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The Sims 2: FreeTime


The Intelligence career track is a career added in The Sims 2 FreeTime. The Career reward is the Audio Augmenter Earpiece by Little Mole Inc. If Apartment Life is installed, Techs are more likely to work in this career. Intelligence has the highest weekly salary for the top career of any non-University career, almost exceeding that of the Show Business career. It is also the highest paying career shipped with FreeTime. College majors associated with this career are Psychology, Political Science and Economics.

This career doesn't appear again in later games, but the Special Agent branch of the Law Enforcement career in The Sims 3 and the Secret Agent career in The Sims 4 share some similarities to it. It is also similar to the Investigator profession in Sims 3.

Adult Promotion Levels[]

Intelligence career Intelligence Career Levels
1) Gumshoe
Not much more than an assistant to a low-level detective you'll often just be taking orders and jotting down notes. Prove your worth doing the menial tasks and show your quick thinking to move up in the organisation. S M T W T F S Logic 0
11:00 - 18:00
11001800
Cleaning 0
Mechanical 0
§225/day Friends requirement 0
No bonus
2) Private Eye
You're now able to afford your own office and assistant, but you're still trying to solve cases with grit and grumption. Pound the pavement and show your stuff. Work on your logic and your cleaning (crime scenes can get messy!) and getting the attention of the senior agents shouldn't be too hard. S M T W T F S Logic 1
11:00 - 18:00
11001800
Cleaning 0
Mechanical 0
§310/day Friends requirement 0
Bonus: §620
3) Crime Scene Investigator
Every day is a new adventure as a Crime Scene Investigator. Each crime scene is a mystery to dissect, and each potential arrest requires the quick thinking and solid decision making of a confident investigator. Are you that investigator? S M T W T F S Logic 2
10:00 - 17:00
10001700
Cleaning 1
Mechanical 0
§325/day Friends requirement 1
Bonus: §650
4) Surveillance Operator
Listening has always been a strong suit of yours, and now you're finally being paid to do it. Keep your wits about you and your concentration sharp. The hours are a bit later, but a little extra work on your intelligence skills can catapult you into the local intelligence limelight. S M T W T F S Logic 3
14:00 - 20:00
14002000
Cleaning 1
Mechanical 1
§395/day Friends requirement 2
Bonus: §790
5) Reconnaissance Communicator
If the Intelligence field has a middle management, you've reached it. The grunt work of interviewing witnesses and long overnight stakeouts is over. You now oversee the poor saps who have to do that! Manage those saps well and the national branch will be sure to notice. S M T W T F S Logic 4
13:00 - 19:00
13001900
Cleaning 2
Mechanical 2
§490/day Friends requirement 3
Bonus: §980
6) Rookie Field Agent
This is it. The National stage. The pros. You've made it. As a Rookie Field Agent, you're out there with the best of the best, working for the SCIA on operations you can't even tell your grandma about. Stay with your mentor, learn quickly, and it won't be too hard to work your way up the SCIA ladder. S M T W T F S Logic 5
15:00 - 22:00
15002200
Cleaning 3
Mechanical 3
§650/day Friends requirement 4
Bonus: §1,300
7) Field Agent
No longer the freshest fish in the SCIA, you've drop the Rookie from your title and added responsibilities to your plate. Not only do new agents look up to you as a teacher, your skills will be challenged each day with new situations and obstacles. S M T W T F S Logic 6
15:00 - 21:00
15002100
Cleaning 4
Mechanical 4
§1,070/day Friends requirement 6
Bonus: §2,140
8) Double Agent
You've been entrusted with some of the most dangerous and exciting missions at the SCIA. Every day will bring travel, adventure, and espionage. While the SCIA may disavow you if you fail, succeeding just may save the world. S M T W T F S Logic 7
16:00 - 22:00
16002200
Cleaning 5
Mechanical 5
§1,540/day Friends requirement 8
Bonus: §3,080
9) Elite Operative
The cream of the crop. The best of the best. The heart of the artichoke. None of these affectations can truly describe how much you've risen through the ranks at the SCIA. As an Elite Operative, you're given the missions that no one else dares to do. You succeed where others fail. Just make sure you keep your missions quick, clean, and efficient. S M T W T F S Logic 8
17:00 - 23:00
17002300
Cleaning 6
Mechanical 7
§3,225/day Friends requirement 10
Bonus: §6,450
10) Head of SCIA
All the Intelligence resources of the SCIA now lie at your feet. Thousands of agents are at your back and call. Your daily decisions may save lives and tear down dictatorships. In many ways, you are now a god. Just a very secretive one. S M T W T F S Logic 9
11:00 - 18:00
11001800
Cleaning 8
Mechanical 8
§3,750/day Friends requirement 12
Bonus: §7,500

Teen/Elder Promotion Levels[]

Intelligence career Intelligence Career Levels
1) Gumshoe
Not much more than an assistant to a low-level detective you'll often just be taking orders and jotting down notes. Prove your worth doing the menial tasks and show your quick thinking to move up in the organisation. S M T W T F S Logic 0
15:00 - 18:00
15001800
Cleaning 0
Mechanical 0
§48/day Friends requirement 0
No bonus
2) Private Eye
You're now able to afford your own office and assistant, but you're still trying to solve cases with grit and grumption. Pound the pavement and show your stuff. Work on your logic and your cleaning (crime scenes can get messy!) and getting the attention of the senior agents shouldn't be too hard. S M T W T F S Logic 1
15:00 - 18:00
15001800
Cleaning 0
Mechanical 0
§85/day Friends requirement 0
Bonus: §170
3) Crime Scene Investigator
Every day is a new adventure as a Crime Scene Investigator. Each crime scene is a mystery to dissect, and each potential arrest requires the quick thinking and solid decision making of a confident investigator. Are you that investigator? S M T W T F S Logic 2
15:00 - 18:00
15001800
Cleaning 1
Mechanical 0
§106/day Friends requirement 1
Bonus: §212

Adult Chance Cards[]

For more information on Chance Cards in The Sims 2, see Chance card.


Intelligence career Intelligence Chance Cards
1) Gumshoe
With his/her veteran detective partner, <Sim> is sent to investigate a missing pet. A local family says that their cat, Buster, has disappeared before finishing its breakfast, which it usually eats quickly. <Sim>'s partner decides the first two things to do are question the family further and investigate the cat's breakfast. Which should <Sim> volunteer to do? Breakfast Success:
Got a Promotion Promoted to Private Eye
% chance
Failure:
Fired Get Fired
% chance
Family Success:
Got a Promotion Promoted to Private Eye
% chance
Failure:
Got Fined Lose a day's pay (§225)
% chance
2) Private Eye
A dashing man walks into <Sim>'s office and asks if he/she can help him find his wife. Although his/her gut tells him/her the man is lying, <Sim> is tempted by the large bundle of cash he tosses onto his/her desk. On the way out, he drops a handkerchief with the initials B.O.G. on it. Should <Sim> look for the wife or follow him to see if he's being honest? Find the Spouse Success:
Got a Promotion Promoted to Crime Scene Investigator
% chance
Failure:
Got Fired Get Fired
% chance
Follow the Client Success:
Got a Promotion Promoted to Crime Scene Investigator
% chance
Failure:
Got Demoted Demoted to Gumshoe
% chance
3) Crime Scene Investigator
While investigating a large industrial freezer, <Sim> finds that notorious organized crime boss the Banana, currently wanted on several charges, frozen in a block of ice. It seems the Banana wanted to prevent himself from having to appear in court. Should <Sim> have the frozen Banana stand trial or should he/she attempt to thaw him out first? Frozen Success:
Mechanical Skill Promoted to Surveillance Operator
% chance
Failure:
Got Demoted Demoted to Private Eye
% chance
Thaw Success:
Cooking Skill Promoted to Surveillance Operator
% chance
Failure:
Mechanical Skill Demoted to Private Eye

Got Fined Lose a day's pay (§325)

% chance
4) Surveillance Operator
<Sim> is on a weeklong surveillance job, listening in on several discreet meetings occuring on the luxury liner Seaward Bound. The boat is owned by known criminal mastermind Pop Pop Pauly. When Pop incriminates not only himself but his other meeting-mates, <Sim> needs to make a quick decision. Does he/she rush into the boat and make some quick arrests or play it by the book and wait for backup? Rush In Success:
Charisma Skill Promoted to Reconnaissance Communicator
% chance
Failure:
Skill Logic -1
% chance
Wait for Backup Success:
Charisma Skill +1
% chance
Failure:
Charisma Skill Demoted to Crime Scene Investigator
% chance
5) Reconnaissance Communicator
After half a year tracking the activities of a mysterious Mr. F, who has been financing several large-scale metalworking operations around town, <Sim> notices a large withdrawal in Mr. F's bank account. While he/she doesn't have any hard evidence, <Sim> has to make the decision of his/her career. Mr. F might be planning something catastrophic that can't be stopped once in motion. Does <Sim> move to bring in Mr. F now or wait for better evidence? Now Success:
Skill Mechanical +1
% chance
Failure:
Got Demoted Demoted to Surveillance Operator
% chance
Wait Success:
Got a Promotion Promoted to Rookie Field Agent
% chance
Failure:
Charisma Skill Get Fired
% chance
6) Rookie Field Agent
<Sim>'s been out on assignment a few times with his/her partner and starting to get the hang of things. While storming a potential safehouse of a known spy, his/her partner tells <Sim> to cover the front door while he goes around back. After a few minutes of covering the front door, a man runs out and takes off down the road. Should <Sim> attempt to catch him on foot or wait on his/her partner and take the car? On Foot Success:
Promotion Promoted to Field Agent
% chance
Failure:
Fired -1
% chance
Take the Car Success:
Got a Promotion Promoted to Field Agent
% chance
Failure:
Fired -1
% chance
7) Field Agent
The largest identity thief in recent history has been elusive and wily for several years when the case ends up on <Sim>'s desk. The chief knows for a fact that the thief is in town for one day only. With a full squad to control, <Sim> has to determine where the thief will strike next. Should he/she send his/her agents to past victims to look for a pattern or spread the team across town in attempt to canvas all possible locations? Victims Success:
Creativity Skill Promoted to Double Agent
% chance
Failure:
Creativity Skill -1
% chance
Location Success:
Big Bonus +1
% chance
Failure:
Got Demoted Demoted to Rookie Field Agent
% chance
8) Double Agent
Given an urgent top secret mission to bring home some foreign research on cures for vampirism, <Sim> has little time to prepare. With the few hours he/she spends on the jet en route, should he/she study the local language and culture, or look into the information on vampirism and the antidote? Study Language and Culture Success:
Got a Promotion Promoted to Elite Operative
% chance
Failure:
Got Demoted Demoted to Field Agent
% chance
Study Vampirism Research Success:
Promotion +1
% chance
Failure:
Mechanical Skill -1
% chance
9) Elite Operative
The head of the SCIA hands <Sim> a mission of critical importance: retrieving a national security llama from a detention facility, currently guarded by the Llama Crusaders. <Sim> must decide whether to attempt to enter surrepititiously and grab the llama before anyone notices or use diplomacy in an attempt to work out a bargain. Which should he/she choose? Secret Entry Success:
Skill Mechanical +1
% chance
Failure:
Charisma Skill Demoted to Double Agent
% chance
Diplomacy Success:
Charisma Skill Promoted to Head of SCIA
% chance
Failure:
Fired -1
% chance
10) Head of SCIA
The New Sim Times publishes an expose on the SCIA, stating that they have been known to use repeated llama bleating as a tactic to extract information from informants who are not entirely forthcoming. Repeated Llama Bleating (RLB) is illegal but <Sim> knows that not all employees of the SCIA agree with the law. Should <Sim> state he/she is cracking down on internal RLB or deny that RLB ever happens at the SCIA? Crack Down Success:
Big Bonus +§30,000
% chance
Failure:
Fired -§4,000
% chance
Deny It Success:
Got a Big Bonus +§25,000
% chance
Failure:
Demotion Demoted to Elite Operative
% chance


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