Entry-level, low-playing grunt work in a big medical lab--but a way to test your aptitude and interest in exploring a doctor's world. Taking X-rays, logging samples, preparing test results are among your duties.
0
0
0
0
0
0
09:00 - 15:00
0
§200/day
2) Paramedic
You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skill as much as you can.
0
0
0
0
0
0
23:00 - 05:00
0
§275/day
3) Nurse
You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals.
0
2
0
0
0
0
09:00 - 15:00
0
§340/day
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
0
2
0
2
0
0
09:00 - 18:00
2
§410/day
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
0
3
0
2
2
0
21:00 - 04:00
3
§480/day
6) GP
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building--you may want a different job someday.
0
3
1
2
4
0
10:00 - 18:00
4
§550/day
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family? Work on your charisma if higher steps in this career track seem appealing.
0
4
2
4
4
1
10:00 - 16:00
5
§625/day
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room.
0
4
3
5
6
2
10:00 - 16:00
7
§700/day
9) Medical Researcher
You created a new vaccination serum in Sim City's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
0
5
4
6
8
3
09:00 - 16:00
9
§775/day
10) Chief of Staff
You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now a part owner, and are making large profits keeping your fellow Sims in good health.
0
6
6
7
9
4
09:00 - 16:00
11
§850/day
A Chief of Staff will eventually change careers and become an Inventor in the Science career track.
Medicine is one of the ten basic careers in The Sims 2. Its career reward is TraumaTime "Incision Precision" Surgical Training Station, which can be used to build Mechanical skill. If The Sims 2: Apartment Life is installed, Socialites are likely to be employed in this career.
Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties.
S M T W T F S
0
08:00 - 14:00
0
0
§280/day
0
No bonus
2) Paramedic
You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained.
S M T W T F S
1
20:00 - 02:00
0
0
§385/day
0
Bonus: §770
3) Nurse
You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals.
S M T W T F S
2
07:00 - 14:00
1
0
§476/day
0
Bonus: §952
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
S M T W T F S
4
09:00 - 18:00
2
2
§574/day
1
Bonus: §1,148
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
S M T W T F S
5
18:00 - 01:00
3
3
§672/day
2
Bonus: §1,344
6) General Practitioner
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday.
S M T W T F S
6
10:00 - 18:00
4
4
§770/day
3
Bonus: §1,540
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing.
S M T W T F S
7
10:00 - 16:00
5
7
§875/day
4
Bonus: §1,750
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room.
S M T W T F S
8
10:00 - 16:00
7
9
§980/day
5
Bonus: §1,960
9) Medical Researcher
You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
S M T W T F S
9
11:00 - 18:00
8
9
§1,356/day
7
Bonus: §2,712
10) Chief of Staff
You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health.
Glamorous it's not, but it's a real job taking care of people in their time of need, and it's a foot in the door of the medical community. Impress the nurses with your bedside manner and see if you can't find your way into the hallowed halls of SimCity General.
S M T W T F S
0
15:00 - 18:00
0
0
§65/day
0
No bonus
2) Orderly
The pay is certainly better than at the nursing home, but the constant flow of patients means the work of a hospital attendant is never done. Sometimes it seems as though the ambulances may never stop coming, but the lives those EMTs lead certainly seem like good ones...
S M T W T F S
1
15:00 - 18:00
0
0
§87/day
1
Bonus: §174
3) Emergency Medical Technician
Entry level, low paying grunt work in a big medical lab—but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, preparing test results are among your duties.
How to apply: Directly at work place, Newspaper, Computer
Performance options: Business As Usual, Take It Easy, Work Hard, Watch TV in Ready Room, Meet Medical Personnel, Do Boss's Paperwork.
Depending on the game, Medical will be a profession-career[TS3:A], unless Ambitions isn't installed. Otherwise, Sims will only work in the rabbit hole.
Beginning at level four, the player receives a medical journal each night to read- doing so increases the Sim's performance. Each one counts as a book read, though, so bookworms can get a massive number of books read if they keep at the medical career.
"Random events" are very common in this career track. Sims will often meet new personnel, gain job performance, and increase relations with their boss randomly during operations, patient escapes, days with few patients, etc. These events are very useful for advancing.
Medical can call a Sim to work at anytime. Using the Take Unpaid Time Off[TS3] feature will not prevent them from going to work if they are called but it will delay the day they go to work.
After reaching Level 10, Sims will have a Special Perfomance Option: Play Golf, that will fulfill the Fun need and increase relationship with Coworkers.
In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation.
Days Off S M T W T F S
Hours 9AM to 3PM
Pay §22/hour
Promotional Bonus N/A
Pension §
Skills 3 Logic
Other Mood
2
Bed Pan Cleaner
A hospital full of patients leads to stacks of bed pans that need to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients!
Days Off S M T W T F S
Hours 9AM to 3PM
Pay §25/hour
Promotional Bonus §264
Pension §
Skills 4 Logic
Other Mood
3
Paramedic
Finally, some hands-on medical care! Paramedics are the first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones!
Days Off S M T W T F S
Hours 9AM to 4PM
Pay §28/hour
Promotional Bonus §300
Pension §
Skills 5 Logic
Other Mood
4
Medical Intern
Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bed pans for you.
At times it felt like the drudgery of being an intern would never end, but the title of Resident proves your medical acumen and dedication to saving lives were appreciated all along. The days of specialized medicine aren't too far ahead, so enjoy general practice while it lasts.
Ability to use the Brag about being a Doctor interaction
6
Trauma Surgeon
Patients who've suffered grievous injury come to Trauma Surgeons to save their lives in the Emergency Room. Seconds count, and the entire responsibility for failure rests on your hopefully able shoulders. Thankfully, the entire hospital is here to wipe your brow when needed... just not be everyone at once.
There are Sims with good genes, bad genes, and in rare cases, none at all, which is where the Gene Therapist steps in. Gradually, through good beside manner and therapeutic measures, the patient will have the best genes Simoleons can buy. The stakes have been upped now that the genes are out of the bottle.
You're an Infectious Disease Researcher, a front-line soldier in the fight against strange diseases without obvious cures. With entire populations in danger of Strangetown Syndrome, there's no time to waste. Take care, Doctor, as you step into harm's way.
Ability to determine the gender of the baby of a pregnant sim.
9
Neurosurgeon
Because only 10% of the brain is utilized, or so the myth says, everyone severely hopes the Neurosurgeon delicately dabbles around this important region of the body. One misstep and the hospital incurs huge losses, namely... your employment.
There's no such thing as an uncureable disease or fatal ailment with a World Renowned Surgeon in the room. There's no surgery too intense or bill to small for you, because you're simply the best the world has to offer.
Research can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th Medical career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.
With this expansion installed, medical Sims have the option to leave the hospital from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.
Vaccination Clinics take place at a random community lot such as a park or graveyard. The Doctor is given four hours to vaccinate as many Sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality (cowardly Sims scream and cry, while brave Sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.
Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.
During medical outreach, the doctor is asked to visit a random rabbit hole. After staying for a few hours, the doctor is rewarded with additional career performance.
After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and perform the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.
There is a glitch with Free Clinics and Vaccination Clinics: when the time is up the unserved patients may complain that they waited too long and go home. This will greatly decrease the Sim's job performance and may even cause the Sim to get demoted or fired if their performance drops too low. The job performance meter will drop between 10 and 15 points for each unserved patient.
Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties.
S M T W T F S
0
08:00 - 14:00
0
0
§280/day
0
No bonus
2) Paramedic
You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained.
S M T W T F S
1
20:00 - 02:00
0
0
§385/day
0
Bonus: §770
3) Nurse
You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals.
S M T W T F S
1
07:00 - 14:00
1
0
§476/day
0
Bonus: §952
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
S M T W T F S
4
09:00 - 18:00
2
2
§574/day
1
Bonus: §1,148
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
S M T W T F S
5
18:00 - 01:00
3
2
§672/day
2
Bonus: §1,344
6) General Practitioner
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday.
S M T W T F S
6
10:00 - 18:00
4
4
§770/day
3
Bonus: §1,540
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing.
S M T W T F S
7
10:00 - 16:00
5
7
§874/day
4
Bonus: §1,750
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room.
S M T W T F S
8
10:00 - 16:00
7
9
§980/day
5
Bonus: §1,960
9) Medical Researcher
You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
S M T W T F S
9
11:00 - 18:00
8
9
§1,356/day
7
Bonus: §2,712
10) Chief of Staff
You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health.