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Garden Club members and employment[]
The Garden Club members in my Pleasantview are employed. My guess is that they are given random jobs sometime during gameplay, but I do not know just what triggers this. I did notice that the elder members have elder jobs, but not adult jobs that they are retired from. Dharden (talk) 23:48, January 1, 2012 (UTC)
- Hmm, that's strange... I've been playing many businesses in many neighborhoods, and tourists, locals, and garden clubs are always wanted by me because they're always unemployed. And never have I seen any of them employed at the first place. Nikel Talk 02:26, January 2, 2012 (UTC)
I went back and checked after playing Strangetown for a while. The Garden Club members in Strangetown have random jobs. The ones in Veronaville and Riverblossom Hills, which I have initialized, but never played, are unemployed. I think it is safe to say that something that happens as a 'hood is played can trigger the random-job routine for them, but I still don't know what that is. Dharden (talk) 13:20, October 6, 2013 (UTC)
Garden Club members have issues becoming werewolves?[]
In my game I made Toby Bruenig a werewolf (while not playing as him) I then went to his household and he disappeared I looked in SimPE and found out he had blue and red (meaning he's unlinked and has destroyed character data) I thought this was I one off but I turned another garden club member into a werewolf and he had a werewolf face and a normal body at day and a normal face and a werewolf body at night. Is this something all garden club members have issues with. Deskita wonders.
- I would consider this to be a very unusual find. I tried testing this myself, but the pack leader wouldn't go near the garden club member. It could be that garden club members aren't treated as true townies (before the patch), but meh. If turning NPCs into werewolves destroys their character data and unlinks them as well, then I wouldn't advise doing so. :P Ѧüя◎ґ (talk) 10:57, July 22, 2013 (UTC)