Motive
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- See also: Urgencies
Motives, or needs, are the basic physical and mental requirements or desires of Sims in The Sims, The Sims 2, The Sims 3 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states may have different motives, and some motives will drop faster or slower depending on a Sim's life stage.
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Motives List
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Basic motives
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- Hunger/Thirst (Replaces hunger for vampires in TS3)
- Comfort (Moodlets in TS3)
- Social
- Hygiene
- Fun
- Room/Environment (Moodlets in TS3)
- Energy
- Bladder
- Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, such as fatigue)
In The Sims Social, fulfilling motives/needs will make the Sim inspired, and inspired Sims will earn more simoleons.
Servo motives
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- Power (Replaces energy)
- Social
- Fun
- Environment
PlantSim motives
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The Sims 2: Seasons
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- Water
- Love (Replaces social)
- Sunlight
The Sims 3: University Life
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- Water (Replaces hygiene)
- Energy
- Social
- Fun
Pet motives
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All large pets in The Sims: Unleashed, The Sims 2: Pets and The Sims 3: Pets share these motives:
Other pet motives are:
- Comfort[TS:U][TS2:P]
- Hygiene[TS:U][TS2:P]
- Fun (cats and dogs, not horses)
- Scratch (cats) [TS2:P][TS3:P]
- Chew (dogs)[TS2:P]
- Destruction (dogs)[TS3:P]
- Exercise (horses)[TS3:P]
- Thirst (adult horses)[TS3:P]
Small pets have no visible needs, but will die if not fed for too long.
SimBot motives
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- Scrap Reserves (Replaces hunger)
- Waste Buildup (Replaces bladder)
- Charge (Replaces energy)
- Human Interaction (Replaces social)
- Trivial Entertainment (Replaces fun)
Cut motives
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Gallery
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Motives as they appear in The Sims
Motives as they appear in The Sims 2
Motives as they appear in The Sims 3
Motives in The Sims Social.
References
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- ↑ 1.0 1.1 http://image.gamespotcdn.net/gamespot/images/2004/reviews/914811_20040831_790screen008.jpg
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