Magic Town is a subneighborhood added in The Sims: Makin' Magic. A family can go to Magic Town by using the phone to call the Balloon Cab, or an individual Sim can go by jumping in A Hole in the Ground. In Magic Town, Sims can buy ingredients for baking, pressing nectar, spellcasting, or for the acquisition and care of a dragon. The river separates the Creepy Hollow residential area from Calamity Forest, which is where the community lots are. While all Magic Town lots have either a Creepy Hollow or Calamity Forest address, Magic Town is unique in that it has no actual streets.
A Sim can earn MagiCoins by performing tricks, or have fun watching other Sims perform. High mechanical skill enhances performance and profit on the carnival themed stage, while high Logic skill enhances it on the "spooky laboratory" stage and the small "sleight-of-hand" trick tables. Sims can also amuse themselves on rides, with meaner Sims preferring spooky rides and more playful Sims preferring fun house rides. Sims can also have fun by playing a round of mini-golf, or by playing checkers.
Unlike most other community lots under normal circumstances, children can go to Magic Town by themselves if they jump in a Hole in the Ground. Kids can't buy magical ingredients, so for them, Magic Town is a place for fun. Kids in Magic Town can do all the fun things except for using the wishing well and charming the snake. They can buy popcorn and cotton candy, but not goulash or gumbo. Neighborhood children will never appear as visitors to Magic Town, even though neighborhood adults will.
Sims can cast spells in Magic Town without having to worry about getting fined by the Mystery Man. Keep in mind, though, that the townies in Magic Town all have wands, so spells other than Get Happy and Relationship Boost will always backfire when cast on them. However, these Sims are easy to identify based on their antiquated appearance and surname "Strange."
Despite the Magic Town townies having the surname "Strange", there does not seem to be any connection between Magic Town and Strangetown from The Sims 2.
NPCs In Magic TownEdit
There are three magical "vendors" in Magic Town, each with their own cart. They sell ingredients and items for MagiCoins, and can be talked to for quests or to barter for ingredients unavailable by other means.
- Faerie Queen Mara – Faerie Mara's Odds and Ends
- Apothecary Todd – Wagon O' Wares
- Vicki Vampiress – All Things Draconic
There are three janitors in different areas.
- Witty Washout: Coldwind Meadows, Clowntastic Land
- Wandering Willow: Serra Glen, Forest Edge Camp
- Bonehilda: A Spooktacular Spot, Vernon's Vault
Gypsy Clerks will spawn next to cash boxes, so Sims can make purchases. The Mystery Man is present on all lots, fulfilling a similar role to Lana in Studio Town and Kana on Vacation Island: Sims can talk to him for information about magic, and he will buy and sell magic wands, allowing Sims to gain or relinquish magical abilities.
Residential zone Edit
There are three residential lots in Magic Town, which are separated from the community lots by the river that runs through the area. Unlike other residential lots, they must be bought with MagiCoins as well as simoleons. Lots cost 1000 or 1500 MagiCoins, depending on their size. These lots are different from normal houses due to the creepy-themed mailbox and garbage can and the ominous wind blowing sounds replacing the cheerful bird noises of Old Town. These lots will always play Magic Town music in build and buy modes. Even if The Sims: Unleashed is installed, players are not able to build on these lots unless Sims are living on them, and they cannot be rezoned. All three of the these lots are of the spooky theme. Living in Magic Town has various advantages, such as that magical growths will spawn after ten spell casts rather than fifteen.
The Sims 2Edit