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Hybrid
The sims 2 hybrids
Some hybrids from The Sims 2.

A hybrid is a Sim who has more than one life state, for example, a vampire-alien. These hybrids can add a new dimension to the game, adding new difficulties and advantages. The Sims 3 has many more hybrids than the The Sims 2.

The Sims Edit

In The Sims and its expansions, life states were not very well defined. Life states and hybrids were not clearly defined until The Sims 2 and The Sims 3. However, if the player has both Livin' Large and Makin' Magic installed, an early type of hybrid may be possible:

Zombie-Ghost: In a sense, this hybrid existed in Livin' Large, but was not controllable. The zombie life state was gained when a Sim died but was resurrected by the Grim Reaper as a zombie. With Makin' Magic, this "hybrid" could be controlled when a zombie casts the "Shed Your Skin" charm. The charm allows a Sim to turn into a controllable ghost for a period of time. This hybrid is essentially the same as a normal Sim who has cast the "Shed Your Skin" charm, as a zombie in The Sims is a Sim with a special skin tone and no personality points. The Sim will be able to go through certain objects and talk to other ghosts, but cannot go through walls.

The Sims 2 Edit

Alien Edit

Main article: Alien

The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into. This usually results in the creature having a different color skin tone; for example, a vampire-alien hybrid will have a turquoise skin tone. Since a normal Sim cannot become a Servo or Bigfoot, an Alien-Servo or Alien-Bigfoot is not possible.

Alienvampire

Alien-vampire hybrids will keep their large eyes.

Alien-Vampire
When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and occasionally, though not usually, create fangs.
Alien-Zombie
Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same.
Alien-Ghost
Since Aliens are virtually identical to Sims, Alien-Ghosts are virtually identical to Sim-Ghosts.
Alien-Werewolf
Werewolf-alien hybrid

An example of an Alien-Werewolf Hybrid

These Werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker.
Alien-PlantSim
Indistinguishable from an ordinary PlantSim. Genetics remain the same.
Alien-Witch
An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil. The darker green skin completely overwrites the alien skin, no mixes in tone can be seen.

Zombie Edit

Main article: Zombie

Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.

Alien-Zombie
A Zombie with alien eyes.
Zombie-Ghost
Indistinguishable from a Ghost excluding skin and occasional thoughts of brains.
Zombie-Vampire
Zombies are similar to Alien-Vampires, their skin turns turquoise, albeit textured as a Zombie. They retain their Zombie shuffle and are otherwise the same.
Zombie-PlantSim
Indistinguishable from a PlantSim except for the shuffle and portrait.
Zombie-Werewolf
Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and is a corrupted combination, creating a Zombie that behaves as a Werewolf with no fur. Mods can repair this impairment, but unfortunately with no zombie skin showing through. See also: Technical Explanation
Zombie-Witch
Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly white or sparkly green for good and evil, respectively.
Zombie-Servo
OFB Gallery 1

An example of a Zombie-Vampire-Servo Hybrid

Looks like an ordinary Servo but walks how Zombies walk and thinks about brains

Vampire Edit

Main article: Vampire

Vampire Sims are pale with fangs, and have a group of unique interactions.

Alien-Vampire
When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.
Zombie-Vampire
Zombie-Vampire Sims are similar to Alien-Vampires. Their skin turns turquoise, albeit textured as a Zombie. They retain their zombie shuffle and are otherwise the same.
Vampire-Ghost
A dead Vampire looks like a ghost that died of starvation , which is transparent. (Ironically, vampires can't die from starvation.)
Vampire-Servo
Servo can become a Vampire, meaning that they'll die in the sun. This is solved by having the Servo sleep in a coffin. The Servo's eye will be red in color.
Vampire-Werewolf
This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
Vampire-PlantSim
While these life states seem contradictory on the surface, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.
Vampire-Witch
The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil vampire-Witch will have turquoise skin.

Werewolf Edit

HybridSims2

An Alien, Zombie, Vampire, Werewolf, Plantsim and Witch hybrid from the Sims 2.

Main article: Werewolf

Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets.

Werewolf-Alien
Green alien skin will show through the fur on the face.
Werewolf-Zombie
Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and the skintone of the sim before they died shows through hair on face.
Werewolf-Vampire
This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
Werewolf-Servo
Servo will have a yellow eye at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.
Werewolf-Witch
The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.
Werewolf-Bigfoot
Impossible combination; a werewolf can savage Bigfoot, and they will win the fight, but Bigfoot will not change.

PlantSim Edit

Main article: PlantSim

PlantSims are green with unique clothing, and fewer motives. They have a unique leafy hair-style.

Ghost-PlantSim
Alien-PlantSim
Indistinguishable from an ordinary PlantSim.
Zombie-PlantSim
Indistinguishable from a PlantSim except for the shuffle and portrait.
Werewolf-Plantsim

An example of a Werewolf-Plantsim

Werewolf-PlantSim
A normal PlantSim during the day. At night, a normal Werewolf with furry hands, feet and a hairy face, but also some PlantSim characteristics such as the PlantSim outfit and leaf-hair.
Vampire-PlantSim
Indistinguishable from an ordinary PlantSim, except for fangs. While these life states seem contradictory on the surface, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.

Witch Edit

Main article: Witch

Witches come in three alignments: Good, Neutral, and Evil. They can use magic. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones.

Witch-Sim
A Sim with regular Sim skin, which add sparkles in good alignment and green skin for evil. However, they don't have any powers.
Alien-Witch
An Alien with alignment skin tones, which add sparkles in good alignment and green skin for evil.
Zombie-Witch
Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively. The witch will gain the zombie portrait idles.
Vampire-Witch
The same as a Vampire Sim, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin. Custom skin clashes with the face color, so be careful. Also the witch will gain the vampire portrait idles.
Witch-Werewolf
The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.
Witch-Ghost
Does not harness whatever abilities they had when they were alive. These Sims behave the same as a normal Ghosts, but they inherit Witch skintone changes.
Witch-Servo
Has a blue glow if infallibly good, green if atrociously evil, but no skintone changes.
PlantSim-Witch
Is essentially the same as a Witch, gaining a pointed hat over their PlantSim hair that cannot be removed without the assistance of mods.
Witch-Bigfoot
Bigfoot will gain a warlock hat and will gain all of the magical abilities of a witch.

Servo Edit

Main article: Servo

Servos are android Sims built at the Robot Crafting Station. They break down when wet and have to be repaired.

Servo-Vampire
Servo can become a Vampire, meaning as well as shorting out in water, they'll also die in the sun. This is solved by having the Servo sleep in a coffin. The Servo's eye will be red in color.
Servo-Werewolf
Servo will have a yellow eye at night and will behave the same as an ordinary Werewolf. The power motive will freeze at night.
Servo-Witch
Servo will have a blue glow if infallibly good, green if atrociously evil, but no skin tone changes.

The Sims 3 Edit

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In The Sims 3, occult life states are deliberately programmed to be mutually exclusive. A Sim should, in theory, only ever have one occult status. EA programmed the game so that hybrids with anything other than the ghost life state - which is not handled as "occult" but has its own set of coding - should be impossible. However, numerous glitches and oversights in the code allow glitched Sims that some players regard as hybrids. These Sims are often safe to play, but not well-supported by the game's coding, and should be made with caution. Preliminary evidence suggests that zombies in The Sims 3: Supernatural are coded more similarly to ghosts than to occult life states, as the zombie life state can be overlaid upon the werewolf or fairy life state.[1] It has been reported that when two supernatural creatures in Supernatural, such as a werewolf and a vampire, have a child, the child will be born as either a vampire or a werewolf rather than as a hybrid.

Ghost Edit

So far, a ghost can be a hybrid with any life state, considering that all life states can die.

Ghost-Mummy
Mummy-ghosts frighten Sims more often. Mummy-ghosts retain their mummy interactions, and still have the mummy walk. Mummy-ghosts are not afraid of fire either.
Ghost-SimBot
These Sims will float instead of walking or flying. They still have the rest of their SimBot abilities. Unless mods are used, the only ways for a SimBot to die are by drowning, old age, and meteor.
Ghost-Simbot-Sim
When a child made by a glitch in story progression causing a SimBot and a Sim to have a child dies, it will become a ghost-SimBot-Sim; a Sim who looks like a ghost Sim but acts like a SimBot.
Ghost-Vampire
These Sims will float instead of walking or extra fast running. They still have the rest of their vampire abilities though.
Ghost-Imaginary Friend
These Sims will float and have the abilities of an imaginary friend. Their light bulb will be a different color, though.
Ghost-Genie
These Sims retain all of their Genie abilities, as when they were alive.
Ghost-Werewolf
The hybrid ghost will look like a normal ghost sim and float. It will still retain all Werewolf abilities. When the Ghost-Werewolf transform into a Werewolf they will look like a werewolf except for their semi-transparency.
Ghost-Fairy
This hybrid is possible when a Fairy dies. They look like normal ghosts, with the exception of their wings. Fairy-Ghosts still have the abilities of Fairy, as they did when they were alive.


Ghost-Witch
These Sims will have all Witch abilities previously available, and look like a ghost.

Ghost Hybrid GlitchesEdit

Ghost-Witch
These Sims will have all Witch abilities previously available, and look like a ghost. When entering CAS this Sim will appear as a human Sim instead of a ghost but when out of CAS they will appear as a ghost-witch. 
Ghost-Simbot-Sim
When a Simbot-Sim dies, they become a Ghost-Simbot-Sim. This type of ghost will look like any normal Ghost and they retain their Simbot walk even though they are dead. It can unlock all Simbot abilities.
Ghost-Mummy-Sim
A very rare combination that can only happen when one of the parents of the mummy-Sim is also ghost, and hope you get lucky. Please see Mummy-Sim under mummy to learn how to do make a mummy-Sim. These Sims will walk instead of float, but that is really the only notable difference.
Ghost-Vampire-Imaginary Friend
These Sims have the abilities of both imaginary friends and vampires. These Sims float and glow extra bright. Their light bulb will still be a different color. This Sim is the result of a glitch in EA's code that fails to clean up the Imaginary Friend trait from baby Sims.

Mummy Edit

Main article: Mummy


Mummies are dressed entirely in rags, and have hollow eyes. They wear loincloths, and players cannot change their clothing. They are afraid of fire, and walk in a slow lurching way.

Mummy-Ghost
Mummy-Ghosts frighten other Sims more often. Mummy-Ghosts retain mummy-specific interactions like 'Talk About Sand', but aren't frightened by fire like living ones. Unlike their plain Ghost counterparts, Mummy-Ghosts still lurch instead of floating. Also, a Mummy-Ghost will no longer have hollow eyes.

Mummy Hybrid GlitchesEdit

Mummy-Sim
Occasionally nicknamed "zombie". Occurs when after a female Sim is pregnant and the male Sim becomes a mummy before the baby is born (preferably before the belly even starts growing). The baby can inherit the mummy trait or, strangely, they will usually inherit the mummy walk (hence why it is occasionally nicknamed "zombie") and the "absorbent" skin (when they walk into a puddle they get soaked). This is an oversight in the way EA coded trait inheritance. If a baby born with the mummy hidden trait is cured, they will also become a mummy-Sim (although occasionally they keep the frozen energy and bladder needs). These Sims can become vampires and can be edited in CAS (with the unlockoutfits cheat and Ambitions, you can apply make-up to the mouth to make it look like it has blood on it). These Sims usually lose their abilities after dying or placed in the bin, so they can't be uploaded exactly the way they are, and it is not advisable to share glitched Sims.
Mummy-Sim-Ghost
If one of the parents of the soon to be mummy-Sim is a ghost, there is a possibility that it will also be a ghost. These Sims walk instead of float.
Mummy-Sim-Vampire
Mummy-Sim-Vampire

Example of Mummy-Sim-Vampire

Using the glitch above, a mummy-Sim can become a vampire. These Sims will have almost all abilities of a vampire, all except the vampire run. These Sims will still do the mummy walk instead.

SimBot Edit

Main article: SimBot


A SimBot is a robot-lifestate that very well could be a Servo prototype. Sims can become a SimBot in the Supernatural expansion pack. SimBots may also become normal Sims.[TS3:SN] SimBots can also be invented.

SimBot-Ghost
SimBot-Ghost

SimBot ghost

A SimBot ghost behaves just like a normal ghost, but looks like a Simbot.

SimBot Hybrid GlitchesEdit

Simbot-Vampire
Your Sim will have the SimBot walk and fly with rocket shoes, however it can be a little slow. Your Sim might get affected by sunlight and water. This hybrid can only be obtained with the use of cheats.
Simbot-Genie
With this hybrid the SimBot won't have the Genie abillities. It looks like a normal Genie and has the SimBot walk. This hybrid can happen by cheating with Master Controller.
SimBot-Sim
Occasionally nicknamed "cyborg", this is due to a glitch in story progression. After having an average female Sim and a male SimBot in the same household and changing the active household to another family, the game may automatically make them have a child. The child will have all the abilities of a SimBot, but will look like a normal Sim.
SimBot-Sim-Ghost
Looks like a normal Sim ghost, but acts like a SimBot. These Sims float instead of walk.

VampireEdit

Main article: Vampire (The Sims 3)

A Vampire is a Sim that has pale skin and can drink blood from other Sims.

Vampire-Ghost
A vampire-ghost is the same as any ghost. They keep all vampire characteristic, including the ability to drink from other Sim. But they are slightly brighter than the average ghost
Vampire-Witch
Vampires can become a witch by drinking elixir or genetics. With this hybrid Vampire can cast spells and drink plasma from Plasma Packs or Juice, or by biting other Sims. (this seems to be fixed in version 1.42)
Vampire-Zombie
Like a Fairy, Vampires can become a Zombie by drinking an elixir or getting bitten. They look like a Vampire but their walk is just like that of a zombie. They can bite other Sims, spreading the Zombie curse instead of Vampirism.

Vampire Hybrid GlitchesEdit

Vampire-Simbot
This hybrid can be really irritating. Your sim will have the Simbot walk and will fly with rocket shoes. It can be really slow. Your sim might get a negative affect from sunlight and water. This hybrid can only be obtained with the use of cheats.
Vampire-Mummy-Sim
Using the glitch mentioned when making a mummy-Sim, that mummy-sim will become a vampire. These Sims will have almost all abilities of a vampire, except the vampire run, they will do the mummy walk instead.
Vampire-Imaginary Friend
Although an imaginary friend cannot become a vampire, a vampire and imaginary friend can have a hybrid baby together due to a glitch where the game does not clean up the invisible Imaginary Friend trait.
Vampire-Imaginary Friend-Ghost
So far the most complex hybrid available, same as a Ghost with vampire characteristics and the ability to turn into a doll, can only be made if a vampire and an imaginary friend have a hybrid baby and dies and gets resurrected through the OH, My Ghost! opportunity or a Sim who has already completed the opportunity and gained the ability to bring a Sim back at the science lab.
Vampire-Genie
There is a rare chance that if a vampire and genie breed, the child can be a hybrid of both of the parents' lifestates. The child has vampire abilities such as drinking plasma out of the fridge, but he/she does not have genie abilities other than the idle animation. However if the vampire state were to be removed from this child, then it would be able to utilize its genie abilities
Vampire-Werewolf
Can occur with the offspring of a Vampire and Werewolf couple. The child gains abilities from both states including being able to drink plasma juice while also being able to eat regular food.

Imaginary FriendEdit

Main article: Imaginary Friend
Imaginary Friend Ghost

drink a ghost potion

Imaginary Friend-Ghost
If they drink a ghost potion while in their doll form, they will look just like an imaginary friend that is a ghost (although the lightbulb will be a different color), but if they died in their Sim form, they will look like a normal Ghost. (They can only die if they have been turned real).

Imaginary Friend Hybrid GlitchesEdit

Imaginary Friend-Vampire
Although an imaginary friend cannot become a vampire, a vampire and an imaginary friend can have a hybrid baby together. Imaginary Friend-Vampire hybrids can only bite other Sims while in their "Sim" form (or more correctly "Vampire" form, but the game does not reference this appearance as such).
Imaginary Friend-Genie
Much like the aforementioned vampire hybrids, a genie and an imaginary friend can interbreed and produce a baby with the abilities of both life states at once. Imaginary Friend-Genie hybrids can both switch to toy form and use most genie powers, although a full genie's ability to magically clean other Sims will be absent for some reason.

GenieEdit

Main article: Genie


Genies are Sims that can be summoned from the Dusty Old Lamp and have the ability to grant various wishes. They can be freed and will act as a normal Sim with a few abilities. 

Genie-Fairy

This hybrid produces children that have a similar if not identical skintone to the Genie parent (a shade of blue) but do not have any of the Genie abilities. However they do have the Fairy abilities along with Fairy wings that are identical to the fairy parent. There is also a chance for the child to recieve genetic traits that are usually recessive e.g. blonde hair from one blonde haired parent and one black haired parent.
Genie-Ghost
Acts the same as any ghost, but retains the Genie abilities.

Genie Hybrid GlitchesEdit

Genie-Simbot
With this hybrid the Simbot won't have the Genie abilities. Look like a normal Genie and have Simbot walk. This hybrid can happen by cheat in Master Controller.
Genie-Imaginary Friend
As mentioned above, a genie and an imaginary friend may interbreed and have a chance of producing hybrid offspring due to a glitch where the game fails to clean up the Imaginary Friend hidden trait.
Genie-Vampire
There is a rare chance that if a vampire and genie breed, the child can be a hybrid of both of the parents' lifestates. The offspring has no genie abilities other than the idle animation and show no physical signs of either vampire or genie. The child does have vampire abilities such as drinking plasma out of the fridge.

FairyEdit

Main article: Fairy

Fairies are Sims that can fly and perform magical tricks introduced in The Sims 3: Supernatural. A Sim can become a fairy by drinking the "Bottled Blessing of the Fae" elixir, or by a special opportunity.

The Sims 3-Fairy-Ghost

An example of Fairy-Ghost that died of Blunt Force Trauma.

Fairy-Ghost
This hybrid is possible when a Fairy dies. They look like normal ghost, but have wings and still have their own abilities of Fairy.
This is also possible if a Fairy WooHoos with a Ghost Sim, the child may be born as a ghost with fairy wings. It will show "Fairy" as the supernatural type in CAS, but will have the appearance of a ghost Sim.
Fz

Zombie Fairy.

Fairy-Zombie
A Fairy can become a Zombie by getting bitten. However, they are only Fairy-Zombies on full moons because Zombies only appear during a full moon. When there is no full moon, the Fairy-Zombie will look like a normal Fairy. When under the full moon, the fairy-zombie's wings will be black instead of their normal color.             

Fairy Hybrid GlitchesEdit

Fairy-Witch

This hybrid has the abilities of both witch and fairy, the lifespawn of a fairy. The magic meter will deplete on both sides, but can sometimes have unlimited magic for some reason

Sims3hybrids

Some various hybrids

Fairy-Werewolf
This is a possible hybrid if a Fairy tries for a baby with a Werewolf. The offspring will have wings on its back and the ability to transform into a Werewolf. They will have abilities from both Fairy and Werewolf.

WitchEdit

Main article: Witch

Witches are Sims with magical powers. A Sim can become a witch via the "Bottled Witch's Brew" elixir or genetics. This life state was introduced in The Sims 3: Supernatural.

Witch-Ghost
These Sims will have all Witch abilities and look like ghosts.
Witch-Vampire
A Vampire can become a witch by drinking the elixir or though genetics. These Sims can cast spells and drink plasma juice from a fridge.


WerewolfEdit

Main article: Werewolf

Werewolves are Sims who can transform into wolf-like form and howl at the moon introduced in The Sims 3: Supernatural. A Sim can become a Werewolf by drinking the "Bottled Curse of the Lycan" elixir or genetics. Sims could also ask a werewolf to "Receive the Werewolf Curse".

Werewolf-Ghost
The hybrid  ghost will look like a normal ghost Sim and floats, but you can control it. It will still have all Werewolf abilities. When the Ghost-Werewolf transform into Werewolf they look like a werewolf except they invisible and have color.

Werewolf Hybrid GlitchesEdit

Werewolf-Fairy
This is a possible hybrid if a Fairy tries for baby with a Werewolf. The offspring will have wings on their back and they can transform to Werewolf. They will have abilities from both Fairy and Werewolf.
Werewolf-Vampire
Can occur with the offspring of a Werewolf and Vampire couple. The child gains abilities from both states including being able to drink plasma juice while also being able to eat regular food.

ZombieEdit

Main article: Zombie

Zombies are cursed Sims randomly spawned during full moon of the lunar cycle. A Sim can become a zombie by drinking 'Zombified' elixir or getting bitten. This life state was introduced in The Sims 3: Supernatural.

Zombie-Fairy
A Fairy can become a Zombie by getting bitten. But they are Fairy-Zombie in Full Moon because Zombie only appear during Full Moon when there is no Full Moon then the Fairy-Zombie just look like a normal Fairy or Zombified elixir make them being a zombie for 2 days.
Zombie-Vampire
Like Fairy, Vampires can become a Zombie by drinking elixir or getting bitten. They look like a Vampire but their walk just like a zombie and they can bite another Sim.

MermaidEdit

Main article: Mermaid

Mermaids are Sims that grow a tail when in water and were introduced in The Sims 3: Island Paradise.

Mermaid-Vampire
This hybrid is possible if a mermaid is bitten by a vampire, or by a rare chance genetics. This hybrid will have the mermaid's needs instead of the vampire's needs, such as thirst. [confirmation needed]
Mermaid-Ghost
The hybrid ghost will look like a normal ghost Sim and floats, but you can control it. It will still have all Mermaid abilities.

Reaper-Spawn Glitch Edit

See also: Glitches
Grim toddler girl-thesims3

Grim toddler girl from The Sims 3

In The Sims 3, it was possible to create a Grim Reaper hybrid, since Sims could use the 'Try For Baby' interaction with the Grim Reaper. The resulting Sim would be completely black, lacking any skin tone data. This was removed in Patch 2. It is the only example of an 'accidental' life state due to programming error.

With Late Night, by adding the Reaper in your band you can then invite him over for an extended amount of time as with any NPC and you can do any normal interactions with him.

This can also happen when you have saved the grim reaper into the Sim bin, and then changing the life stage.

ReferencesEdit

  1. Twallan's hybrid mod at Nraas.

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