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Not to be confused with Custom content or Tool.
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Custom content
This article features user created custom content, mods or tools. It is not supported by Electronic Arts or The Sims Wiki. Use at your own risk.
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Warning
The Sims series are age rated ESRB T/PEGI 12 and most mods fit within this age rating, but there are some mods that are M/18 rated such as adding realistic skins and sexual features.
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Mod is short for modification, or, in this case, game modification. Mods are used to alter one or some of a game's features, or even to introduce new ones. Mods are a form of custom content in that they must be downloaded and their file(s) must be placed properly. However, they are not in-game objects such as clothing or new decorative objects, though some mods use an in-game item to enable or disable their features.

This distinguishes them from "hacked objects". Mods mainly alter gameplay values or add/change already existing features. For example, a mod could allow children to cook, or teenagers to WooHoo and become pregnant.

With regard to The Sims series, the term entered common usage with The Sims 2. Modifications to The Sims generally worked through "hacked objects"; even when they didn't, the term "mod" was generally not used.

Examples of small mods would be phone plugins for The Sims, mods such as the Less Addictive Espresso Bar mod[TS2] that affects how strongly an object advertises, or mods that allow Sims to do homework faster.

Example of big mods would be MC Command Center[TS4], Awesomemod[TS3], and Macrotastics[TS2]. These big mods modify the games' script and engine.

Modders can edit in-game text files in a form of a small mod such as replacing few lines of text. A modder can make unofficial fan translations by translating the entire text file.


Some mods, such as hacked cameras for The Sims 2, are not in package format and are not installed in the player's downloads folder, but somewhere else. These mods are known as config(uration) mods.

The Sims 4 allows players to disable mods and script mods in the game options without having to delete/move the Mods folder.

Most mods are found for the PC/Mac version of the game. There are mods for console versions that involve hacking/modifying the game's image file but there are no mods for console that can easily be added or removed.

Dangers of using mods[]

Mods, when they are programmed, installed and used correctly, can be safe to use without risking damage to game data or saved games. However, improperly installed mods or mods that do not work correctly can result in corrupt data, saved game losses, and severe glitches. That's why it is always good to take extra precautions and backup saved game data, like whole neighborhoods.

Some mods can corrupt objects or even cause malfunctions in the game code, resulting in one or more of the neighborhoods disappearing, which requires the game to be re-installed completely. See Load game error for problems related to neighborhoods. Some Mods can also cause a Game Crash or save game error.

Many mods, when installed, conflict with other mods. This is especially true for core mods; only one core mod can be installed at a time. A mod designer may or may not be aware of these conflicts, so it is important to be careful when installing multiple mods. People playing The Sims 2 on PC can use the Hack Conflict Detection Utility to look for possible conflicts.

Additionally, some mods may corrupt saved games or game data if they are uninstalled incorrectly which will either result in a load game error or Game Crash. If a mod must be uninstalled in a particular manner, the documentation that accompanied the mod should explain this. Mods that add additional skills in The Sims 3 are known to cause damage to Sims who have earned a skill which was recently deleted. This will cause the player to have to delete their saved game.

Also, players are advised to check for updates every time they buy a new expansion or stuff pack. Out of date mods can cause save game files not to be loaded properly. Also, there is a chance that the save will be corrupted if it is run with an outdated core mod. The Sims 3 patch 18 fixed the issue to some extent by prompting the player if any out of date mods are installed.

Starting with The Sims 3: High-End Loft Stuff,[1] the player is told to disable custom content prior to updating or installing a new version such as The Sims 3: Ambitions.

As with some cheats, mods which allow users to use "illegal" actions, or which make features available in areas where they normally are not, may cause problems in the game. But unlike mods, cheats do not crash the game if they allow illegal actions although some (such as Moveobjects and testingcheatsenabled) can cause problems if used incorrectly.

Another issue is that mods created with The Sims 2: Pets would cause an older game to crash. For example, if a player's game was loaded with an object created with the Pets expansion pack, it would crash an Open for Business game. This issue has reportedly reappeared in The Sims 3 with The Sims 3: Pets.

Modders are not generally malicious, and trouble with mods is as likely to arise from problems such as those listed above as it is to arise from errors made by modders. For example, Awesome Mod's Configuration Tool is designed so that players who do not take the time to read instructions have the option to select a checkbox that will turn their installation of The Sims 3 into a "Big Fiery Ball Visible From Space", or "BFBVFS". Basically this is a trick for catching out irresponsible Simmers. Players should always read the instructions surrounding a mod, and never use options if they're not clear on what they do.

As The Sims 4 patches are delivered more frequently than the past Sims games, mods can quickly become outdated causing game-breaking issues.

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