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Neighborhood
Neighborhood 2
The neighborhood screen for Neighborhood 2 in The Sims

A neighborhood in The Sims series is a place that consists of lots. Initially, neighborhoods were small (10 lots in The Sims base game) and consisted of only residential lots, but later expansions for The Sims allowed community lots. This pattern was continued into The Sims 2; with Open for Business, Sims could buy community lots and establish businesses there. Residential lots could also be rezoned as dormitories (with The Sims 2: University), hotels (The Sims 2: Bon Voyage), and apartments (The Sims 2: Apartment Life).

The Sims 4 treats neighborhoods as a subunit of the larger world. Neighborhoods themselves retain the open world concept of The Sims 3, but each neighborhood is loaded independently of each other.[1]

Traveling within neighborhoods Edit

In The Sims and The Sims 2, Sims traveled from one lot to another, with nothing in between. The player would see them leave the lot they were on and disappear, after which a loading screen would appear. The player would not see them again until they reappeared on the destination lot.[notes 1] In The Sims 4, Sims can travel to public areas in the loaded neighborhood. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.

Traveling to sub-neighborhoodsEdit

All games allow traveling between a base neighborhood and its sub-neighborhoods. The Sims 2 also allows direct travel between sub-neighborhoods that can be reached by taxicab, car, or walking. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, vacationing, traveling to more exotic sub-neighborhoods, generally requires more planning.

Traveling and moving between neighborhoods Edit

Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in The Sims or The Sims 2. While The Sims 2 allows an inhabited lot to be placed in the Lots and Houses bin, and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or any sort of memories of, Sims or pets outside the household.

In The Sims 4, Sims can easily move between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.[1] Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.

The Sims Online neighborhoods Edit


There were originally twelve neighborhoods in The Sims Online. Later, these neighborhoods were merged to become EA Land.

The Sims neighborhoods Edit

Neighborhoods
Sub-neighborhoods

There is a technique that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # > 8)

The Sims 2 neighborhoods Edit

Pleasantview 97ea8acd

Pleasantview, one of the 3 main neighborhoods shipped with The Sims 2 base game

Neighborhoods
Sub-neighborhoods
See also: Secret sub-neighborhood

Unlike in The Sims, all sub-neighborhoods in The Sims 2 offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:

  • Only young adults can live in college sub-neighborhoods. Only teens can move in, and this triggers the transition to young adult.
  • Young adults can only live in college sub-neighborhoods. Moving out of the college sub-neighborhood triggers the transition to adulthood.
  • Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
  • Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.

The Sims 2 allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use SimCity 4 to create custom terrains.

The Sims 3 Edit

The Sims 3 does not feature neighborhoods. Instead, The Sims 3 introduced the concept of an open world. Sections of the worlds may be informally divided into neighborhoods, but this is strictly at the player's prerogative.

The Sims 4Edit

Neighborhoods in The Sims 4 are considered part of the larger world. Travel between neighborhoods is possible, as long as the neighborhoods are within the same world. Travel within public spaces in a neighborhood is still "open" as in The Sims 3, but travel between lots in the same neighborhood, or between other neighborhoods in the world, triggers a loading screen.[2] Sims outside the loaded neighborhood cannot be directly controlled. Players can switch between neighborhoods at will, though this brings up a loading screen.[1]

Foundry Cove

Foundry Cove is a simple neighborhood with five small lots. New households to Willow Creek usually settle here first because the homes are less expensive here than in the other neighborhoods.

Willow Creek Neighborhoods
Oasis Springs Neighborhoods

The Sims Stories Edit

In The Sims Stories series, only one Sim is playable in the neighborhood until that Sim's storyline is completed. After that, every family in said neighborhood becomes playable.

Story neighborhoods
Free play neighborhoods

The Sims console games & The Sims Social Edit

Notes Edit

  1. Prior to The Sims 2: Nightlife, the player would then have to select their destination from a neighborhood view; Nightlife introduced the ability to select a destination in advance.
  2. 2.0 2.1 2.2 2.3 Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in The Sims.
  3. Old Town proper is the same for every neighborhood in The Sims, but adding it to a neighborhood will not affect that neighborhood's version of Sim Lane.

See alsoEdit

References Edit

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