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Law Enforcement
Police officer
A Police officer in The Sims 3.

Not to be confused with Law.

The Law Enforcement career track is one of the ten basic careers in the The Sims, The Sims 2 and The Sims 3. It returns in The Sims 4: Get to Work and The Sim FreePlay as an active career.

The Sims Edit

Law Enforcement Career Levels
1) Security Guard
A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also you can't leave your post which means your skills on the hot plate come in handy at meal breaks. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
00:00 - 06:00
00000600
Friend 0
§240/day
2) Cadet
You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
09:00 - 15:00
09001500
Friend 0
§320/day
3) Patrol Officer
You're riding the mean streets of Sim City in a squad car--dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 2 Skill Logic 0 Skill Creativity 0
17:00 - 01:00
17000100
Friend 0
§380/day
4) Desk Sergeant
A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job... Skill Cooking 0 Skill Mechanical 2 Skill Charisma 0
Skill Body 2 Skill Logic 0 Skill Creativity 0
09:00 - 15:00
09001500
Friend 1
§440/day
5) Vice Squad
You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion. Skill Cooking 0 Skill Mechanical 3 Skill Charisma 0
Skill Body 4 Skill Logic 0 Skill Creativity 0
22:00 - 04:00
22000400
Friend 2
§490/day
6) Detective
You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder. Skill Cooking 1 Skill Mechanical 3 Skill Charisma 1
Skill Body 5 Skill Logic 1 Skill Creativity 0
09:00 - 15:00
09001500
Friend 4
§540/day
7) Lieutenant
Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of Sim City crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance. Skill Cooking 1 Skill Mechanical 3 Skill Charisma 2
Skill Body 5 Skill Logic 3 Skill Creativity 1
09:00 - 15:00
09001500
Friend 6
§590/day
8) SWAT Team Leader
An elite job with a good bonus in the form of "danger pay". But you've got to be very smart and creative to be successful. Make sure you're making friends in high places. Skill Cooking 1 Skill Mechanical 4 Skill Charisma 3
Skill Body 6 Skill Logic 5 Skill Creativity 1
09:00 - 15:00
09001500
Friend 8
§625/day
9) Police Chief
You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly do to protect the citizens of Sim City? Skill Cooking 1 Skill Mechanical 4 Skill Charisma 4
Skill Body 7 Skill Logic 7 Skill Creativity 3
09:00 - 17:00
09001700
Friend 10
§650/day
10) Captain Hero
Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law. Skill Cooking 1 Skill Mechanical 4 Skill Charisma 6
Skill Body 7 Skill Logic 10 Skill Creativity 5
10:00 - 17:00
10001700
Friend 12
§700/day

Captain Hero will eventually change careers and become a TV Star in the Entertainment career track.

Chance CardsEdit

Law Enforcement Chance Cards
1) Security Guard
No chance cards for this level
2) Cadet
No chance cards for this level
3) Patrolman/Patrolwoman
You've been injured in a shootout. You lose 2 Body points, but you gain 1 in Charisma.

Negative: Skill Body -2 Positive: Skill Charisma +1

4) Desk Sergeant
No chance cards for this level
5) Vice Squad
No chance cards for this level
6) Detective
A comic book publisher has decided to feature you in their new comic series. Your agent negotiates a $5000 retainer and your Charisma skyrockets.

Positive: Earned Money +§5000 , Skill Charisma +1

7) Lieutenant
No chance cards for this level
8) SWAT Team Leader
Your team rescues a school bus full of kids from the hands of urban terrorists. A national magazine pays you $4000 for an exclusive interview.

Positive: Earned Money +§4000

9) Police Chief
No chance cards for this level
10) Captain Hero
Your daring exploits have made you famous throughout the city. You have been offered the staring role in a new action-adventure TV series, "The Adventures of Captain Hero." Show business calls so you switch to a career in entertainment.

Positive: Change to the Entertainment career track as a TV Star.

The Sims 2Edit

In The Sims 2, the career reward object is the Prints Charming Fingerprint Scanner. It is awarded at the Detective level and enhances a Sim's ability to improve the Cleaning skill. The scanner can also detect the last Sim to have used an object that is scanned and will display their picture with a thought bubble (If no Sim has used the object a random Sim is chosen). If The Sims 2: Apartment Life is installed, Jocks are likely to work in this career.

In The Sims 2, Captain Hero does not have a carpool, but flies to and from work. If the player cancels the Go to Work action, Captain Hero will not be able to go to work unless he or she has access to a car or Apartment Life is installed and can simply walk to work. The college majors associated with this career are Biology and Psychology.

Adult Promotion Levels Edit

Law Enforcement career Law Enforcement Career Levels
1) Security Guard
A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. S M T W T F S Skill Body 0
20:00 - 02:00
20000200
Skill Logic 0
Skill Cleaning 0
§336/day Friend 0
No bonus
2) Cadet
You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. S M T W T F S Skill Body 1
09:00 - 15:00
09001500
Skill Logic 0
Skill Cleaning 0
§448/day Friend 0
Bonus: §896
3) Patrol Officer
You're riding the mean streets of SimCity in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield. S M T W T F S Skill Body 2
15:00 - 23:00
15002300
Skill Logic 0
Skill Cleaning 0
§552/day Friend 0
Bonus: §1,104
4) Desk Sergeant
A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job. S M T W T F S Skill Body 2
09:00 - 15:00
09001500
Skill Logic 1
Skill Cleaning 0
§616/day Friend 1
Bonus: §1,232
5) Vice Squad
You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion. S M T W T F S Skill Body 3
10:00 - 16:00
10001600
Skill Logic 1
Skill Cleaning 0
§686/day Friend 2
Bonus: §1,372
6) Detective
You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Cleaning also comes into play here, if you want to step up the department ladder. S M T W T F S Skill Body 3
09:00 - 15:00
09001500
Skill Logic 4
Skill Cleaning 2
§756/day Friend 2
Bonus: §1,512
7) Lieutenant
Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance. S M T W T F S Skill Body 4
09:00 - 15:00
09001500
Skill Logic 5
Skill Cleaning 4
§826/day Friend 3
Bonus: §1,652
8) SWAT Team Leader
An elite job with a good bonus in the form of "danger pay," but you've got to be very smart to be successful. Make sure you're making friends in high places. S M T W T F S Skill Body 5
11:00 - 18:00
11001800
Skill Logic 6
Skill Cleaning 6
§875/day Friend 4
Bonus: §1,750
9) Police Chief
You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity? S M T W T F S Skill Body 7
08:00 - 16:00
08001600
Skill Logic 9
Skill Cleaning 7
§910/day Friend 6
Bonus: §1,820
10) Captain Hero
Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law. S M T W T F S Skill Body 10
10:00 - 16:00
10001600
Skill Logic 9
Skill Cleaning 8
§1,225/day Friend 10
Bonus: §2,450

Teen/Elder Promotion Levels Edit

Law Enforcement career Law Enforcement Career Levels
1) School Crossing Guard
You've got a job protecting one of SimCity's most valuable assets, its children. With the amount of ever-present road construction and resulting road rage, SimCity's crosswalks have become an even more dangerous place for the City's school children. Keep a watchful eye on the kids and the cars, and that sweet gig at the parking lot will be yours in no time. S M T W T F S Skill Body 0
15:00 - 18:00
15001800
Skill Logic 0
Skill Cleaning 0
§45/day Friend 0
No bonus
2) Parking Lot Attendant
Attending to a bustling downtown parking lot isn't as easy as you might have thought. Your little booth has no climate control, and the non-stop onslaught of perturbed motorists, not to mention that the pay is low, and you almost always go home with a migraine from the exhaust fumes. Keep your cool and keep the lot free of inextricable parking puzzles. S M T W T F S Skill Body 1
18:00 - 21:00
18002100
Skill Logic 1
Skill Cleaning 0
§75/day Friend 1
Bonus: §150
3) Security Guard
A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. S M T W T F S Skill Body 1
21:00 - 01:00
21000100
Skill Logic 2
Skill Cleaning 0
§125/day Friend 3
Bonus: §250

Adult Chance CardsEdit

For more information on Chance Cards in The Sims 2, see Chance card.
Law Enforcement career Law Enforcement Chance Cards
1) Security Guard
While monitoring the surveillance cameras <Sim> spots someone enter the elevator with a computer. He's/She's sure that he's/she's never seen them before, but isn't sure what to do. Should he/she call the police or confront the suspicious character? Call Police Success:
Earned Money +§500
85% chance
Failure:
Got Fired Get Fired
14% chance
Confront Success:
Got a Promotion Promoted to Cadet
14% chance
Failure:
Got Fined -$349
85% chance
2) Cadet
Some of the cadets have decided to take the afternoon off and head downtown for some fun. They've invited <Sim> along, but he's/she's worried about performance reviews scheduled later in the day. He/She could stay and study up on the police handbook, or head out and try to get to know the rest of the cadets. Go Out Success:
Got a Promotion Promoted to Patrol Officer
15% chance
Failure:
Skill Body -1
84% chance
Go Study Success:
Skill Logic +1
84% chance
Failure:
Got Fined -$500
15% chance
3) Patrol Officer
While walking his/her beat, <Sim> steps into his/her regular convenience store for a donut and a cup of coffee. The clerk gives <Sim> the coffee and donut free of charge, which in itself is quite out of the ordinary, and as <Sim> is leaving he/she notices a suspicious pair hanging by the dairy cooler. Something doesn't feel right, and <Sim> suspects that the pair may be holding up the store. Police protocol would require <Sim> to inform dispatch and wait for backup, but <Sim> is up for promotion soon, and personally saving the day would look pretty good on his/her record. Wait Success:
Skill Charisma +1
85% chance
Failure:
No Penalty
14% chance
Save the Day Success:
Skill Body +1
14% chance
Failure:
Got Fined -$900
85% chance
4) Desk Sergeant
The precinct's kitchen is out of donuts, and the grumblings, both vocal and otherwise, are growing to a fevered pitch. <Sim> himself/herself is starving, but he/she also has a stack of important paperwork he/she needs to get done by the end of the day. The other officers would surely be grateful if he/she walked downtown and picked up a few dozen of the precinct's favorites, but the paperwork is also looming pretty large. Finish Work Success:
Earned Money +§1,000
85% chance
Failure:
Got Demoted Demoted to Patrol Officer
14% chance
Get Donuts Success:
Skill Logic +1
Skill Cooking +1
15% chance
Failure:
Skill Body -1
84% chance
5) Vice Squad
While on surveillance, <Sim> notices a display window advertising vibrantly colored polyester sport coats. He/She debates how he'd/she'd look in one with the sleeves rolled up, involved in some sort of dangerous speed-boat chase. Mid day-dream, <Sim> sees his/her perps head into the staked-out warehouse. He/She goes into action and gives the signal for the raid to begin. From his/her vantage point, <Sim> sees two access points to the building's interior; he/she could head in the back door, following the perps, or head up the rickety external staircase towards the roof. Door Success:
Skill Logic +2
85% chance
Failure:
Skill Body -2
14% chance
Stairs Success:
Skill Body +2
14% chance
Failure:
Got Demoted Demoted to Desk Sergeant
85% chance
6) Detective
<Sim> stood in the shadows behind the 444 club, his/her breath hanging in the air. He'd/She'd been on the case of the Maltese Llama for many days without a single lead. It'd been as though someone was acting against him/her, predicting his/her every move. That is, until he'd/she'd ran into Sally. Sally was the type of dame who knew things ... the undercurrents of the city, the word on the street - and that some "big deal" package had been delivered to the doorman at the 444 club only a few hours earlier. So that it was where <Sim> found himself/herself, downtown on a cold and blustery afternoon, debating whether to sneak in though the club's back door or up the fire escape to a dimly lit window, left open despite the cold. Back Door Success:
Skill Logic +2
85% chance
Failure:
Skill Body -2
14% chance
Fire Escape Success:
Skill Logic +2
14% chance
Failure:
Got Fined Lose 2 days' pay (§1,512)
Skill Body -1
85% chance
7) Lieutenant
<Sim>'s called two of his/her best sergeants into his/her office. One of them is nearing retirement, the other is a rogue who never follows his instructions and always seems to destroy huge sections of public property while apprehending the bad guys. They always get their man, but this time they've gone too far, wiping out nearly an entire city block, and failing to place the criminal mastermind in custody. The chief is going to have <Sim>'s hide for this one unless the mastermind is caught, and caught quickly. <Sim> has two choices: to yell loudly or yell really loudly and threaten to take away the sergeants' badges. Yell Loudly Success:
Skill Body +1
Skill Cleaning +1
15% chance
Failure:
Got Demoted Demoted to Desk Sergeant
Skill Logic -1
84% chance
Really Loudly Success:
Got a Promotion Promoted to SWAT Team Leader
84% chance
Failure:
Got Demoted Demoted to Detective
15% chance
8) SWAT Team Leader
<Sim>'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. <Sim> has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with <Sim> and his/her captain, so <Sim> fits the officer with rappelling gear, and his/her only remaining decision is whether to go in under cover of a Flashbang grenade or a smokescreen grenade. Flashbang Out Success:
Earned Money +§5,000
Skill Logic +2
Skill Body +1
50% chance
Failure:
Skill Logic -1
Skill Cleaning -2
49% chance
Smokescreen Success:
Got a Promotion Promoted to Police Chief
49% chance
Failure:
Skill Logic -1
Skill Cleaning -2
50% chance
9) Police Chief
While looking over some regulation paperwork from his/her department's pension fund, <Sim> notices some drastic discrepancies. It becomes clear to him/her that some of the more veteran officers are funneling some "questionable" amounts of cash through their retirement funds. <Sim> confronts the officers, and they have no choice to explain the source of the illegal funds. However, they offer <Sim> a large piece of the action if he/she agrees not to blow the whistle on the operation. <Sim> knows the right thing to do, but something makes him/her pause before making a decision. Take Part Success:
Got a Big Bonus +§40,000
15% chance
Failure:
Got Fired Get Fired
84% chance
Blow Whistle Success:
Got a Promotion Promoted to Captain Hero
84% chance
Failure:
Got Fined -§50,000
15% chance
10) Captain Hero
SimCity's most notorious criminal mastermind, The Llama King, is at it again, and this time it's personal. <Sim> recently apprehended one of his top men, foiling a plan to poison the city's water supply. Now the Llama King is focusing all of his efforts on <Sim>, while unleashing an entire band of minions onto SimCity. Within minutes of one another, there are reports of explosions at the SimCity Nuclear Power Facility, and sightings of a giant robot smashing its way through the financial district. Even Captain Hero can't be in two places at once. <Sim> will have to handle one situation himself/herself and dispatch the special forces units to the other, but which disaster should he/she handle personally? Power Plant Success:
Got a Big Bonus +§50,000
15% chance
Failure:
Got Fired Get Fired
84% chance
Giant Robot Success:
Got a Big Bonus +§50,000
84% chance
Failure:
Got Fined -§25,000
15% chance

The Sims 3Edit

Law Enforcement career icon
Law Enforcement is a career track in The Sims 3. It has two branches: Special Agent and Forensics. Sims will be required to write reports. This can be done by questioning Sims (though they will refuse, resulting in negative points for both Sims, if they don't like each other) or rummaging through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer.
Sims 3 interview

A policewoman interviewing another Sim in The Sims 3

Work place: Police Department

How to apply: Computer or Newspaper/ Apply for job at Police Department

Performance options: Business as Usual, Take it Easy, Work Hard, Chat with Partner, Work on Independent Case, Use Workout Facility, Sleep in Jail cell (Requires Heavy/Light Sleeper Trait)

Skills: Logic(Both), Athletic(Special Agent), Painting(Forensic Analyst)

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Snitch The Snitch isn't the most popular person on the force, but that doesn't mean it isn't a valued position. Keep your nose clean and head held high, and new, more interesting paths will open up.
Days Off
M T W T F S S
Hours
9:00AM-3:00PM 09001500
Pay
§40/hour
Promotional Bonus
None
Pension
§
Skills
3 Logic
Other
Mood
None


2 Desk Jockey Every case comes with a mountain of paperwork, and the Sergeant will need some fresh coffee. Tend to the files and learn to wield a stapler as a Desk Jockey, and the Lieutenant may see about getting you a position that features a little more action.
Days Off
M T W T F S S
Hours
9:00AM-3:00PM 09001500
Pay
§47/hour
Promotional Bonus
480
Pension
§
Skills
4 Logic
Other
Mood, Partner
None


3 Traffic Cop The streets are packed with traffic jams and accident claims, and you are the Traffic Cop stuck in the middle of the intersection. Now's when the real police work starts, so get close to your partner. You'll need someone who has your back when the screeching tires hit the pavement.
Days Off
M T W T S F S
Hours
9:00AM-3:00PM 09001500
Pay
§55/hour
Promotional Bonus
564
Pension
§
Skills
5 Logic
Other
Mood, Partner
certified to apprehend burglars


4 Patrol Officer Now that traffic is in check, the Lieutenant wants to see how well you handle a beat, Patrol Officers need to stick closely to their partner as they investigate a wide variety of cases. Help clean up the streets and arrest the crooks that come to your house, and you'll soon earn that stripe.
Days Off
M T W T F S S
Hours
9:00AM-3:00PM 09001500
Pay
§73/hour
Promotional Bonus
756
Pension
§100
Skills
6 Logic
Other
Mood, Reports, Partner
ability to question Sims and rummage through garbage cans to find out traits


5 Lieutenant It's back to the office again to take charge of a newly formed criminal investigation squad. You're the Lieutenant in charge of this case, and as such will oversee it from start to justice. You'll need to keep morale high and appease the brass who are, as always, demanding fast results.
Days Off
M T W T F S S
Hours
9:00AM-3:00PM 09001500
Pay
§94/hour
Promotional Bonus
984
Pension
§
Skills
7 Logic
Other
Mood, Reports, Partner
keys to your very own patrol car


After the 5th level promotion, the player is given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives, as the difference in the pay is lessened because the Special Agents end with a bigger pay per hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyzes, which plays out like Hacking.

Special AgentEdit

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
6 Vice Squad The Most Wanted criminals have a new thing to fear - you, and the jail time that they will surely face. As a member of an elite squad of agents, you'll really need to hone your athleticism and sharpen everything you've learned so far. It's up to you and your team to make "Vice Squad" a feared name for criminals.
Days Off
M T W T F S S
Hours
9:00AM-2:00PM 09001400
Pay
§147/hour
Promotional Bonus
1,128
Pension
§{{{pension}}}
Skills
5 Athletic
Other
Mood, Reports, Partner
None


7 Undercover Specialist A few criminal cells have proven to be a tough nut to crack and the brass needs you to go undercover. Black bag operations aren't always pretty so you'll need to be ready for the gritty and trying life of a faux criminal. Work hard to bring the case to justice.
Days Off
M T W T F S S
Hours
9:00AM-2:00PM 09001400
Pay
§172/hour
Promotional Bonus
1,860
Pension
§{{{pension}}}
Skills
6 Athletic
Other
Mood, Reports, Partner
None


8 Special Agent With matters truly in hand at home, you're needed abroad to handle "situations" for the government. Crime knows no borders, nor does justice. Maintain your peak physical condition, keep your eyes peeled, and trust nobody but your partner. The stakes have never been higher.
Days Off
M T W T F S S
Hours
9:00AM-2:00PM 09001400
Pay
§202/hour
Promotional Bonus
2,160
Pension
§190
Skills
7 Athletic
Other
Mood, Reports, Partner
None


9 Triple Agent Triple Agents are solo operatives whose existence is so secretive, even their boss is on a "need to know" basis. The government will completely disavow any knowledge of your actions. Your astutely trained mind and perfectly chiseled physique will be the difference between life and death.
Days Off
M T W T F S S
Hours
9:00AM-1:00PM File:09001300.png
Pay
§293/hour
Promotional Bonus
2,520
Pension
§{{{pension}}}
Skills
8 Athletic, 6 Logic
Other
Mood, Reports
None


10 International Super Spy As an International Super Spy, you have seen it all, done most of it, and lived to tell the tale. Criminals throughout the world know not to mess with you, and the suits and politicians upstairs know to stay out of the way and let you get the job done. There's no mission too impossible and no caper too incredible to solve.
Days Off
M T W T F S S
Hours
9:00AM-1:00PM File:09001300.png
Pay
§477/hour
Promotional Bonus
4,116
Pension
§330
Skills
10 Athletic, 10 Logic
Other
Mood, Reports
special warrant to raid the Criminal Hideout


Forensic AnalystEdit

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
6 Wiretap Reader Thanks to modern surveillance technology, you are able to tap in and record evil doer's conversations. The Wiretap Reader spends long, patient hours with their partner, using superior logic to analyze the actions of the criminals. Listen carefully - you never know what might be said!
Days Off
M T W T F S S
Hours
9:00AM-3:00PM
Pay
§143/hour
Promotional Bonus
1,020
Pension
§{{{pension}}}
Skills
5 Logic
Other
Mood, Reports, Partner
Laptop computer (XS 4258p Laptop from Landgraab Industry)


7 Crime Scene Technician Out of the lab and into the field! As a Crime Scene Technician, it's your responsability to leave no stone unturned. Every surface must be dusted for prints, and every hair follicle must be tested. The evidence is directly in front of you, but only if you know where to look for it.
Days Off
M T W T F S S
Hours
9:00AM-3:00PM
Pay
§159/hour
Promotional Bonus
1,860
Pension
§{{{pension}}}
Skills
6 Logic
Other
Mood, Reports, Partner
None


8 Sketch Artist Apparently your eye for evidence and ability to seal the case, caught the attention of someone important. Brush up on your painting, because it's your job as a Sketch Artist to perfectly detail every pimple, dimple, scar, and curve of a criminal's face. The witnesses are putting evidence into your hopefully talented hands!
Days Off
M T W T F S S
Hours
9:00AM-2:00PM
Pay
§245/hour
Promotional Bonus
2,148
Pension
§{{{pension}}}
Skills
7 Logic

6 Painting

Other
Mood, Reports
None


9 3D Crime Scene Modeler The future is upon us, or more accurately, the criminals. Hi-tech futuristic technology allows the police to model and detail every crime scene in not one, not two, but three dimensions. There isn't a jury in the world that won't be blown away by these gizmos... assuming you have the talent to pull it off.
Days Off
M T W T F S S
Hours
9:00AM-2:00PM
Pay
§285/hour
Promotional Bonus
2,940
Pension
§{{{pension}}}
Skills
8 Logic

9 Painting

Other
Mood, Reports
None


10 Dynamic DNA Profiler If there was a criminal at the scene, you can pin them to the crime. You can even do it if they weren't! As a Dynamic DNA Profiler, you can find genes in jeans, chromosomes in the ozone, and samples where no criminal would think to leave them. You are simply the finest the Forensic Analysis Department has to offer, and the citizens of the world sleep safely knowing it.
Days Off
M T W T F S S
Hours
9:00AM-2:00PM
Pay
§397/hour
Promotional Bonus
{{{bonus}}}
Pension
§{{{pension}}}
Skills
10 Logic

10 Painting

Other
Mood, Reports
Perform analysis on the computer.


Opportunities Edit

Your Friendly Neighborhood Police Officer

Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.

Keep 'em Guessing

Read "Keep 'em Guessing". This is the only way to obtain the book.

Protect, Serve, and Look Good Doing It

Read "Protect, Serve, and Look Good Doing It". This is the only way to obtain the book.

Developing Informants

Befriend (Sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out.

The Sims 2 (Console)Edit

Law is a career available in The Sims 2 (console), which is similar to the Law Enforcement career mentioned above.

1. Security Guard 7pm - 2am §336 1 Body to get promoted

2. Cadet 9am - 3pm §448 2 Body to get promoted

3. Patrol Officer 3pm - 11pm §552 2 Body, 1 Logic & 1 Friend to get promoted

4. Desk Sergeant 9am - 3pm §616 3 Body, 1 Logic & 2 Friends to get promoted

5. Vice Squad 10am - 4pm §686 3 Body, 4 Logic, 2 Clean & 2 Friends to get promoted

6. Detective 9am - 3pm §756 4 Body, 5 Logic, 4 Clean & 3 Friends to get promoted

7. Lieutenant 9am - 3pm §826 4 Body, 6 Logic, 6 Clean & 4 Friends to get promoted

8. Swat Team Lead 11am - 6pm §875 7 Body, 9 Logic, 7 Clean & 6 Friends to get promoted

9. Secret Service 8am - 4pm §910 10 Body, 9 Logic, 8 Clean & 7 Friends to get promoted

10. Sim in Black 10am - 4pm §1,225

The Sims 4Edit

While not initially present in the base game, the law enforcement career returns as an active career in The Sims 4: Get to Work. There is more of a focus on being a detective than a police officer in this career.

ReferencesEdit

The Sims (PC) Item/Career Guide by BestGuy9

AngelIz831's Game FAQ/Walkthrough

"The Sims" Career Track - Law Enforcement

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