Traits are a feature from The Sims 3 that are also in The Sims Medieval. In The Sims Medieval, a player can select two traits and one Fatal Flaw for each hero Sim. During certain quests a Hero Sim will have the opportunity of replacing their Fatal Flaw with a Legendary Trait.
The Sims Medieval traits Edit
|List of Traits||Traits||Fatal Flaws||Legendary Traits|
|52 total||23 traits||18 traits||11 traits|
Legendary Trait Edit
Legendary Traits are given to Sims when they have reached a certain level and replace the Sim's Fatal Flaw. Additionally, they can be achieved by completing certain Quests. They have more benefits than regular traits.
Quests that Give Legendary Traits Edit
- Fountain of Legend (Everyone, Except Monarch)
- Fishermans Challenge (Anyone with the Whale Ate My Parents trait, catch a whale)
- War Games/Chivalrous Challenge (Lvl +5 Knight, Defeat the Black Knight)
- Seven Mechanical arts (Blacksmith, Forge the Badge of the Seven Mechanical Arts)
- Dragon of [Kingdom's name]
- The Philosopher's stone (Lvl +5 Wizard, Blacksmith)
List of Legendary Traits Edit
- Guild Connections
- Natural Leader
- Strong Constitution
- Dread Pirate
Fatal Flaw Edit
Fatal Flaws are the negative traits Sims possess in The Sims Medieval. Sims cannot be perfect as every one of them must have one Fatal Flaw. Fatal Flaws, however, can be replaced with a Legendary Trait by doing some special quests, such as "Fountain of Legend."
Flaw Types Edit
Fatal Flaws come in different types. These are social, motive, behavior, and physical Flaws. Some are worse than others. Bloodthirsty is worse than Drunkard, for example. There are more comparisons that could be made, but here's the list of Flaws:
How to manage flaws Edit
Some Fatal Flaws, such as Drunkard, can simply be managed by taking a drink, for example. Some others, such as Uncouth, have direct impact to the hero Sims. It might be difficult to socialize with other Sims. Some fatal flaws are disadvantageous for certain heroes. For instance, Puny knight, spy, or monarch will decrease their chance of winning.
There is at least one instance in which it is possible to effectively "cheat" the Fatal Flaw system: the Insomniac Fatal Flaw need never have any negative effect if given to the Wizard character. Since the wizard gains energy by meditating rather than by sleeping, and during meditation they are not subject to the "Sleepless" buff that will disrupt a sufferer's sleep for at least a couple of hours every night, the negative effects of the flaw on the character can potentially be staved off indefinitely. Note that the wizard can sleep in a bed like other characters, in which case an insomniac wizard would risk the sleepless buff like any other hero with that flaw, but there's no actual need for them to do so, and indeed the Wizard's Tower doesn't even have a bed in it when you first play.
- Fatal Flaws that can't be "satisfied" and give random and constant negative buffs are by far the worst ones to handle, such as Hubris and Morose. For example, Hubris sometimes can give a -40 buff for 3 hours, which can make quest performance drop drastically.
- The ones that mess with motives, as Insomniac, Glutton and Weak Constitution, are also quite difficult to handle. The one major exception to this is if your wizard is an insomniac, as they have the ability to meditate to bring up their energy level.
- Fool seems the most harmless Fatal Flaw. It randomly drops the action queue for the Hero Sim, and that can be noticed easily.
- Of the Flaws that have to be "satisfied", Drunkard is the easiest manage, and has a silver lining. While the players want to avoid the debuff, doing so gives the Sim a buff. The players can avoid the negative entirely by keeping the Sim "Buzzed" (+10, 1 drink) or "Tipsy" (+20, ~2 drinks). Unless the Sim is consistently a Happy Drunk, try not to push them past Tipsy to enjoy the greatest benefit. This is easiest with a keg/cask in a private room, so guests don't drink all the booze. Bards drink at the tavern for free.
- Choosing the Insomniac trait for the Wizard allows the player to essentially bypass the Fatal Flaw feature for that character, since Wizards do not have to sleep, and so can avoid the negative "unable to sleep" buff.