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Motive

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See also: Urgencies

Motives, or needs, are the basic physical and mental requirements or desires of Sims in The Sims, The Sims 2, The Sims 3 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.

Contents

Motives ListEdit

Basic motivesEdit

In The Sims Social, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons.

Servo motivesEdit

  • Power (Replaces energy)
  • Social
  • Fun
  • Environment

PlantSim motivesEdit

The Sims 2: SeasonsEdit

  • Water
  • Love (Replaces social)
  • Sunlight

The Sims 3: University LifeEdit

  • Water (Replaces hygiene)
  • Energy
  • Social
  • Fun

Pet motivesEdit

All large pets in The Sims: Unleashed, The Sims 2: Pets and The Sims 3: Pets share these motives:

Other pet motives are:

Small pets have no visible needs, but will die if not fed for too long.

SimBot motivesEdit

  • Scrap Reserves (Replaces hunger)
  • Waste Buildup (Replaces bladder)
  • Charge (Replaces energy)
  • Human Interaction (Replaces social)
  • Trivial Entertainment (Replaces fun)

Cut motivesEdit

  • Family[1] ([TS2], reverted to Social)
  • Friends[1] ([TS2], reverted to Social)


GalleryEdit

ReferencesEdit

  1. 1.0 1.1 http://image.gamespotcdn.net/gamespot/images/2004/reviews/914811_20040831_790screen008.jpg
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