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Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you'll be known.

Secret Agent is a career track in The Sims 4.

Ideal Mood: Focused

Daily Task: Browse Intelligence (on a computer through Web... > Browse the Intelligence Database)

Career Branches: Diamond Agent and Villain

Promotion LevelsEdit

Secret Agent Career Levels
1) Agency Clerk
Before <Sim Name> can conduct international espionage and eliminate targets, he's/she's got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff! §17/hour No Bonus
S M T W T F S Pension unknown
Hours: 7:00 - 15:00

10001800

Performance Factors
None
Perks: None
2) Intelligence Researcher
His/her security clearance is pretty low, but <Sim name>'s still learning some cool secrets. Since he’s/she’s been analyzing intelligence, he’s/she’s learned the real speed limit, a code word that allows him/her to use any employees-only restroom, and the truth about the moon landing in the 30’s. §19/hour §349 Bonus
S M T W T F S Pension unknown
Hours: 7:00 - 15:00

10001900

Performance Factors
Programming: 2
Perks: The Swiveler, Intelligence Research action on computers
3) Agent Handler
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <Sim name> loves giving orders. His/her agents will feel safe in his/her capable hands, and he/she can feel fulfilled being able to live his/her spy fantasies vicariously through their adventures. §21/hour §384 Bonus
S M T W T F S Pension unknown
Hours: 8:00 - 16:00

10001900

Performance Factors
Charisma: 2
Make 3 Friends
Perks: Reconnaissance Workstation, Tranquilizing Handshake interaction
4) Field Agent
According to movies, as a field agent <Sim name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then he’ll/she’ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly. §37/hour §422 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 18:00

10001900

Performance Factors
Fitness: 3
Research Intelligence for 2 hours
Perks: None
5) Lead Detective
Running major cases is just like running any mid-size organization. It’s all about managing personnel, budgets, and the bottom line. The big difference is that if <Sim name> fails, the world blows up. Other than that, it’s pretty much the same. §47/hour §599 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

10001800

Performance Factors
Friendly interactions, Logic: 5, Charisma: 5
Perks: Nerves of Steel Desk Lamp, Investigate on the Computer
6) Government Agent
<Sim name> feels a deep sense of patriotism serving the greater good. He’s/she’s protecting his/her countrymen from harm, performing a vital public service. Once these feelings wear off, he/she can head back into the private sector and actually make some money. §52/hour §851 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

10001800

Performance Factors
None
Perks: Tactical Map
7) Secret Agent
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <Sim name> lives fast and lives dangerously. He/she also wears a lot of cool disguises. §87/hour §936 Bonus
S M T W T F S Pension unknown
Hours: 10:00 - 19:00

10001800

Performance Factors
Logic: 6, Charisma: 6
Perks: Tactical Map

Diamond Agent BranchEdit

Secret Agent Career Levels
8) Spy Captain
You've risen through the ranks and have unparalled clearance. As a Diamond Agent, every mission is critical–and no misstep forgiven.

These young agents today, they don't even understand how tough it was in the old days. Why, when <Sim name> assassinated his/her first target, he/she had to bury the body himself/herself. With his/her hands! Kids today, they've got it too easy.

§173/hour §1,039 Bonus
S M T W T F S Pension unknown
Hours: 14:00 - 22:00

14002200

Performance Factors
Logic: 8, Charisma: 7
Perks: Spy Satellite
9) Shadow Agent
The day that <Sim name> made Shadow Agent, they took away his/her thumbprints and driver's license. He's/she's a ghost, a specter, a silent entity slipping through motion-detecting security systems and floating through embassies. And sometimes doing a little light paperwork. §208/hour §2,078 Bonus
S M T W T F S Pension unknown
Hours: 14:00 - 23:00

14002300

Performance Factors
Logic: 10, Charisma: 8
Perks: Information Database
10) Double Diamond Agent
Besides getting to wear a ton of incredible formalwear and sip drinks with perilously attractive strangers, <Sim name> also gets to gamble at foreign casinos with agency money. Being an international superspy is exactly as amazing as it sounds. §284/hour §3,741 Bonus
S M T W T F S Pension unknown
Hours: 9:00 - 12:00

09001200

Performance Factors
None
Perks: New CAS Parts

Villain BranchEdit

(This is the only Career Branch that has 11 Levels).

Secret Agent Career Levels
8) Double Agent
Your superior intelligence and training are too great to waste on doing good. So why not be the best among the world's worst?

After hitting a ceiling with the Good Guys, <Sim name>'s trying his/her hand at some Evil. Hey, that's where the real money is! If it works out, he/she may switch over to Evil full time...

§191/hour §1,039 Bonus
S M T W T F S Pension unknown
Hours: 14:00 - 22:00

14002200

Performance Factors
Logic: 8, Mischief: 2
Perks: Evil Am Eye Swiveler
9) [Redacted]
Working for [redacted]. <Sim name> does a lot of [redacted] and [redacted]. Sometimes he/she has to [redacted], but [redacted]. Soon he'll/she'll [redacted] his/her medication for poison [redacted] before [redacted] spinning class and [redacted] steel drums. §2,286/hour §349 Bonus
S M T W T F S Pension unknown
Hours: 6:00 - 13:00

06001300

Performance Factors
Logic: 10, Mischief: 4
Perks: None
10) Supreme Villain
As a villain, <Sim name> is pretty super! You might even say he's/she's a... "Supreme" Villain. But that doesn't mean every day is just stroking hairless cats and coining catchphrases. There's a surprising amount of paperwork involved! Paperwork and torture. Some days it's more paperwork, some day's it's more torture. Just depends. §479/hour §3,886 Bonus
S M T W T F S Pension unknown
Hours: 14:00 - 20:00

14002000

Performance Factors
Logic: 10, Mischief: 6
Perks: Commemorative Freeze Ray
11) Triple Agent
After serving Good, then Evil, <Sim name> has decided to return to the Good side, to help crime-fighters get into the minds of the truly deranged. But is he/she helping, or leading them into a trap? Can his/her true allegiance ever be known...? §515/hour §5,743 Bonus
S M T W T F S Pension unknown
Hours: 14:00 - 19:00

14001900

Performance Factors
None
Perks: Our Founder Statue

Pre-made Secret Agents Edit

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