A playable mummy will be treated as an Elder by the game if it was summoned using canopic jars, though Sims who were transformed into mummies while sleeping in the Cursed Sarcophagus of the Kings will retain their original age. Mummies enjoy longer lives than normal Sims and do not have the energy or bladder needs. Mummies are much stronger than a normal Sim; they're able to fend off the attack of the zombie bear when exploring the catacombs at the graveyard, and have a better chance of winning a fight. They're also immune to electricity; whether they get shocked by an electric trap or while upgrading an item, they suffer no harm, which makes them excellent repairmen.
The gender of a mummy is shown on the personality page. However, they are unable to reproduce. Mummies also have several special conversation topics. Outside of these differences, a mummy can be controlled like any normal Sim.
To give an example of their longer lives, on the Normal lifespan setting, they have more than 100 days before aging up from the Young Adult stage to the Adult life stage.
Mummies move incredibly slowly, and thus will limp from location to location. Usually, this can make them to lose the chance of doing what they were going to do (going to work, social interactions with other Sims, etc.).
Mummies are also covered in old, flammable rags. Thus the mummy Sims will receive the 'Scared' Moodlet whenever they are in the same room as a lit fireplace, and will "quickly" move to put it out. Catching fire can be avoided by either getting a Sim to take Fireproof Homestead (Ambitions) as a Lifetime Reward or getting soaked in showers and diving wells. Every time they get in contact with water they get soaked, so they will leave puddles around the house.
When non-mummy Sims (including SimBots) see a mummy, they will interrupt what they were doing (the whole action queue) and get scared/excited (depending on personality and traits). They won't be able to get back to do what they were doing by themselves.
Mummies are unable to be recolored without using mods.
Becoming a MummyEdit
A Sim is able to become a mummy by sleeping in a Cursed Sarcophagus of the Kings twice for a few hours - roughly, 24 hours in total. The first time they emerge, a message will appear to the player hinting at the cursed powers of the sarcophagus affecting the Sim. The next time that Sim sleeps in the sarcophagus, they will emerge as a full-blown mummy. Sleeping in the Cursed Sarcophagus has an advantage however; a Sim's Body skill increases while they sleep, though the progress bar will not show. Sims as young as Teenagers can sleep in the Cursed Sarcophagus.
To reverse the mummy state and become a normal Sim again, simply have a mummy sleep in the Blessed Sarcophagus of the Kings for a day or so, or get a snake from a snake charming basket to kiss you by playing for a long time after you buy a cobra. When the Sim emerges, they will no longer be a mummy. Both Sarcophagi can be "bought" in buy mode under the category with a question mark with the "buydebug" cheat on.
Enter cheat mode:
type: ^ Ctrl+⇧ Shift+C
Turn the cheat on:
Turn the cheat off:
Notes: Must have testingCheatsEnabled on.
Ghost Sims can also become mummies. Other Sims will react to a ghost Sim who has been mummified as if that Sim was a mummy, rather than react to them being a ghost. Being a ghost and a mummy, does not, however, make the Sim fireproof. When a mummy ghost catches on fire from a fireplace or fire pit, they remain on fire. Since ghosts cannot die, they will stand in place pointlessly trying to put themselves out, until another Sim puts them out, they jump in a well or use a Shower in a Can, or the player uses cheats to put out the fire.
In The Sims 3: Supernatural, Sims can mix or buy the Bottled Mummy's Curse to turn either themselves or another Sim into a mummy.
Owning a MummyEdit
Interestingly enough, players can add their very own mummy to their Sims' home! To do so, you will need to acquire all 5 pieces of any sarcophagus and construct it and complete the Canopic Jars relic collection and put the 5 types of Canopic Jars in your Sim's inventory. Click on the sarcophagus and choose the option "Summon Mummy". This will consume the jars but a mummy will emerge and be added to the household! Mummies are elderly Sims and can get jobs, gain skills, and even fall in love. Just remember to fire-proof the home!
A Sim that is a mummy won't be attacked by other mummies.
An NPC mummy will normally be inside their sarcophagus resting. However, if a Sim looks inside the sarcophagus or steals a treasure in the mummy's chamber, they will awaken and pick a fight with the Sim that is treasure hunting. If the Sim loses the fight, they may become cursed. However, a fight can be avoided by simply leaving the room where the mummy's sarcophagus is, as the mummy is unable to leave the room.
If the Sim happens to have a Mummy Snack in their inventory, the mummy will automatically remove it and return to their sarcophagus until they are disturbed again. A mummy can be defeated if a Sim has sufficient Athletics and Martial Arts skill, which can be trained in Shang Simla, China or in museums with martial art items, such as France.
As mummies are vulnerable to fire, they can be tricked onto hidden fire traps, incinerating them.
The most effective and "profitable" way is using the testingcheatsenabled + buydebug. Use that combination and [shift] + click on the mummy an select Delete this object. Or if you want a fast and easy mummy destroyer + easy relic, edit the tomb (still using the cheats combination) place the trap under the mummy (the setting must be fire because mummies are immune to the electric trap, use [ctrl] + [shift] +click on the trap to select the type). Don't forget to edit the doors to normal doors so it's easy to pass the room to room.
Note: for that method, the recommended setting is the fire type-traps place under the mummy and "armed and hidden" state.
Some vampires wish to fight mummies, even if they have never met a mummy or been to Egypt.
A Sim may be cursed when a mummy breathes a dark foggy haze on them during a fight. The Sim will not be cursed if the mummy merely knocks them unconscious. A message will appear warning the player of the curse.
There are seven ways to lift this curse:
- The Sim must plead with the sphinx in Al Simhara, explore it completely, and use the "cleanse" interaction on a special statue.
- Rebuild both King's Sarcophagi - Blessed and Cursed, sleep in the Cursed Sarcophagus first (turning the Sim into a mummy) and then in the Blessed Sarcophagus. This can be done in the Sim's home.
- Buy a snake charming basket in Al Simhara. The cursed Sim can practice snake charming to unlock the option to upgrade to a King Cobra. Using the kiss from a King Cobra can lift the Mummy's curse.
- Get the Moodlet Manager lifetime happiness reward and click the mummy's curse moodlet.
- Make the Sim meditate. This makes the curse vanish in a few hours.
- If you have Ambitions installed, use a time machine and travel to the past. If you're lucky a message will say "<Sim> was deep in the past and accidentally got the inventor in trouble with the pharaoh of Egypt! He was fired and mummies were never invented. <Sim> is cured!"
- If you have Pets installed, befriend a unicorn and have it bless your sim to remove the curse.
The cheating way is to use testingcheatenabled cheat, press and hold shift and click the mummy's curse moodlet or hold [shift] and click on the mailbox, then clicking on "make all happy". This will max all motives for the household and also get rid of the mummy's curse moodlet on any cursed Sims. Or, if the players prefer to leave the other Sims in the household as they are, they can control click on the moodlet affecting the Sim with the testingcheatsenabled true cheat on, and the moodlet will be eliminated. This can also eliminate other moodlets the Sim has.
If the curse is not lifted within two weeks the Sim will pass away. Within the final days of these cursed weeks, a dark black haze will slowly surround the borders of the player's computer screen or game window whenever the affected Sim is selected, as if the vision of the hopeless victim is slowly clouding over. Three hours before the cursed Sim dies, a mummy face appears on the screen and fades in and out. As time passes the face becomes blurry.
The victim of a mummy's curse will have a black, smoldering hue as a ghost. In addition, one of his or her traits will be replaced with the Evil trait, noticeable when a ghost is revived through the Science Laboratory.
- When a Sim attempts to summon a mummy, there is a potential glitch that may leave the Sim stuck in front of the sarcophagus waiting for the mummy to emerge. This will occur if the Sim in question has completed the Canopic Jars relic collection and has more than one of each type of jar in the set in their inventory. To avoid this glitch, ensure that your Sim is only carrying one jar of each type before summoning a mummy.
- In Ambitions, Twinbrook has two Sims who died of the Mummy's Curse. Even without World Adventures installed, the player can see the ghosts, interact with them, and resurrect them.
- Moonlight Falls also features a Sim who died from the Mummy's Curse, but like the ones in Twinbrook she can be interacted with, made playable and brought back to life.