.
| Level
| Name
| Description
| Days Off
| Hours
| Pay
|
Promotional Bonus
| Skills Required
|
Friends Required
|
| 1
| Recruit
| Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger, but your uniform will look even better on you than it does now.
| S M T W T F S
| 7:00 - 13:00
| §350
| N/A
| None
| 0
|
| 2
| Elite Forces
| Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong.
| S M T W T F S
| 7:00 - 13:00
| §455
| §910
| None
| 0
|
| 3
| Drill Instructor
| Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads.
| S M T W T F S
| 7:00 - 13:00
| §560
| §1,120
|
Body: 1
Mechanical: 1
| 0
|
| 4
| Junior Officer
| You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance.
| S M T W T F S
| 7:00 - 13:00
| §630
| §1,260
|
Charisma: 1
Body: 1
Mechanical: 2
| 0
|
| 5
| Counter Intelligence
| Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you—so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machines in top working order.
| S M T W T F S
| 8:00 - 14:00
| §700
| §1,400
|
Charisma: 2
Body: 4
Mechanical: 2
| 0
|
| 6
| Flight Officer
| Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind.
| S M T W T F S
| 9:00 - 15:00
| §770
| §1,540
|
Charisma: 3
Body: 5
Mechanical: 4
| 1
|
| 7
| Senior Officer
| You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander.
| S M T W T F S
| 8:00 - 14:00
| §812
| §1,624
|
Charisma: 3
Body: 6
Mechanical: 5
| 3
|
| 8
| Commander
| Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to get that honor.
| S M T W T F S
| 9:00 - 15:00
| §840
| §1,680
|
Charisma: 5
Body: 7
Mechanical: 5
| 4
|
| 9
| Astronaut
| One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in the country.
| S M T W T F S
| 9:00 - 15:00
| §1,094
| §2,188
|
Charisma: 5
Body: 10
Mechanical: 6
| 5
|
| 10
| General
| Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life?
| S M T W T F S
| 10:00 - 16:00
| §1,138
| §2,276
|
Charisma: 7
Body: 10
Mechanical: 8
| 6
|
| Level
| Name
| Description
| Work Time
| Compensation
| Performance Factors
| Perks (cumulative)
|
| 1
| Latrine Cleaner
| The recruiter might have fudged the truth a bit, because the role of the Latrine Cleaner is not satisfying, or even sanitary. Try to eke out a grin as the Lieutenant stops by to see your progress, because you might otherwise be transferred from the mess to something worse.
| Days Off S M T W T F S
| Pay §40/hour
| Skills 3 Athletic
| None
|
|
|
Promotional Bonus None
|
Hours 7AM to 2PM
| Other Mood, Athletic
|
Pension §
|
|
|
| 2
| Mess Hall Server
| Out of one mess and into another! Swap out your biohazard gear for a hairnet and give the troops their rations. Start hitting the weight bench so that you can flash your biceps for the Lieutenant when he comes by for his mush—the military is always looking for in-shape individuals!
| Days Off S M T W T F S
| Pay §44/hour
| Skills 5 Athletic
|
|
|
|
Promotional Bonus §480
|
Hours 7AM to 3PM
| Other Mood, Athletic
|
Pension §
|
|
|
| 3
| Grunt
| Thanks to your hard work the military has found a new role for you. Head out to the training fields and give us fifty, grunt! We never know when the General will come by for inspections, so work hard, keep your uniform clean, and practice your parade drills!
| Days Off S M T W T F S
| Pay §49/hour
| Skills 6 Athletic, 3 Handiness
|
|
|
|
Promotional Bonus §528
|
Hours 7AM to 3PM
| Other Mood, Athletic, Handiness
|
Pension §
|
|
|
| 4
| Squad Leader
| As a Squad Leader, you’ll start drawing salutes from the underlings. It also means your superiors expect more out of you and your squad. Train hard, inspire the troops, and make sure your superiors know your name when promotion time comes around.
| Days Off S M T W T F S
| Pay §94/hour
| Skills 7 Athletic, 5 Handiness
|
|
|
|
Promotional Bonus §588
|
Hours 7AM to 2PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|
| 5
| Flight Officer
| Officer status brings new stripes and new responsibilities. The mechanics down in the hangars will need you to know how to handle a wrench, whereas the brass up top still want you in tip-top shape. You just might be writing checks your body can’t cash, Flight Officer.
| Days Off S M T W T F S
| Pay §108/hour
| Skills 8 Athletic, 6 Handiness
|
|
|
|
Promotional Bonus §1,128
|
Hours 7AM to 2PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|
| 6
| Wingman
| Do your duty and the military will stand by you, but that’s easier said than done. You have a loaner aircraft under your command that no average Sim can fly, and a superior officer that needs your support. Never, ever, leave your Wingman.
| Days Off S M T W T F S
| Pay §145/hour
| Skills 9 Athletic, 7 Handiness
| {{{perks}}}
|
|
|
Promotional Bonus §1,296
|
Hours 7AM to 1PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §{{{pension}}}
|
|
|
| 7
| Fighter Pilot
| The extensive training has paid off and you’ve been rewarded with top-of-the-line jet, your name on its side, and your own Wingman to look after you. The military life is getting more exciting every day, but with that excitement comes danger and the unknown. Watch your six up there!
| Days Off S M T W T F S
| Pay §167/hour
| Skills 9 Athletic, 8 Handiness
|
|
|
|
Promotional Bonus §1,740
|
Hours 7AM to 1PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|
| 8
| Squadron Leader
| The entire squadron looks up to you, respects your judgment, and trusts you to bring them home safely. You’ve been promoted to Squadron Leader in the hopes you’ll continue this work, improve efficiency, and turn the men and women of Alpha Dingo Squadron into the best in the world.
| Days Off S M T W T F S
| Pay §192/hour
| Skills 10 Athletic, 9 Handiness
|
|
|
|
Promotional Bonus §2,004
|
Hours 7AM to 1PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|
| 9
| Top Gun
| You can execute the Immelman Turn and barrel roll better than any of the plots in the squadron. In fact, there isn’t a maneuver you cannot execute. The brass want to bring you in as a Top Gun instructor to spread the knowledge, impress the public with demonstrations, and spread your wings for the good of the people.
| Days Off S M T W T F S
| Pay §265/hour
| Skills 10 Athletic, 10 Handiness
|
|
|
|
Promotional Bonus §2,304
|
Hours 7AM to 12PM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|
| 10
| Astronaut
| Without Peer [Sim Name] is in charge.
The space race is on and you’re the top contender. You’re the best, the brightest, and the only Sim who can lead our great society to the unknown depths of space. Strap yourself in to the rocket and prepare for 25 Gs of ripping fun. You’re a hero!
| Days Off S M T W T F S
| Pay §334/hour
| Skills 10 Athletic, 10 Handiness
|
|
|
|
Promotional Bonus §3,180
|
Hours 7AM to 1AM
| Other Mood, Boss, Athletic, Handiness
|
Pension §
|
|
|