Medicine
From The Sims Wiki, a database for The Sims series that anyone can edit
The Medicine Career Track is a career that deals with human anatomy. It is one of the 10 basic careers in The Sims and The Sims 2.
Contents |
[edit] The Sims
| Level | Name | Description | Pay | Hours | Skills Required | Friends Required |
|---|---|---|---|---|---|---|
| 1 | Medical Technician | Entry-level, low-playing grunt work in a big medical lab--but a way to test your aptitude and interest in exploring a doctor's world. Taking X-rays, logging samples, preparing test results are among your duties. | §200 | 9:00-15:00 | None | 0 |
| 2 | Paramedic | §275 | 23:00-5:00 | None | 0 | |
| 3 | Nurse | §340 | 9:00-15:00 | Mechanical: 2 | 0 | |
| 4 | Intern | §410 | 9:00-18:00 | Mechanical: 2
Body: 2 | 2 | |
| 5 | Resident | §480 | 9:00-16:00 |
Mechanical: 3 Body: 2 Logic: 2 | 3 | |
| 6 | GP | §550 | 10:00-18:00 |
Mechanical: 3 Body: 2 Logic: 4 Charisma: 1 | 4 | |
| 7 | Specialist | §625 | 10:00-16:00 |
Mechanical: 4 Body: 4 Logic: 4 Charisma: 2 Creativity: 1 | 5 | |
| 8 | Surgeon | §700 | 10:00-16:00 |
Mechanical: 4 Body: 5 Logic: 6 Charisma: 3 Creativity: 2 | 7 | |
| 9 | Medical Researcher | §775 | 9:00-16:00 |
Mechanical: 5 Body: 6 Logic: 8 Charisma: 4 Creativity: 3 | 9 | |
| 10 | Chief of Staff | §850 | 9:00-16:00 |
Mechanical: 6 Body: 7 Logic: 9 Charisma: 6 Creativity: 4 | 11 |
[edit] The Sims 2
Career reward: TraumaTime "Incision Precision" Surgical Training Station
[edit] Adult Promotion Levels
[edit] Teen/Elder Promotion Levels
[edit] The Sims 3
Medical is a career track in The Sims 3.
Work place: Hospital
How to apply: Directly at work place, Newspaper, Computer
Performance options: Business As Usual, Take It Easy, Work Hard, Watch TV in Ready Room, Meet Medical Personnel.
Beginning at level four, you receive a medical journal each night to read- doing so increases your performance. Each one counts as a book read, though, so bookworms can get a massive number of books read if they keep at the medical career.
"Random events" are very common in this career track. Sims will often meet new personnel, gain job performance, and increase relations with their boss randomly during operations, patient escapes, days with few patients, etc. These events are very useful for advancing.
[edit] Promotion Levels
| Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative)
|
|---|---|---|---|---|---|---|
| 1 | Organ Donor | In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation. | Days Off S M T W T F S | Pay §22/hour | Skills 3 Logic | |
| Promotional Bonus N/A | ||||||
| Hours 9am to 3pm | Other Mood | |||||
| Pension § | ||||||
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| 2 | Bed Pan Cleaner | A hospital full of patients leads to stacks of bed pans that need to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients! | Days Off S M T W T F S | Pay §25/hour | Skills 4 Logic | |
| Promotional Bonus §264 | ||||||
| Hours 9AM to 3PM | Other Mood | |||||
| Pension § | ||||||
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| 3 | Paramedic | Finally, some hands-on medical care! Paramedics are the first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones! | Days Off S M T W T F S | Pay §28/hour | Skills 5 Logic | |
| Promotional Bonus §300 | ||||||
| Hours 9AM to 4PM | Other Mood | |||||
| Pension § | ||||||
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| 4 | Medical Intern | Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bed pans for you. | Days Off S M T W T F S | Pay §33/hour | Skills 6 Logic | {{{perks}}} |
| Promotional Bonus §336 | ||||||
| Hours 9AM to 7PM | Other Mood Research | |||||
| Pension §{{{pension}}} | ||||||
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| 5 | Resident | At times it felt like the drudgery of being an intern would never end, but the title of Resident proves your medical acumen and dedication to saving lives were appreciated all along. The days of specialized medicine aren't too far ahead, so enjoy general practice while it lasts. | Days Off S M T W T F S | Pay §78/hour | Skills 7 Logic | {{{perks}}} |
| Promotional Bonus §432 | ||||||
| Hours 9AM to 6PM | Other Mood Research | |||||
| Pension §{{{pension}}} | ||||||
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| 6 | Trauma Surgeon | Patients who've suffered grievous injury come to Trauma Surgeons to save their lives in the Emergency Room. Seconds count, and the entire responsibility for failure rests on your hopefully able shoulders. Thankfully, the entire hospital is here to wipe your brow when needed... just not be everyone at once. | Days Off S M T W T F S | Pay §102/hour | Skills 8 Logic | {{{perks}}} |
| Promotional Bonus §972 | ||||||
| Hours 7PM to 3AM | Other Mood Research | |||||
| Pension §{{{pension}}} | ||||||
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| 7 | Gene Therapist | There are Sims with good genes, bad genes, and in rare cases, none at all, which is where the Gene Therapist steps in. Gradually, through good beside manner and therapeutic measures, the patient will have the best genes Simoleons can buy. The stakes have been upped now that the genes are out of the bottle. | Days Off S M T W T F S | Pay §192/hour | Skills 9 Logic | {{{perks}}} |
| Promotional Bonus §1,260 | ||||||
| Hours 9AM to 2PM | Other Mood Research | |||||
| Pension §190 | ||||||
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| 8 | Infectious Disease Researcher | You're an Infectious Disease Researcher, a front-line soldier in the fight against strange diseases without obvious cures. With entire populations in danger of Strangetown Syndrome, there's no time to waste. Take care, Doctor, as you step into harm's way. | Days Off S M T W T F S | Pay §210/hour | Skills 10 Logic | {{{perks}}} |
| Promotional Bonus §2,568 | ||||||
| Hours 9AM to 2PM | Other Mood Research | |||||
| Pension §{{{pension}}} | ||||||
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| 9 | Neurosurgeon | Because only 10% of the brain is utilized, or so the myth says, everyone severely hopes the Neurosurgeon delicately dabbles around this important region of the body. One misstep and the hospital incurs huge losses, namely... your employment. | Days Off S M T W T F S | Pay §225/hour | Skills 10 Logic | {{{perks}}} |
| Promotional Bonus §3,156 | ||||||
| Hours 9AM to 5PM | Other Mood Research | |||||
| Pension §{{{pension}}} | ||||||
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| 10 | World Renowned Surgeon | There's no such thing as an uncureable disease or fatal ailment with a World Renowned Surgeon in the room. There's no surgery too intense or bill to small for you, because you're simply the best the world has to offer. | Days Off S M T W T F S | Pay §480/hour | Skills 10 Logic | Ability to determine the gender of the baby of a pregnant sim. |
| Promotional Bonus §3,336 | ||||||
| Hours 9AM to 2PM | Other Mood Research | |||||
| Pension §460 | ||||||
[edit] Opportunities
- One of the questions you can be asked has something to do with Bloatyheaditis and Cartoongasitis. CLICK BLOATYHEADITIS. It will result in a permanent raise of §11 per hour.
[edit] Research
Research can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th Medical career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.
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