The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral moodlets but sometimes will malfunction and empty Sim's energy need. Zap empties Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as "Missing Work" cannot be cured (See Notes).
Moodlet Managers can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a vampire, cure zombies and Sims cursed by a mummy, cure a singed Sim, and so on.
Appearance in gamesEdit
The Sims 3Edit
In the Windows and OS X version, it is obtainable as a Lifetime Reward for 60,000 Lifetime Happiness points. When purchased, it will appear in the Sim's inventory. The Moodlet Manager can only be used by the Sim that has it in their inventory, so the player will need to move it between Sims.
If the Grim Reaper takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a child who has a Moodlet Manager is taken away by the Social worker, the Moodlet Manager will not be transferred to another Sim.
A Moodlet Manager can be sold for anywhere between §7,200 and §12,000.
The Sims 3 (console)Edit
In The Sims 3 (console), it is a Challenge Reward that can be purchased for 450 Challenge points. When the reward is purchased, it can be bought for §3000 in any saved game. It has the same functions as in The Sims 3 but when placed in the inventory, any Sim in the household can use the Cure and Zap functions.
Since cheats disable challenges, players cannot complete challenges to earn 450 points.
The Sims 3 Pets (console)Edit
In The Sims 3 Pets (console), it can be obtained as an invention when a Sim has Level 10 Inventing. It's similar to the one in The Sims 3 and The Sims 3 (console) but there are differences. It cannot remove neutral moodlets such as Fatigued and initially has 5 charges.
- In The Sims 3 (console), the Moodlet Manager costs §3,000.
- The Moodlet Manager will not fill a Sim's energy if the Sim has "Pumped," "Buzzed," or "Wide Awake" moodlet.[confirmation needed]
- Moodlets that last indefinitely until certain conditions are met, such as missing work, dirty surroundings, or darkness will not be removed by the Moodlet Manager.
- Since The Sims 3 Supernatural, the Moodlet Manager does not remove "Singed" moodlet.
- The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the bed used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
- The Moodlet Manager actually has a drawback. In addition to curing negative moodlets, it will also cure neutral moodlets (colored in blue). The Moodlet Manager will be advantageous to clear the "Fatigued" moodlet, but some other beneficial neutral moodlets, such as "Turbo Sleep," "Invigorated," or "Wish Master" will also be cleared.
- The only negative and neutral moodlets that the Moodlet Manager won't cure are "Singed", "Unexpected Weight Gain" (as a result of alien pregnancy), and midlife crisis moodlets.
- In The Sims 3 for console, the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the Netherworld. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.