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Neighborhood 2
The neighborhood screen for Neighborhood 2 in The Sims

A neighborhood in The Sims series is a place that consists of lots. Initially, neighborhoods were small (10 lots in The Sims base game) and consisted of only residential lots, but later expansions for The Sims allowed community lots. This pattern was continued into The Sims 2; with Open for Business, Sims could buy community lots and establish businesses there. Residential lots could also be rezoned as dormitories (with The Sims 2: University), hotels (The Sims 2: Bon Voyage), and apartments (The Sims 2: Apartment Life).

The Sims 3 introduced an alternate term for neighborhoods, worlds. Neighborhoods now consist of more than just lots, they include accessible terrain. The Sims 3 also introduced rabbit holes, public buildings where Sims work, shop, attend class, eat, or attend events, that the user cannot see into.

Traveling within neighborhoods Edit

In The Sims and The Sims 2, Sims traveled from one lot to another, with nothing in between. The player would see them leave the lot they were on and disappear, after which a loading screen would appear. The player would not see them again until they reappeared on the destination lot.[notes 1] With The Sims 3's open neighborhood concept, players could see the Sims moving between the lots without a loading screen, and could access those areas as well.

Traveling to sub-neighborhoodsEdit

All games allow traveling between a base neighborhood and its sub-neighborhoods. The Sims 2 also allows direct travel between sub-neighborhoods that can be reached by taxicab, car, or walking. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, vacationing, traveling to more exotic sub-neighborhoods, generally requires more planning.

Traveling and moving between neighborhoods Edit

Traveling between neighborhoods/worlds, in the sense of being able to go from one to another, then return home, is not possible. Moving between neighborhoods was not possible until patch 55 for The Sims 3 was released.[notes 2]

In The Sims 3, beginning with patch 55, a feature which allows Sims to move to different worlds is added to the game. The concept is similar to saving the household to the lot bin, switching to different world, and placing the household into the new world. The Sims in the household will retain the skills and achievements they've earned, as well as the number of days the game has passed. There are drawbacks, however. All Sims will lose relationships with other Sims they know. This is necessary, as those Sims will not be present in the destination world. However, the relationships between the household members will usually be messed up as well. Also, if the destination world does not provide a certain rabbit hole, such as a film studio, Sims will lose their job. Sometimes, this feature will also cause some bugs.[1]

The Sims Online neighborhoods Edit

There were originally twelve neighborhoods in The Sims Online. Later, these neighborhoods were merged to become EA Land.

The Sims neighborhoods Edit


There is a technique that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # > 8)

The Sims 2 neighborhoods Edit

Pleasantview 97ea8acd
Pleasantview, one of the 3 main neighborhoods shipped with The Sims 2 base game
Pops CapoAdded by Pops Capo
See also: Secret sub-neighborhood

Unlike in The Sims, all sub-neighborhoods in The Sims 2 offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:

  • Only young adults can live in college sub-neighborhoods. Only teens can move in, and this triggers the transition to young adult.
  • Young adults can only live in college sub-neighborhoods. Moving out of the college sub-neighborhood triggers the transition to adulthood.
  • Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
  • Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.

The Sims 2 allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use SimCity 4 to create custom terrains.

The Sims 3 Edit

Sims 3 world
All The Sims 3 base neighborhoods put together
Justme13Added by Justme13

Neighborhoods are now being officially referred to as "worlds", possibly due to both Electronic Arts' use of the Create a World tool and their scale.

Neighborhoods are now "seamless", open to exploration between lots and are affected by a new game mechanic called story progression.

The Create a World tool allows players to make their own neighborhoods with custom terrains similar to SimCity 4. A game patch, released in conjunction with the release of Ambitions, also allows players to manipulate premade neighborhoods to a limited degree, such as adding or removing lots and scenery.

As of Late Night, worlds are divided into "Sims 3 Towns" and "Late Night Towns". There seem to be important differences between the two, such as the Sims they can spawn, etc. Up to now, Bridgeport is the only pre-made world to be catalogued as a city. The rest, including the exotic destinations from World Adventures, are considered suburbs.

In The Sims 3: Supernatural, players can tweak the number of supernatural Sims and celebrities[TS3:LN] through a new setting known as "Population Control Settings".

Neighborhood continuity in The Sims 3 Edit

While Sunset Valley and Riverview feature younger versions of living The Sims 2 Sims, Twinbrook's returning families are up to two generations behind their The Sims 2 counterparts, and Barnacle Bay even acts as a sequel (Dina Caliente's bio states that she wants to break hearts as she did in Pleasantview), this evidence suggests that the different worlds may also be located in different times. When a Sim hits a Hot Spot in Bridgeport, a tag may appear stating "This is hotter than Hank Goddard when he caught on fire", meaning something of the sort might have happened in between the timelines of Sunset Valley and Bridgeport.

The Sims 3 neighborhoods Edit


The Sims Stories Edit

In The Sims Stories series, only one Sim is playable in the neighborhood until that Sim's storyline is completed. After that, every family in said neighborhood becomes playable.

Story neighborhoods
Free play neighborhoods

The Sims console games & The Sims Social Edit

Notes Edit

  1. Prior to The Sims 2: Nightlife, the player would then have to select their destination from a neighborhood view; Nightlife introduced the ability to select a destination in advance.
  2. While The Sims 2 would allow an inhabited lot to be placed in the Lots and Houses bin, and allow that lot to be placed in a new neighborhood, actually doing that was not recommended, as it would damage both neighborhoods if any household members had relationships with, or any sort of memories of, Sims or pets outside the household.
  3. 3.0 3.1 3.2 3.3 Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in The Sims.
  4. Old Town proper is the same for every neighborhood in The Sims, but adding it to a neighborhood will not affect that neighborhood's version of Sim Lane.

See alsoEdit

References Edit

  1. Crinrict's notes about moving to a new town.
  2. The Sims 3 Late Night Expansion Pack Impressions, at GameSpot
  3. The Sims 3: Showtime overview
  4. The Sims 3: Supernatural Website
  5. The Sims 3: Island Paradise Website
  6. Previously, Barnacle Bay was available for separate purchase for 2000 SimPoints, which was raised from 1650 SimPoints
  7. 7.0 7.1 7.2 7.3 Barnacle Bay, Monte Vista, Dragon Valley, and Roaring Heights can only be purchased with cash.
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