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Talk:Life state

This is a page for discussing improvements to Life state

Talk pages are used to discuss changes or improvements to the article or page only. Please use the game discussions forum for game discussions, help desk for game questions, or the off-topic forum for general conversations. Real-time conversation about The Sims (as well as off-topic discussions) can also be found on The Sims Wiki's IRC Channel or Discord server.

in the sims 3, shouldn't a grim reaper count as a life state? —Preceding unsigned comment added by 86.0.240.146 (talkcontribs) 14:27, May 15, 2010 (UTC) - Please sign your comments with ~~~~

i don't think so, because technically, grim reaper wasn't meant to be played by players. —Preceding unsigned comment added by The understudy (talkcontribs) 15:06, May 15, 2010 (UTC) - Please sign your comments with ~~~~

Thre is a way it's not easy, or so I heared. Chaos Shepherd 13:12, May 15, 2010 (UTC)

Shouldn't there be a seperate 'linkbox' for the creatures in Sims 3 and it's exps? Pat-mam12 13:36, September 14, 2010 (UTC)

Perhaps in the future. In my opinion it's fine as it is since many life states are bound to overlap. And the term we use for "linkboxes" is "Navigation templates" :) --Duskeytalk 14:30, September 14, 2010 (UTC)

Non-Occult Ghosts[]

Why is Ghost listed as non-occult? While some religious individuals may indeed believe in ghosts, the ghosts from the sims are supernatural in a very obvious manner. Sims ghosts can switch between substantial and insubstantial states to interact with objects or walk through walls, possess and levitate objects, and finally somehow manage to get pregnant during intercourse with other sims. -RedMattis

You'd probably have to ask EA that. The article just says that the game files for The Sims 3 do not consider ghosts to be "occult". Regardless of what you or anyone thinks of that, if the game files don't treat ghosts as occult, then they don't, and that should be noted. Dharden (talk) 13:36, May 18, 2011 (UTC)
This is just an artifact of the way they programmed the base game, I suspect. If they had been thinking ahead they might have saved themselves some time and implemented the Occult system in the programming from the get go. As it was their method of programming each EP's unique "Occult" sim only came into existence with the mummies in WA. Kiwi tea 15:46, February 18, 2012 (UTC)

Zombies: Occult or not?[]

Occult life states by definition are mutually exclusive, but every life state (with the exception of SimBots and mummies) can become a zombie. Furthermore, a game tip says this: Zombies, Toadified Sims, and Tragic Clowns are not fully fledged Supernatural Creatures. They have been transformed and may return to normal Sims in time.

So, how should zombies be classified?--SuperSecret 14:13, September 9, 2012 (UTC)

Hmm... Alchemy says that the Cure Elixir cancels the effects of Zombification, and that the Potent Cure Elixir works like the Cure Elixir, but also cures any occult life state. To me, this implies that zombies in Supernatural are non-occult. Whether canceling Potent Zombification requires the Potent Cure Elixir is something I don't know. Dharden (talk) 17:41, April 30, 2013 (UTC)

Ghost as occult[]

To be honest, I can't really tell what defines a life state to be an occult and what is not. I didn't know how ghost was treated back in the old game, as I started playing TS3 since... Showtime? However, with the presence of Ghost hidden trait that was included in Supernatural, and somehow in the game files Ghost is listed in the occult type along with other life states we know of (excluding zombie and alien), I think it's legitimate to say that a ghost is an occult now.

On the other hand, related to the above discussions, I don't think Zombie is a real life state or occult. Zombie is not listed in the occult types I mentioned before. Zombie is actually a temporary state, because it's based by the "Zombified" and "Permanently Zombified" moodlets, similar to Tragic Clown and Toadified Sims, as mentioned above. Even if Sims become a permanent zombie due to the permanent moodlet, they can simply be cured by using the moodlet manager or hard-resetting Sims (with Twallan's MasterController apparently); something that can't be done to "real" life states. Nikel Talk Vote! 14:44, April 29, 2013 (UTC)

ETA: For some reason alien is also not listed in the occult types. Apparently alien is a life state but not an occult, and the genetic theory about how many alien gene percentage a Sim must have to determine them an alien-hybrid with and without alien powers seems to be real. In other words, aliens seem to be a more complex life state, but don't count as an occult. Nikel Talk Vote! 14:47, April 29, 2013 (UTC)

Zombies temporary state ?!?[]

Article is incorrect. Not all zombies are temporary. We can make permanent zombies in the game. And we can play our active sims indefinitely as zombies. So zombies are the same as every other occult lifestate in the game. It can be cured, but most other lifestates can be cured too.

So zombies are not temporary state, at least not all of them in TS3. Because we can make permanent zombies. —Preceding unsigned comment added by 78.1.113.107 (talkcontribs) (UTC) - Please sign your comments with ~~~~

That does not, in and of itself, make it an occult state. I have made arguments for this in Talk:Zombie, and will not repeat them here. If you can show that there are cases in which zombies are counted as occult in Supernatural, please do so. Otherwise, the most you have is that zombification is not always temporary, which should be noted. Dharden (talk) 20:57, July 24, 2013 (UTC)
I have noted that zombie status is not always temporary, but checked the List of Moodlets and found that permanently zombified Sims receive a non-expiring moodlet. Actual occult life states appear to have hidden traits. I thank you for bringing this up, since I probably wouldn't have checked otherwise, but it appears that the game does not treat Zombie as an occult life state, even when zombification is permanent. I will lift the protection, and hope that this will put an end to the revert warring. Dharden (talk) 21:50, July 24, 2013 (UTC)
Even though the term is said "permanent zombie", no, it's not a permanent state. It's merely the moodlet that controls the Sim's zombiism state. If you cure it with moodlet manager for example, your Sim will cease to be a zombie. Unlike real life states; you can't cure a fairy bu using moodlet manager. Read my writing above "Ghost as occult". Nikel Talk Vote! 08:16, July 25, 2013 (UTC)
Additionally, this is the technical occult types I got from the game code, as of Island Paradise:
	public enum OccultTypes : uint
	{
		None = 0u,
		Mummy = 1u,
		Frankenstein = 2u,
		Vampire = 4u,
		ImaginaryFriend = 8u,
		Unicorn = 16u,
		Genie = 32u,
		Werewolf = 64u,
		Ghost = 128u,
		Fairy = 256u,
		Witch = 512u,
		PlantSim = 1024u,
		Mermaid = 2048u
	}
There's no zombie. Nikel Talk Vote! 08:19, July 25, 2013 (UTC)

Question when changing life state[]

Hiya, question here.

Because of alchemy, sims are able to achieve multiple life state. By "multiple life state" I don't mean sims can be vampire and fairy at the same time, but one sim can potentially reach most of the life state throughout their life. Now there is a specific lifetime reward or skills for a specific lifestate. I was wondering, would the occult lifestate retain those lifetime reward/skills? As in, if I my witch sims turns into a werewolf and back to witch again, would he/she still retain their magic skill level and lifetime reward? —Preceding unsigned comment added by Earthzooka (talkcontribs) (UTC) - Please sign your comments with ~~~~

I'm not sure about lifetime rewards, but when Sims learn skills, whether it's hidden or not (except social group influence), they will never be lost even if their occult state has changed. For example, when a witch has mastered her Spellcasting hidden skill, and then she is cured from witchiness, she will still retain the skill, but she'll be unable to use it. When she's turned into a witch again, she will have mastered the skill again because it was never lost.
Well, that's the theory. Nikel Talk Vote! 18:33, November 17, 2013 (UTC)

"Dormant" Occult DNA?[]

I was wondering if children of an occult and a non-occult sim can be a normal sim yet have dormant DNA from the occult parent? For example, I have a pair of a genie and a human sim who have given birth to two children. While both have the blue skin of a genie, only one of them has other genie attributes. Does this mean that the other one has dormant DNA, in the way of having blue skin but not genie powers? Could they potentially, despite being technically human, give birth to genie offspring if  paired with a human sim? 

71.123.35.40 (talk) 18:08, March 30, 2014 (UTC)

As far as I understand, all life states in The Sims 3 (with the exception of aliens) don't have a well-defined "DNA". Basically, it's whether your Sim is an occult or not; there's no such thing is 50% genie - 50% human. Well, I could be wrong, of course, since Twallan has a mod that enables hybrid occult.
Your Sims' children only inherit blue skins, just like normal skin inheritance. I don't think that if your blue-skinned non-genie child have children, they would inherit any genie abilities, because he's just a human who has blue skin after all. Nikel Talk Vote! 16:51, April 1, 2014 (UTC)

Edit in CAS[]

I read "Sims cannot be turned into occults properly through "Edit in CAS" with testingcheatsenabled cheat, even though the game allows players to do so" as saying that it's something the game technically allows, but is broken in practice. Dharden (talk) 11:50, July 29, 2014 (UTC)

I didn't read this before I re-clarified the info template, oh well. I thought it was clear enough... Nikel Talk Vote! 10:43, August 15, 2014 (UTC)
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