the moodlet. |
Fun[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
Strained | -15 | 2 Days | Low Fun Need | (Sim Name) could stand a few hours of fun to iron the stress. | After developing to 2 days, it will change to "Stressed Out" moodlet. If caused by work, select "Take it Easy" to improve mood. | ||
Stressed Out | -40 | Until Sim has fun | Critically Low Fun Need | (Sim Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt! | Will remain until Sim starts having fun. Rarely appears for Workaholics. After Sim has fun, switches to a 2-day timer of the Strained moodlet. (-50 on Wii) | ||
Entertained | +25 | 6 Hours | High Fun Need | (Sim Name) is having quite a good time and is keeping stress down. | 12 hours for Sims with No Sense of Humor. Timer will become frozen if the Sugar Rush moodlet appears. The moodlet is internally known as its previous name, "Amused," meaning this must have been a social moodlet before being repurposed. | ||
Having a Blast | +40 | 8 Hours | Very High Fun Need | (Sim Name) is having so much fun it's almost criminal. | Changes to Entertained when time expires. Sims with No Sense of Humor can Have a Blast for 15 hours. Toddlers, Children and Childish Sims will Have a Blast for 5 hours. Toddlers and Children with No Sense of Humor will have a Blast for 10 Hours. Timer will be frozen if the Sugar Rush moodlet appears. The moodlet is called "Delighted" in the game files, indicating that this must have previously been a general moodlet for Sims in a really high mood. | ||
Great Adventure | +20 | 3 Hours | VR Adventure, Time Traveling[TS3:A] | (Sim Name) had such an amazing time! How could this adventure possibly be topped? | Adventure on SimLife Goggles | ||
Virtually Empowered | +15 | 5 Hours | VR Adventure | Muscles... mind... matter... so very strong! Some Sims feel quite the audio/visual adrenaline rush from a good VR Adventure. | Adventure on SimLife Goggles | ||
Virtually Victorious! | +25 | 8 Hours | VR Adventure | Success! Sims love the (virtual) taste and smell of (virtual) victory. | Adventure on SimLife Goggles | ||
Virtually Nauseous | -25 | 2 hours | VR Adventure | The ups and downs and lefts and rights and sudden free-fall plummets and rolling seas of VR don't always leave the stomach at ease. | Adventure on SimLife Goggles. After 2 hours, the Sim will vomit. They'll try reach a toilet. | ||
Virtually Terrified! | -25 | 3 Hours | VR Adventure | Yikes! That snaggle toothed monster looked far more realistic than expected. Who knew monster breath would be so... fragrant... in virtual reality. | Adventure on SimLife Goggles | ||
Failed at VR | -15 | 24 Hours | VR Adventure | Game over! The binary highways of Virtual Reality are fraught with peril. Luckily your Sim didn't lose in the real world. | Adventure on SimLife Goggles | ||
In Your Face | +5 | 3 Hours | Water Balloon Fight, Snowball Fight | Rubbing in a victory is all part of friendly competition. Winning may not be everything, but it sure feels nice! | Appears when Sims win the water balloon or snowball fight. | ||
One Sim Army | +10 | 3 Hours | Water Balloon Fight, Snowball Fight | Your Sim just won a contest against multiple opponents! He/she's feeling unstoppable! | Appears when Sims win the water balloon or snowball fight while being outnumbered outnumbered. | ||
Hay Now! | +25 | 4 Hours | Tractor | Who needs a horse for a ride when you have heavy machinery? | Appears from having a hay ride from the tractor. | ||
Tile Master | +30 | 4 Hours | Winning Domino Game | A master of the tiles always knows where to strategically place dominoes. | |||
Feeling Slightly Unlucky | -5 | 3 Hours | Losing Domino Game, Heckler | It's just not (Sim Name)'s day. Nothing good can come of this. | |||
Artificially Overjoyed! | +40 | 4 Hours | Socialization | Exposure to mood-altering radiation has (Sim Name) feeling incredible! All his/her negative feelings are swept away, like tears in rain. | Mood Beam from a Plumbot with the Mood Adjuster trait chip. Fills the Fun motive to full. | ||
Synthetic Sadness | -40 | 4 Hours | Socialization | Darn those evil Plumbots! (Sim Name) was tagged by a Sadness Beam and the whole world feels like drudgery. | Sadness Beam from a Plumbot with both the Sinister Circuits and Mood Adjuster trait chips. Fun motive drops to 0. | ||
Fan-glasstic! | +10 | 2 Hours | Glass Blowing Station | (Sim Name) created a glass masterpiece! | |||
Pain in the Glass! | -10 | 2 Hours | Glass Blowing Station | Does anyone else smell burning hair? | |||
Winning | +10 | 4 Hours | Gambling | YOU! ARE! WINNING! | Appears when sim is winning playing the slot machine or the blackjack table | ||
Winning Streak | +20 | 4 Hours | Gambling | Don't jinx this WINNING STREAK! | Appears when sim is constantly winning playing the slot machine or the blackjack table | ||
Losing | -10 | 4 Hours | Gambling | Ever get that feeling that everybody is winning but YOU? | Sims will get the moodlet if losing while playing the Slot machine or the Blackjack Table | ||
Losing Streak | -20 | 4 Hours | Gambling | The good news is, you are on a streak! The bad news is, it's a losing streak | Appears when sim is constantly losing playing the slot machine or the blackjack table | ||
Hot Slot Machine | +20 | 4 Hours | Slot Machine | Is it hot in here, or is it just your Slot Machine? | Appears when sim is constantly winning playing the slot machine | ||
Cold Slot Machine | -20 | 4 Hours | Slot Machine | Oh no! The cooler strikes again! | Appears when sim is constantly losing playing the slot machine | ||
Ego Boost | +20 | 2 Hours | Gambling | Hooray! You're not your only fan! | Appears when sim is playing the slot machine or the blackjack table and other sims are watching | ||
Distracted | -10 | 4 Hours | Gambling | Trying not be distracted...failing! | Appears when sim is playing the slot machine or the blackjack table and other sims are watching | ||
Annoyed | -20 | 2 Hours | Gambling | Now this is really annoying! | Appears when sim is playing the slot machine or the blackjack table and other sims are watching | ||
Wheee! | +25 | 2 Hours | World of Wonder Carousel | Much fun. Very wow. Such carousel. | |||
Wonderful Ride | +25 | 2 Hours | Gondola of the Sinking City | What a wonderful ride! |
Social / Parties[]
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | EP |
---|---|---|---|---|---|---|---|
New Friend | +20 | 8 Hours | Socialization | Meeting someone new and hitting it off well enough to call them a friend is spiffy! | Moodlet only given the first time Sim becomes friend with this Sim. | ||
Lost A Friend | -25 | 24 Hours | Socialization, Neglect | The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship. | Appears after a friendship is broken up or the friend dies. The moodlet will be eliminated if the friendship is made back up. Stone Hearted Lifetime Reward eliminates this. | ||
Lonely | -15 | 14 hours | Low Social Need | Communication is a must for Sims. A quick chat will fix things right away. | Toddlers gain this Moodlet faster than other Sims. Lasts 3 days for Loners. | ||
Desolate | -50 | Until Sim socializes | Critically Low Social Need | When Sims get really, really lonely, they need to talk to somebody. Anybody. | Sims with this moodlet can talk to objects to get social raised. Children will be taken away by a social worker unless the moodlet goes away. Sims will refuse to read skill books with this moodlet. | ||
It's All About Me | +15 | 9 Hours | Socialization | Your Sim is the center of attention, and that's just how he/she likes it! | Social Butterflies get this moodlet after socializing at least 5 times a day | ||
It's Like I'm Invisible | -15 | 9 Hours | Lack of socialization | Your Sim requires a few enticing conversations each day to keep depression away. | Social Butterflies get this moodlet if they socialize fewer than 3 times a day | ||
Misunderstood | No Mood Effect | 2 Hours | Socialization, Low Social Need | Why, oh why can't other Sims understand you? If it gets much worse, (Sim Name) will need to brood. | Sims with Brooding trait, after time change into moodlet "Need To Brood" | ||
Need To Brood | -15 | 3 Hours | Critically Low Social Need | (Sim Name) has home pretty heavy stuff to work through. It's going to be hard to get anything accomplished until he can start to figure out this thing called life. | Sims with Brooding trait, after time change into moodlet "Misunderstood" | ||
Rejected | -30 | 6 Hours | (Sim Name) mis-calculated in a social situation. (S)he tried to climb the social ladder by asking for an introduction, but ended in failure. | While this moodlet exists in the game files, it is unknown how to obtain it without mods. | |||
Mourning | -50 | 2 Days | Witnessing Death | The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace. | Appears after a family relative, best friend or best friend forever status dies. The mood effect is reduced by half when the Sim mourns, gets consoled, or the gravestone is moved to the graveyard. Sims will cry when idle, with a picture of a grave and the Sim as a ghost who died above their head. Stone Hearted lifetime reward and Once Forgotten perfume eliminate this moodlet. | ||
Excited | +15 | 3 hours | Anticipation of Seeing Lover/Friend, Promotion, Catching New/Bigger Fish | Excitable Sims get, well excited. | Excitable Sims | ||
Impressed | +10 | 3 Hours | Tour, Drill Hole, Receiving Drinks from a Sim | Touring public places sometimes reveals unexpected and impressive sights. | Will sometimes appear after touring a community lot. Also appears when Sims receive a drink from a proprietor ordered by someone else if the receiver has either Easily impressed, Flirty, Hopeless romantic, or Party animal trait. | ||
Smalltalked | +10 | 3 Hours | Socialization | Yes, there is weather. And how about those current events? Those are going on. You follow the sports teams? Small talk might not be great fuel for the mind, but it does help break the ice! | From talking about weather (snow, heat, rain, etc.) | ||
Hilarious Conversation | +10 | 3 Hours | Socialization | Some Sims should be stand-up comedians with the humor they're dishing out. | Tell three jokes in a row. Using Hilarious Greet. | ||
Good Advice | +10 | 3 Hours | Socialization | Good advice is hard to come by. Listen to those words of wisdom and use them wisely! | Asking Butler for advice. | ||
Intrigued | +10 | 3 Hours | Socialization, Time Traveling | Juicy gossip satisfies eager ears! | Caused by gossip magazines, tour theaters, science facilities, and gossiping with other sims. | ||
Flattered | +10 | 3 Hours | Socialization, Opportunity, Receiving Drinks from a Sim | Compliments are quite flattering! | After being complimented. Possible with Education career. Replaced with "Well, Duh!" moodlet for Divas. Also appears when Sims receive a drink from a proprietor ordered by someone else. | ||
Brightened Day | +10 | 3 Hours | Socialization, Elixir | Good Sims know exactly what to say to make someone's day better. | Good Sims can brighten another Sims day. Also possible from using a Jar of Friendship elixir on self. | ||
Drinking Mood Enhancer Potion | The world just seems a little bit warmer, friendlier, and a whole lot shinier. | ||||||
Cheered Up | +15 | 3 Hours | Socialization, Time Traveling[TS3:A] | Gobs of sobs are stopped by the kind words of others. | Sim must have a negative moodlet related to sadness, like "Mourning," "Heart Broken," or "Wasted Food." Possible with Science Experiment. | ||
Let Off Steam | +10 | 3 Hours | Socialization, Time Traveling[TS3:A] | Having a friendly ear to complain to helps when you need to vent. | Appears after complaining to another Sim, or from adventure on SimLife goggles. | ||
Calmed Down | +15 | 3 Hours | Socialization | Sometimes all an Angry Sim needs is an understanding voice to help them get through a bad mood. | |||
Comforted | +15 | 3 Hours | Talking to a Good Sim | A quick cry on the shoulder helps the sadness go away. | Receive Comfort Action, Cry On Shoulder. Need a significant negative moodlet for these socials to be available. | ||
Feeling Good About Me | +25 | 12 Hours | Lemonade Stand | Sometimes it takes honest advice from a child to help (Sim Name) realize that life is good. | From getting psychiatric help | ||
Rude Guest | -10 | 4 Hours | Guest Behaving Inappropriately | Sims don't like it when other Sims are rude, especially houseguests! | Guest uses the bathtub or shower, eats from the fridge, sleeps in bed, or rummages in the garbage. -15 for Hot-Headed Sims. | ||
Boring Conversation | -5 | 3 Hours | Socialization, Tour | Yawn! Will they ever stop talking? | If a Sim repeats the same socialization too many times, the other Sim will get bored, especially if the talking Sim has No sense of humor. Also randomly caused by touring various community lots. | ||
Awkward! | No Mood Effect | 30 Minutes | Fairy Trick | Well that was awkward... (Sim Name) is feeling a bit embarrassed and doesn't really feel like socializing right now. | |||
Embarrassed | -20 | 3 Hours | Peeing Self, Opportunity, Walking in on Sim, Invasion of Privacy, Tomb Evacuation | Situations like this should be avoided at all costs... they're hard to live down. | When peeing self, the Sim will not receive the moodlet when alone. Also when walking in on two sims in the middle of WooHoo or shower/bath. Can be caused by tomb evacuation after Mummy's Curse. Possible with Education, Film, Medical, Business, Journalism and Investigator careers. | ||
Embarrassed | -15 | Until Sim gets dressed | Having Clothes Hidden | Eek, (Sim Name) has been caught without any clothes! It feels like everyone's eyes are watching him/her. | When a Sim's clothes are hidden when they are skinny dipping, they will be wrapped in a towel. The moodlet remains until the Sim gets dressed. | ||
Humiliated | -15 | 3 Hours | Socialization, Time Traveling[TS3:A] | Humiliation tends to rear its ugly head just behind the heap of insulting comments. | Appears after either being insulted, losing a fight, or if a werewolf is caught rummaging through a trash can. | ||
Appalled | -15 | 3 Hours | Conversing with Mixologist | Some things are just too horrible to look at! | Appears when Sim is being rejected when arguing about Snubb with mixologist | ||
Offended | -15 | 3 Hours | Socialization, Time Traveling[TS3:A] | Offense, when given, will require a healthy dose of time to forgive and forget. Or the dreaded apology. | This will sometimes appear after being insulted, and is more likely to appear when a Sim has a "Mean" or "Fight!" interaction used on them while suffering from a low mood. 30% more effective on Hot-Headed Sims. Sims will get higher relationship hit when they get negative interactions with this moodlet. | ||
Upset | -15 | 3 Hours | Socialization | It's hard to endure the rough patches with those you care about. | Caused after certain mean social interactions with friends or family, but does not appear on Evil Sims in those circumstances. Possible with Science Experiment. | ||
Disappointed | -15 | 24 Hours | Forum Posting, Giving Mixology Advice to Mixologist, Time Traveling[TS3:A] | Some Sims just hate it when they blow a chance to impress others. | No one answering your post on the forum or giving advice on mixology to a mixologist. Sim must have Inappropriate, Evil, Mean spirited or Grumpy trait to troll/write something inappropriate in the forum. | ||
Well, Duh! | +10 | 1 Hour | Socialization | (Sim Name) is awesome! But he/she already knew that. | Appears when Divas receive flattering compliment | ||
Creeped Out | -10 | 3 Hours | Socialization, Brain Freeze a la Mode | Ewww! (Sim Name) sure is acting creepy! | A Sim gets too intimate too soon or repeats the same action too many times. Can also appear from Insane Sims using the "Speak Madness" interaction. Seeing other Sims who eat Brain Freeze a la Mode will receive this moodlet as well. | ||
Enemy! | -10 | As long as enemy is around | Enemy | The presence of garbage would be preferred to that of a hated enemy! | Hot-Headed Sims will get -15. Appears also after making an enemy. | ||
+10 | Ha! Enemies are pathetic. The mere sight of such pitiful mortals brings joy to your Sim. | Mean spirited Sims. Appears also after making an enemy. | |||||
Imminent Nemesis | No Mood Effect | 1 Day | Spell | That's it! Next person that approaches (Sim Name) is going down, and he/she doesn't care WHO it is! | From Love Charm failing. During moodlet Sim chooses mean socialization interactions. | ||
Charitable | +10-50 | 24 Hours | Donating to Charity, Opportunity, Work | It feels great to help other Sims, especially when they are in need. | From giving to charity. Mood bonus improves for big donations. Several opportunities can trigger this. | ||
Fiendishly Delighted | +15 | 6 Hours | Forum Posting/Trolling, Donating to Undermine Charity, Watching Sim Suffer, Growl At | Sims of the evil persuasion take pleasure in the misfortune of others. | From Evil Sims watching other Sims suffer, undermining charities or beating other Sims in a fight. Also appears when Evil, Mean spirited, Inappropriate and Grumpy Sims have success from trolling on forums. Werewolves regardless of traits get this from a successful "Growl At". | ||
Life's Not Fair | -15 | 3 Hours | Socialization | "Unreasonable" requests make Sims want to bemoan their lives and wallow in self-pity. | Appears when Sims are asked to clean up, take out trash, make food or other requests. This was added in a certain patch. Does not appear if the relationship between the asking Sim and the target Sim is high. | ||
The Life of the Party | +15 | 3 Hours | Cheering at Sims, Drinking Juice | Not only do party animals love to party, but other Sims love to party with them. Woooo! | Party Animals. Woo! with multiple Sims at the party, but make sure your relationship level is high. | ||
Awesome Party | +20 | 3 Hours | Legendary Host, Socialization | Party plus party animal equals Awesome Party. It's simple math! | Host Sim needs to have purchased the Legendary Host Lifetime Reward. Sims can also get this moodlet when Party Animals woo with them. | ||
Threw a Raging Party | +45 | 24 Hours | Great Party | (Sim Name) can't believe how epic that party was. He/She's in a great mood and can't wait for the next one! | |||
Threw a Killer Party | +40 | 24 Hours | Great Party | (Sim Name) is in a much friendlier mood after the great reception from his/her party. | |||
Threw an Amazing Party | +35 | 24 Hours | Great Party | After throwing that party, (Sim Name) is feeling great! He/She's starting to get the hang of hosting parties! | |||
Threw a Great Party | +30 | 24 Hours | Happy Party Guests | Sims love a great party and the host that throws them. | Legendary Host Lifetime Reward makes it easier. Having high relationships and quality items make it. | ||
Threw a Lame Party | -15 | 8 Hours | Unhappy Party Guests | Some Sims throw awesome parties. Others throw parties that compare roughly with a stomach virus. | To avoid this, get high relationships with your guests, serve high quality food, have music going, etc. | ||
Sweet Venue Party | +15 | Until party ends | Party at Community Lot | The choice in venue for this party is excellent. It sure beats the standard house party. | The party must be thrown at a community lot. Moodlet remains until the party ends. | ||
Compelled to Party | +40 | N/A | Partaeus Maximus Statue | The spirit of Partaeus Maximus is making you feel a bit like an Inappropriate Party Animal! There is a time to party and that time is now! | From being near the Partaeus Maximus "Parties" item while it has been turned on, included in University Life Limited Edition. One or two traits are temporarily changed to Inappropriate and/or Party Animal. | ||
Crashed Party | +30 | 6 Hours | Juice Kegger Party | The juice kegger was great while it lasted. Maybe it was a little too awesome, since the cops had to shut it down! | Thrower of the juice kegger party must be lectured by police. All guests also get the moodlet. They may still get the other party moodlets. | ||
Feeling Good | +5 | 1 Hour | Tipping | Tipping your server is a good way to show proper etiquette and upbringing. | Appears when Sims give a proprietor a regular tip. | ||
Big Spender | +10 | 1 Hour | Ordering Drinks, Tipping | If you've got money, why not spend it? Sometimes it's even nice to spend it on other people. | Appears when Sims buy a drink for another Sim from a proprietor, or when they give the proprietor a generous tip. | ||
Juice Buddies Forever | +5 | 2 Hours | Receiving Drinks from a Sim | JBF! That's the way to make friends. | Appears when Sims receive a drink from a proprietor ordered by their best friend forever. | ||
Ew, Creepy! | -5 | 1 Hour | Receiving Drinks from a Sim | So out of your league. | Appears when Sims receive a drink from a proprietor ordered by someone else if the receiver has either Grumpy, Mean spirited, or Unflirty trait. | ||
Enjoying Solitude | +15 | Until you are near another Sim | Being Alone | Introverted Sims like it best at times when others completely and utterly stay away. | Appears when Loners are alone | ||
Too Many People | -15 | Until you are near less than 3 Sims | Being in a Crowd | Certain Sims may not feel too comfortable around large groups | Loners being around 3 or more Sims. | ||
Foot in Mouth | -5 | 1 Hour | Socialization | (Sim Name) tried to say something nice but it just came out all wrong! | Socially Awkward Sims | ||
Accidental Compliment | -5 | 1 Hour | Socialization | What seemed like a backhanded and venomous comment turned sweet and complimentary. (Sim Name) is very confused on how that happened. | Socially Awkward Sims | ||
Messed up the Punchline | Socialization | (Sim Name) had the perfect laugh line, but (s)he crashed and burned in the end. | Should appear on Socially Awkward Sims | ||||
Missed the Opportune Time | Socialization | Social success is all about timing, but (Sim Name) fell flat on his/her face this time. Another awkward moment for (Sim Name). | Should appear on Socially Awkward Sims | ||||
Feeling Shy | -10 | Until the Sim is not surrounded by non-friends | Being around Non-Friends | (Sim Name) feels extremely out of place. He/she would probably feel more comfortable among friends. | Shy Sims | ||
Among Friends | +10 | Until the Sim is not surrounded by friends | Being around Friends | Hanging out with good friends makes a shy Sim feel warm and fuzzy inside | Shy Sims | ||
Great Time Out | +5 | 3 Hours | Outing | Hanging out was a blast! We had so much fun together. | When an outing goes well or the Sim has the Excellent Groupie Lifetime Reward. | ||
Bad Time Out | -5 | 3 Hours | Outing | Blah! Hanging out was about as fun as being spit on by a llama! | When an outing goes badly. | ||
Snuck In | +15 | Until you leave VIP room | Sneaking into VIP room | You have successfully snuck into a VIP room, but will your low profile keep you safe? | Sneaking in can be a dangerous act; if your Sim is caught sneaking in, your Sim will be forced to go home with a negative moodlet. Sims will not get this moodlet if they teleport into the VIP section. | ||
Kicked Out | -25 | 4 Hours | Being Kicked Out | How embarrassing! You can feel everyone's eyes watching you as you are kicked out. | After being kicked out, your Sim will go home. You cannot cancel this action. | ||
Feeling Important | +10 | 6 Hours | Socialization | (Sim Name) can't get any more important. He/She gave insight into something, and Sims listened. Doesn't get any better! | Avant Garde Sims | ||
Clinically Critiqued | +20 | 4 Hours | Being Critiqued | Artists can't have fragile egos. A good round of constructive criticism has (Sim Name)'s mind in an enlightened state. | Avant Garde Sims | ||
Boundless Creative Energy Boost | +10 | 4 Hours | Being Critiqued | Sometimes input from peers kick-starts the creative engine. (Sim Name) is inspired to fill the world with truth and light! | Avant Garde Sims | ||
Shared Great Idea | +5 | 3 Hours | Socialization | (Sim Name) just shared his/her brilliantly [sic] radical idea with the world, and blew someone's mind! | Gained by Avant Garde Sims on a successful "Describe Radical Idea" interaction. | ||
Wasted Great Idea | -5 | 3 Hours | Socialization | (Sim Name) thought he/she had a brilliant thought, but nobody seemed to care... The good news? Ideas are free! | Gained by Avant Garde Sims on a failed "Describe Radical Idea" interaction. | ||
Brilliant Megaphonist | +10 | 3 Hours | Socialization | (Sim Name) is a first-rate practitioner of the Noisy Arts. A recent bout of megaphone ownage has him/her pumped up! | |||
Promise to Protect | No Mood Effect | 2 Days | Socialization | Being a guardian is a promise (Sim Name) takes very seriously. | Sims can promise to protect multiple Sims at once. | ||
Someone to Watch Over Me | +10 | 2 Days | Socialization | Scary things just don't seem so scary for (Sim Name) now that he/she has someone to watch over him/her. | Sims can call for protector at certain time. Sims can ask for protections from multiple Sims at once. | ||
Don't Scan Me Bro | -15 | 2 Hours | Socialization | (Sim name) didn't take kindly to a recent Plumbot scanning attempt. It was a terribly rude invasion of his/her privacy. | It will appear for Sims having a low relationship with the Plumbot. | ||
Family Ties | +20 | 2 Hours | Socialization | Friendly familial contact with his/her own Descendants has (Sim name) feeling warm and fuzzy! | Appears when a Sim socializes with a descendant of their own. | ||
Learned about Family Tree | +20 | 2 Hours | Socialization | (Sim name) always enjoyed learning about family trees, but now that the family's past is his/her own future, it's doubly exciting! | Appears when a Sim asks their descendants about their family tree. | ||
You Didn't Say Please | -5 | 1 Hour | Being Instructed | Mindless subservience is for soulless machines without sentience! (Sim Name) doesn't take kindly to being ordered around. | If a Plumbot with a Sentience trait chip is asked an "Ask Plumbot to..." interaction by a non-friend. Causes a significant relationship drop. | ||
High Spirits | +15 | 8 Hours | Crystal Plant | Crystal Flower energy has cleansed (Sim Name) of emotional baggage and infused him/her with a massive dose of optimism! | From harnessing a harvested Crystal Plant charged with kindness. | ||
Heightened Hysteria | +10 | 8 Hours | Crystal Plant | Harnessing emotional energy from a Crystal Plant has made (Sim Name) into a comedic genius! Every joke is a killer. | From harnessing a harvested Crystal Plant charged with laughter. | ||
Fists of Fury | +10 | 8 Hours | Crystal Plant | Harnessing emotional energy from a Crystal Plant has consumed (Sim Name) with rage! Even his/her closest friends aren't safe from violence. | From harnessing a harvested Crystal Plant charged with rage. | ||
Exuding Love | +10 | 8 Hours | Crystal Plant | Harnessing emotional energy from a Crystal Plant has (Sim Name) acting like an amorous fool! Every romantic overture will succeed. | From harnessing a harvested Crystal Plant charged with love. | ||
Believes the Sky is Falling | No Mood Effect | Prophecies of the apocalypse have convinced (Sim Name) that the end is nigh! (S)he's freaking out to the appropriate degree. | Appears after Sim does said action during opportunity to dystopian future. | ||||
Believes the Sky isn’t Falling | +10 | (Sim Name) educated himself/herself on the freshest science. (S)he's relieved to know the world isn’t ending. The Sun will rise tomorrow! | Appears after Sim does said action during opportunity to reverse dystopian future | ||||
Cheer Measured | No Mood Effect | 30 Minutes | (Sim Name) already had his/her cheer measured. Another subject will be needed to gather accurate results for the Time Traveler. | If a Sim is asked to measure their cheer by another Sim who is doing the Utopian Future opportunity quest, but has already done so previously. | |||
Already Littered | No Mood Effect | 30 Minutes | (Sim Name) already knows about the benefits of destroying the environment! This isn't news to him/her. | If a Sim is asked to litter by another Sim who is doing the Dystopian Future opportunity quest, but has already done so previously. | |||
Personality Prediction | +30 | 2 Hours | Socialization | (Sim Name) is beaming after a fortunate encounter with another Sim schooled in astrology's awesome ways. | Both the sender and the recipient of the social "Talk about Astrology Sign" unlocked at Astronomer Career Level 5 get this moodlet. |
Notes[]
- ↑ Tested with spoiled Horrifying quickmeal ice cream, while the werewolf was in werewolf mode and had this moodlet.
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