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Military
Thesims3-63-1-
An Astronaut in The Sims 3.

The Military career track is one of the ten basic Career Tracks for The Sims, The Sims 2, and The Sims 3.

The Sims Edit

Military Career Levels
1) Recruit
Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Cooking and Repair skills also help you pass KP and cleanup detail to earn your stripes. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
06:00 - 12:00
06001200
Friend 0
§250/day
2) Elite Forces
Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 0 Skill Logic 0 Skill Creativity 0
07:00 - 13:00
07001300
Friend 0
§325/day
3) Drill Instructor
Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads. Skill Cooking 0 Skill Mechanical 0 Skill Charisma 0
Skill Body 2 Skill Logic 0 Skill Creativity 0
08:00 - 14:00
08001400
Friend 0
§400/day
4) Junior Officer
You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. Skill Cooking 0 Skill Mechanical 1 Skill Charisma 2
Skill Body 2 Skill Logic 0 Skill Creativity 0
09:00 - 15:00
09001500
Friend 0
§450/day
5) Counter Intelligence
Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you--so you have to stay one step ahead of them for your sake and that of your troops. Work on your mechanical skill to keep those highly sensitive machines in top working order and logic skills to interpret all the data you're downloading. Skill Cooking 1 Skill Mechanical 1 Skill Charisma 2
Skill Body 4 Skill Logic 0 Skill Creativity 0
09:00 - 15:00
09001500
Friend 0
§500/day
6) Flight Officer
Somebody has to drop those troops, deliver that cargo, and guard the air space over Sim City. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and logic is not far behind. Skill Cooking 1 Skill Mechanical 2 Skill Charisma 4
Skill Body 4 Skill Logic 1 Skill Creativity 0
09:00 - 15:00
09001500
Friend 1
§550/day
7) Senior Officer
You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More logic training will make you a better strategist and charisma will improve your speeches. Work on these if you want to move on to Commander. Skill Cooking 1 Skill Mechanical 3 Skill Charisma 5
Skill Body 4 Skill Logic 3 Skill Creativity 0
09:00 - 15:00
09001500
Friend 3
§580/day
8) Commander
Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor. Skill Cooking 1 Skill Mechanical 6 Skill Charisma 6
Skill Body 4 Skill Logic 5 Skill Creativity 0
09:00 - 15:00
09001500
Friend 5
§600/day
9) Astronaut
One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country. Skill Cooking 1 Skill Mechanical 9 Skill Charisma 6
Skill Body 7 Skill Logic 6 Skill Creativity 0
09:00 - 15:00
09001500
Friend 6
§625/day
10) General
Your logistical genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? Skill Cooking 1 Skill Mechanical 10 Skill Charisma 8
Skill Body 10 Skill Logic 9 Skill Creativity 0
09:00 - 15:00
09001500
Friend 8
§650/day

A General will eventually change careers and become a SWAT Team Leader in the Law Enforcement career track.

Chance CardsEdit

Military Chance Cards
1) Recruit
No chance cards for this level
2) Elite Forces
A grueling week of maneuvers finally takes its toll on you and your body. Lose 1 Body point.

Negative: Skill Body -1

3) Drill Instructor
No chance cards for this level
4) Junior Officer
Under your leadership your squad night-drops behind enemy lines and captures the enemy HQ to win your division's war games. You enjoy a rise in Creativity and Charisma.

Positive: Skill Charisma +1 , Skill Creativity +1

5) Counter-Intelligence
No chance cards for this level
6) Flight Officer
No chance cards for this level
7) Senior Officer
No chance cards for this level
8) Commander
No chance cards for this level
9) Astronaut
You've been chosen to train for the first manned mission to Mars. Charisma rises sharply and you receive a $5000 bonus.

Positive: Earned Money +§5000 , Skill Charisma +2,

10) General
Military downsizing has forced you into an early retirement. You don't really enjoy fishing so you find a job in law enforcement as a SWAT Team Leader. Your in-depth knowledge of strategy and tactics should serve you well here.

Negative: Change to the Law Enforcement career track as a SWAT Team Leader.

The Sims 2 Edit

The career reward object is an obstacle course. It is awarded at level 4 (Junior Officer), and it enhances Sims' ability to improve the Body skill. If The Sims 2: Apartment Life is installed, Jocks are likely to work in this career. The college majors associated with this career are History and Political Science.

Adult Promotion Levels Edit

Military career Military Career Levels
1) Recruit
Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger, but your uniform will look even better on you than it does now. S M T W T F S Skill Body 0
07:00 - 13:00
07001300
Skill Mechanical 0
Skill Charisma 0
§350/day Friend 0
No bonus
2) Elite Forces
Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong. S M T W T F S Skill Body 0
07:00 - 13:00
07001300
Skill Mechanical 0
Skill Charisma 0
§455/day Friend 0
Bonus: §910
3) Drill Instructor
Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads. S M T W T F S Skill Body 1
07:00 - 13:00
07001300
Skill Mechanical 1
Skill Charisma 0
§560/day Friend 0
Bonus: §1,120
4) Junior Officer
You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. S M T W T F S Skill Body 1
07:00 - 13:00
07001300
Skill Mechanical 2
Skill Charisma 1
§630/day Friend 0
Bonus: §1,260
5) Counter Intelligence
Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you—so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machines in top working order. S M T W T F S Skill Body 4
08:00 - 14:00
08001400
Skill Mechanical 2
Skill Charisma 2
§700/day Friend 0
Bonus: §1,400
6) Flight Officer
Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind. S M T W T F S Skill Body 5
09:00 - 15:00
09001500
Skill Mechanical 4
Skill Charisma 3
§770/day Friend 1
Bonus: §1,540
7) Senior Officer
You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander. S M T W T F S Skill Body 6
08:00 - 14:00
08001400
Skill Mechanical 5
Skill Charisma 3
§812/day Friend 3
Bonus: §1,624
8) Commander
Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor. S M T W T F S Skill Body 7
09:00 - 15:00
09001500
Skill Mechanical 5
Skill Charisma 5
§840/day Friend 4
Bonus: §1,680
9) Astronaut
One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country. S M T W T F S Skill Body 10
09:00 - 15:00
09001500
Skill Mechanical 6
Skill Charisma 5
§1,094/day Friend 5
Bonus: §2,188
10) General
Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? S M T W T F S Skill Body 10
10:00 - 16:00
10001600
Skill Mechanical 8
Skill Charisma 7
§1,138/day Friend 6
Bonus: §2,276

Teen/Elder Promotion Levels Edit

Military career Military Career Levels
1) Paintball Attendant
An aspiring military mind has to get its start somewhere, and what better place is there than a paintball arena? Guns, ammo, camouflage, squeegees . . . Well, at least you don't have to clean the latrines, because at the paintball arena they're still just called restrooms! S M T W T F S Skill Body 0
15:00 - 18:00
15001800
Skill Mechanical 0
Skill Charisma 0
§57/day Friend 0
No bonus
2) Recruit Training Corps
Well, paintball had its ups and downs, but it was never quite what you expected when you signed up for the military. So, here's where it all begins: The ranks of the Recruit Training Corps. Learn to follow the rules, eat your meals, and lace up your boots, and you'll be a full-fledged recruit in no time. S M T W T F S Skill Body 0
18:00 - 22:00
18002200
Skill Mechanical 0
Skill Charisma 1
§77/day Friend 1
Bonus: §154
3) Recruit
Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your uniform will look even better on you than it does now. S M T W T F S Skill Body 1
15:00 - 18:00
15001800
Skill Mechanical 0
Skill Charisma 1
§100/day Friend 2
Bonus: §200

Adult Chance CardsEdit

For more information on Chance Cards in The Sims 2, see Chance card.
Military career Military Chance Cards
1) Recruit
The sun has been relentless, and earlier in the day <Sim>'s drill sergeant forced the squad to run ten miles in the sweltering heat without any laces in their standard issue swamp boots, because one of the recruits had been unable to do up his laces in the amount of time mandated by the field manual. Now <Sim> has been asked to choose the proper method of discipline for a recruit who has been caught sneaking donuts into his footlocker. <Sim> must decide between placing the solider on kitchen duty, or restricting the soldier's rations to water and vitamin supplements. Kitchen Duty Success:
Skill Cooking +1
85% chance
Failure:
Got Fined Lose a day's pay (§350)
14% chance
Rations Success:
Skill Charisma +1
14% chance
Failure:
Got Fired Get Fired
85% chance
2) Elite Forces
The elite forces are having their annual punch and pie picnic cotillion at a local park just outside the city limits. <Sim> was asked to bring chips and dip for the potluck - but forgot and showed up empty handed. The rest of the squad is pretty disappointed at him/her, and he's/she's thinking he/she should probably do something to make it up to them. He/She could draw upon his/her elite forces training and go on a stealth mission behind enemy lines to one of the other squad's potluck tables, with the hopes of "occupying" some much needed appetizers, or he/she could enter himself/herself into the intersquad dance competition and try to earn his/her squad some much needed respect. Stealth Success:
Skill Body +1
85% chance
Failure:
Got Fined -§100
14% chance
Dance Success:
Skill Charisma +1
Earned Money +§5
14% chance
Failure:
Skill Charisma -1
85% chance
3) Drill Instructor
<Sim>'s been delivered a set of especially "green" recruits that are wetter behind the ears than a big-eared donkey in a rainstorm. He's/She's had them for two days and most of them still can't lace up their boots. Half of them still complain about having to iron their pants, and at least a third of them still seem to be thinking for themselves. <Sim>'s tried to teach them all the cadences he/she learned while he/she was a recruit. He's/She's tried putting them on ration restrictions and kitchen duty, but the regular ways just don't seem to be working, so it's take for phase 2. <Sim> can either force the recruits to march in their underwear, or take away their rifles and make them carry baguettes instead. Underwear Success:
Skill Creativity +1
15% chance
Failure:
Skill Charisma -1
84% chance
Baguettes Success:
Got a Promotion Promoted to Junior Officer
84% chance
Failure:
Got Demoted Demoted to Recruit
15% chance
4) Junior Officer
<Sim> has been placed in command of a 30-soldier brigade of highly trained soldiers. Since it is peacetime, his/her unit enjoys a regimented yet regular life - that is, until rioting breaks out in his/her unit's deployment region. The Mayor of SimCity is trapped within City Hall along with several foreign dignitaries who were on a state visit, and rioters have set fire to the building. <Sim> is forced to think fast - he/she can direct his/her troops to storm the building by foot, or conduct an airdrop and have them infiltrate City Hall from above. Advance on Foot Success:
Earned Money +§500
15% chance
Failure:
Skill Charisma -1
Got Fined -§1,000
84% chance
Use Parachutes Success:
Got a Promotion Promoted to Counter Intelligence
84% chance
Failure:
Skill Body -2
15% chance
5) Counter Intelligence
The enemy has made recent headway with its latest attempt to crack the SimCity Security Systems Database. <Sim> has been assigned to launch targeted counter-intelligence measures, but with the highly classified nature of all information within the agency, <Sim> finds himself/herself in the embarrassing position of not knowing exactly who the "enemy" is. He/She tosses a few subtle questions out while in the lunch line, but begins to get the distinct feeling that no one in the bureau has any idea who or what it is that they are fighting against. However, orders are orders, and <Sim> is going to have to come up with something. He/She could play it new school, unleashing a horde of his newly coded "double-agent" firewall replicator network probes, or he/she could keep it old school and go with a barrage of wire taps and traces. Network Probes Success:
Skill Mechanical +2
15% chance
Failure:
Got Fired Get Fired
84% chance
Wire-Taps Success:
Earned Money +§2,000
84% chance
Failure:
Got Fined Lose a week's pay (§4,900)
15% chance
6) Flight Officer
Growing weary of all the "Peacetime" restrictions - no dog-fighting with commercial airliners, no buzzing private control towers, no launching laser guided missiles into peaceful civilian protests - <Sim> and his/her fellow Flight Officers decide to make a little fun for themselves. They hop in a couple of fighter jets and head out to international waters, where the rules get a bit more "fuzzy" when it comes to 'who blew up who first with a heat-seeking computer aided anti-aircraft missile'. Within minutes, <Sim> spots a pair of bogeys who are clearly far from home, maybe even as far as RedCity - but wherever they're from, things are about to get a whole lot more interesting. Should <Sim> engage the enemy, or attempt to establish radio contact and warn the unidentified aircraft that they are trespassing in SimCity controlled air? Engage Success:
Earned Money +§3,000
15% chance
Failure:
Skill Mechanical -2
84% chance
Contact Base Success:
Skill Body +1
84% chance
Failure:
Skill Charisma -1
15% chance
7) Senior Officer
While out on a routine inspection patrol in the rocky SimCity foothills, a lieutenant in <Sim>'s division encounters a rare species of poisonous frog. <Sim> spots the danger immediately and calls out a warning, but is too late, and the soldier drops to the ground unconscious. The ailing Sim is rushed back to base camp. During the confusion, the frog manages to slip away unnoticed. <Sim> knows that importance of identifying the poison in order to improve the soldier's chance of recovery. As an experienced soldier, <Sim> is quite capable of finding and safely capturing the frog, but it might take too long. If he/she orders the rest of his/her unit to help him/her find the frog, he's/she's not sure that they'll be able to capture it safely. Should <Sim> attempt a potentially lengthy search by himself/herself, or should he/she have his/her squad help out? Search Alone Success:
Skill Body +1
Skill Charisma +1
15% chance
Failure:
Skill Charisma -1
Skill Mechanical -1
84% chance
Whole Squad Success:
Earned Money +§5,000
84% chance
Failure:
Got Demoted Demoted to Flight Officer
15% chance
8) Commander
One dreary morning, <Sim> receives a confidential memo informing him/her that several recruits have been accused of leaking sensitive government information to enemy factions. While this would ordinarily be a cut-and-dry case (court marshal and dishonorable discharge, plus jail time), one of the accused is the son of a high-ranking, powerful General. Over the course of the day, <Sim> is "informed" that perhaps it might be best if he/she quietly pardoned the offenders and let them off the hook. <Sim>'s conscience is torn, should he/she stick to the rules and risk the General's wrath, or should he/she take the easy way out? Book 'em Success:
Got a Promotion Promoted to Astronaut
85% chance
Failure:
Skill Charisma -1
Skill Body -1
14% chance
Pardon 'em Success:
Got a Big Bonus +§30,000
14% chance
Failure:
Got Demoted Demoted to Senior Officer
Got Fined -§10,000
85% chance
9) Astronaut
<Sim> and his/her crew have been training to command the first remote probe to land on the surface of Venus, but recent satellite images have revealed what may be the final stages of a mobile launch platform in the heart of RedCity. This could be bad for <Sim>'s career; it appears as though RedCity may beat him/her in the space race. But <Sim> has a secret weapon: It's a mission that would use similar technology as the Venus lander, but will transform the module into a submersible to explore the vast uncharted depths of the ocean floor. <Sim> could put the Venus mission on overdrive and attempt to land the module prematurely, or <Sim> could scrap the mission and put "Operation Unknown Ocean" into full effect. Explore Venus Success:
Got a Promotion Promoted to General
15% chance
Failure:
Got Fired Get Fired
84% chance
Explore Ocean Success:
Got a Big Bonus +§50,000
84% chance
Failure:
Got Fined -§25,000
15% chance
10) General
It's a quiet day in <Sim>'s posh, oak-paneled office suite when his/her private phone springs to life. Picking it up, <Sim> is mildly astonished to recognize the President's voice on the other end of the phone line. Apparently, there is credible evidence that a major satellite may be breaking orbit irregularly, putting it at a crash risk with several highly populated areas. It's a serious concern, and the President wants <Sim>'s advice as a certain of land, air and space. Should they make an emergency shuttle launch to intercept the satellite, or should they attempt to use their sophisticated missile system to vaporize the falling satellite into harmless debris? Intercept Success:
Earned Money +§20,000
15% chance
Failure:
Got Demoted Demoted to Astronaut
Skill Mechanical -2
Skill Charisma -2
84% chance
Vaporize Success:
Got a Big Bonus +§55,000
84% chance
Failure:
Got Fired Get Fired
15% chance

The Sims 3Edit

Military career icon
Military is a career track in The Sims 3. This career track seems to be influenced more by an Air Force compared to other games (astronaut is the highest level, and there are several pilot titles.)

Work place: Military base

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Promotion Levels Edit

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Latrine Cleaner The recruiter might have fudged the truth a bit, because the role of the Latrine Cleaner is not satisfying, or even sanitary. Try to eke out a grin as the Lieutenant stops by to see your progress, because you might otherwise be transferred from the mess to something worse.
Days Off
S M T W T F S
Hours
7AM to 2PM 08001400
Pay
§40/hour
Promotional Bonus
None
Pension
§
Skills
3 Athletic
Other
Mood
None


2 Mess Hall Server Out of one mess and into another! Swap out your biohazard gear for a hairnet and give the troops their rations. Start hitting the weight bench so that you can flash your biceps for the Lieutenant when he comes by for his mush—the military is always looking for in-shape individuals!
Days Off
S M T W T F S
Hours
7AM to 3PM 08001400
Pay
§44/hour
Promotional Bonus
§480
Pension
§
Skills
5 Athletic
Other
Mood


3 Grunt Thanks to your hard work the military has found a new role for you. Head out to the training fields and give us fifty, grunt! We never know when the General will come by for inspections, so work hard, keep your uniform clean, and practice your parade drills!
Days Off
S M T W T F S
Hours
7AM to 3PM 08001400
Pay
§49/hour
Promotional Bonus
§528
Pension
§
Skills
6 Athletic, 3 Handiness
Other
Mood


4 Squad Leader As a Squad Leader, you’ll start drawing salutes from the underlings. It also means your superiors expect more out of you and your squad. Train hard, inspire the troops, and make sure your superiors know your name when promotion time comes around.
Days Off
S M T W T F S
Hours
7AM to 2PM 08001400
Pay
§94/hour
Promotional Bonus
§588
Pension
§
Skills
7 Athletic, 5 Handiness
Other
Mood, Boss
can salute other Sims


5 Flight Officer Officer status brings new stripes and new responsibilities. The mechanics down in the hangars will need you to know how to handle a wrench, whereas the brass up top still want you in tip-top shape. You just might be writing checks your body can’t cash, Flight Officer.
Days Off
S M T W T F S
Hours
7AM to 2PM 08001400
Pay
§108/hour
Promotional Bonus
§1,128
Pension
§
Skills
8 Athletic, 6 Handiness
Other
Mood, Boss


6 Wingman/ Wingwoman Do your duty and the military will stand by you, but that’s easier said than done. You have a loaner aircraft under your command that no average Sim can fly, and a superior officer that needs your support. Never, ever, leave your Wingman.
Days Off
S M T W T F S
Hours
7AM to 1PM 08001500
Pay
§145/hour
Promotional Bonus
§1,296
Pension
§{{{pension}}}
Skills
9 Athletic, 7 Handiness
Other
Mood, Boss


7 Fighter Pilot The extensive training has paid off and you’ve been rewarded with top-of-the-line jet, your name on its side, and your own Wingman to look after you. The military life is getting more exciting every day, but with that excitement comes danger and the unknown. Watch your six up there!
Days Off
S M T W T F S
Hours
7AM to 1PM 08001500
Pay
§167/hour
Promotional Bonus
§1,740
Pension
§
Skills
9 Athletic, 8 Handiness
Other
Mood, Boss


8 Squadron Leader The entire squadron looks up to you, respects your judgment, and trusts you to bring them home safely. You’ve been promoted to Squadron Leader in the hopes you’ll continue this work, improve efficiency, and turn the men and women of Alpha Dingo Squadron into the best in the world.
Days Off
S M T W T F S
Hours
7AM to 1PM 08001500
Pay
§192/hour
Promotional Bonus
§2,004
Pension
§
Skills
10 Athletic, 9 Handiness
Other
Mood, Boss


9 Top Gun You can execute the Immelman Turn and barrel roll better than any of the plots in the squadron. In fact, there isn’t a maneuver you cannot execute. The brass want to bring you in as a Top Gun instructor to spread the knowledge, impress the public with demonstrations, and spread your wings for the good of the people.
Days Off
S M T W T F S
Hours
7AM to 12PM 07001400
Pay
§265/hour
Promotional Bonus
§2,304
Pension
§
Skills
10 Athletic, 10 Handiness
Other
Mood, Boss


10 Astronaut Without Peer [Sim Name] is in charge.

The space race is on and you’re the top contender. You’re the best, the brightest, and the only Sim who can lead our great society to the unknown depths of space. Strap yourself in to the rocket and prepare for 25 Gs of ripping fun. You’re a hero!

Days Off
S M T W T F S
Hours
7AM to 1AM
Pay
§334/hour
Promotional Bonus
§3,180
Pension
§
Skills
10 Athletic, 10 Handiness
Other
Mood, Boss


Opportunities Edit

Late Night Latrines
Received: At Work
Goal: Work overtime for 2 hours.
Reward: Increased relationship with coworkers.
Text: The latrines are overflowing! Apparently the Corps of Engineers "forgot" to drain them last week, which leaves a whole pile of mess squarely in the lap of your platoon. Luckily, you're not on duty tonight. But if you stick around, your squad mates would really, REALLY, appreciate the help.
Military Contracts
Received: At Work
Goal: Visit City Hall to complete by X time on Y day
Reward: Performance Increase
Location: City Hall
Text: The commanding officer of the base needs you to deliver these instructions to City Hall on the double! The business is about to build our new prototype sub-atmospheric lunar reconnaissance vehicle, but they cannot get started without these instructions! Your job performance will increase as a result of you doing your duty.
No Whining!
Received: At Work
Goal: Read Military Book "Dealing with Whining Engines and Pilots".
Reward: Boss and Performance go up.
Location: Return to Work to complete.
Text: Engines and pilots whine like milk-starved kittens and that fact simply won't change. It's time to read "Dealing with Whining Engines and Pilots" so you can adapt your strategy and soar in a whine-free stratospher. Aside from the obvious benefits, your relationship with your boss will improve and your job performance will increase as well.
The R.H.A.T Race
Received: At Work
Goal: Attempt the R.H.A.T before X time on Y Day.
Reward: High chance at raise and a job performance boost.
Location: Military Base
Text: The time for you to attempt your Really Hard Athletic Test (R.H.A.T) has come! Soldiers who pass the R.H.A.T are eligible for additional benefits, but it takes tip top morale and a great physical condition to succeed in this hairy endeavor. Go to the Military Base during your free time to take the R.H.A.T and you just might earn a raise and a job performance boost.
Note: You can fail this even after completing the goal. It's repeatable and will continue happening until you pass it.
Congratulations on the Promotion
Received: At Work
Goal: Invite <sim> to a party by X time on Y day.
Reward: Boosts friendship with Co-workers.
Location: Your House
Text: A peer of yours, <Sim>, was recently promoted. The other members of the squad think it is only fitting that you throw a party for <Sim> in the near future to celebrate the accomplishment. It'll be a huge boost for squad morale and you'll really look great in the eyes of the squad.
Escaping the Pit
Received: At Work
Goal: Read "Getting Out of the Pit"
Reward: Increase job performance and relationship with Boss
Text: There comes a time in every soldier's life when wallowing in the pit should no longer be acceptable. For helpful hints, tips, and strategies on escaping this military training cliché, read "Getting Out of the Pit." It's sure to improve your job performance and relationship with your boss.

Trivia Edit

  • The children and grandchildren of Sims in this career will have the hidden trait "Can Salute" which is available when you are at Level 5.

The Sims 2 (console) Edit

Military is one of the career tracks available in The Sims 2 (console).

Level Name Description Pay Hours Skills Required Friends Required
1 Latrine Cleaner §250 07:00 - 13:00 07001300 none 0
2 Boot Polisher §300 09:00 - 15:00 09001500 Body: 1 0
3 Drill Instructor §552 15:00 - 23:00 15002300 Body: 2 0
4 Paratrooper §616 09:00 - 15:00 09001500

Body: 2 Logic: 1

1
5 Chopper Pilot §686 10:00 - 16:00 10001600

Body: 3 Logic: 1

2
6 Covert Ops §756 09:00 - 15:00 09001500

Body: 3 Logic: 4 Cleaning: 2

2
7 Secret Agent §820 09:00 - 15:00 09001500

Body: 4 Logic: 5 Cleaning: 4

3
8 Code Breaker §875 11:00 - 18:00 11001800

Body: 4 Logic: 6 Cleaning: 6

4
9 Cleaner §910 08:00 - 16:00 08001600

Body: 7 Logic: 9 Cleaning: 7

6
10 War Monger §1225 10:00 - 16:00 10001600

Body: 10 Logic: 9 Cleaning: 8

7

The Sims Bustin' Out (console) Edit

In Bustin' Out, the "Military" track is called "Paramilitary".

Level Name Description Pay Hours Skills Required Friends Required
1 Latrine Cleaner $250 10:00 - 14:00 10001400 None None
2 Boot Polisher $325 08:00 - 12:00 08001200 None None
3 Drill Instructor $400 09:00 - 14:00 09001400 Logic: 2 None
4 Paratrooper $450 06:00 - 12:00 06001200 Logic: 4
Body: 2
None
5 Chopper Pilot $500 06:00 - 12:00 06001200 Logic: 5
Body: 4
None
6 Covert Ops $550 09:00 - 15:00 09001500 Logic: 6
Body: 4
Charisma: 2
1
7 Secret Agent $580 09:00 - 15:00 09001500 Logic: 7
Body: 5
Charisma: 2
Mechanical: 1
2
8 Code Breaker $600 09:00 - 15:00 09001500 Logic: 8
Body: 5
Charisma: 2
Mechanical: 4
5
9 Intelligence Director $700 09:00 - 15:00 09001500 Logic: 9
Body: 8
Charisma: 2
Mechanical: 7
6
10 War Minister $1,000 09:00 - 15:00 09001500 Logic: 10
Body: 10
Charisma: 4
Mechanical: 8
6

References Edit

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