The Sims Castaway Stories is the third game (and the last) in the spin-off series, The Sims Stories, developed by Maxis and EA Games. The plot circulates around a group of Sims which survived the sinking of Queen Solomon. The game consists of 24 chapters (unlike the other The Sims Stories games), and the player can choose the character with whom he or she will play the game, or create a custom one.
The game was released on January 29, 2008.
This time your Sims have washed up on a tropical island!
Help them make a new life in an unexplored paradise in this easy-to-play, laptop-friendly version of The Sims. The Sims Castaway Stories features two great ways to play. In the new and engaging directed Story mode, explore the island, build a shelter, learn to find food, and make your Sims' lives as fun and comfortable as possible. You even unlock rewards along the way as you achieve set goals.
- Play through the twists and turns of your Sims' tropical adventures.
- Tell your own stories—create multiple profiles and tell a different tale every time.
- Simple shortcuts and an auto-pause function let you start and stop whenever you need to.
- Two fun ways to play—directed Story Mode and a classic open-ended mode.
- Learn to Play
- If you are new to The Sims, check out these tutorials for a few basic guidelines on how to play.
- Shipwrecked and Single
- Very little is known about this remote tropical paradise. Its location isn't recorded on any chart or map. Wild animals prowl it's dense jungles, from the ominous volcanic crater to the wide sandy beaches. Lost and alone, can you survive long enough to find other castaways and meet Island Natives?
- Wanmami Island
- Wanmami Island is home to the local, the lost, and the long-range mariner. Rising majestically out of the vast blue ocean, the island looks inviting enough. There are numerous suitable places to make camp, and nothing particularly dangerous or ominous is visible from the water. The natives named it "Wanmami" after the fevered whimpering often heard from shipwreck survivors washed ashore on the beach.
In The Sims Castaway Stories, Buy mode has been renamed to Barter mode. It is very similar to Buy Mode, but objects are categorized only by function.
Objects in Castaway Stories blend in with the island theme, and a lot of objects from The Sims 2 base game are featured, but with a new tropical design. Objects are separated into 12 categories: Survival, Seating, Surfaces, Beds, Mirrors, Lighting, Cooking, Plumbing, Storage, Nature, Decorations and Fun.
Build Mode is mostly the same, though it has a few new categories, such as Resources. Some features (for example, swimming pools) have been removed.
The time system has been changed in Castaway Stories. While Sim minutes and Sim hours still exist, they are invisible. Instead, 8 orbs replace the standard time bar. Each orb represents 3 hours. A day lasts 5 orbs (15 hours) while night lasts 3 orbs (9 hours).
Resources and FoodEdit
Resources replace Simoleons in the game. They appear to be represented as colored rocks, which can be seen when a Sim pays something on a community lot. Resources are necessary when purchasing or crafting objects. They can be obtained in many ways, such as collecting various debris or getting a job in of the three career tracks.
Food is an important feature in the game. Food points are needed to prepare any meal, and are therefore needed in order Sims to survive. Players can know how many food points a household has by checking the food bar in the lower left corner of the user interface. The number it shows is the number of food points the household has. Food can be obtained in many ways, such as gathering fruit or spearing fish.
Certain objects in Castaway Stories depend on either plumbing or electricity in order to work. These are, for example, electric ovens and fridges or toilets and bathtubs.
A water tower must be placed on the lot in order for bathroom objects to work, while an electric generator (a story reward object in the game) must be placed for objects depending on power can work.
Weather is carried forward from Seasons, but it has a few changes. Firstly, snow has been removed. Secondly, there are no specific seasons in the game. There are periods of sunny weather, as well as periods of rainstorms, hailstorms and thunderstorms. The player can place a lightning rod on the lot which will reduce the chance of a Sim or tree being struck by lightning. The weather can be controlled by using the "Ignis Ex-Machina", a story reward object in the game that is identical to the Weathernaught 57X from Seasons.
Hyenas are the equivalent of dogs. Hyenas have the same needs as dogs in The Sims 2: Pets and The Sims Pet Stories do, and can basically do everything a dog can, except get a job. Essentially, they are dogs with a special skin. They can be found on community lots.
Unlike hyenas, orangutans are fully controllable and can get jobs. They have all Sim needs, except Environment and Comfort. Orangutans don't breed and never die. They have a variety of unique interactions, such as "Play... Stick 'Em Up!" or "Groom". They are also found on community lots, but can be summoned when a monkey tree is placed on the lot.
Other than these three animals, the game also features penguins, skunks, pet parrots and other minor species.
Maps and PortalsEdit
Maps are unlocked in Story mode. A map displays every community lot in the neighborhood. When one is chosen, the Sim will automatically go to it.
Every lot, residential or community, has at least one portal on it. Usually, there are more portals on community lots, and a portal will lead the Sim to a specific lot. There is only one portal on a residential lot; when it is clicked on, a map will appear which allows the player to select a community lot for the Sim to visit. Portals don't have any new animations, but they have a few designs.
There are three careers in The Sims Castaway Stories: Hunter, Gatherer, and Crafter, each with a different general ratio of food to resources. Food is the amount of fish, coconuts, bananas, and papayas the player's Sim family has collected. Resources are the castaway version of simoleons and are used for build mode, barter mode, and buying on community lots. As in the The Sims 2, castaways receive chance cards while they are working, which can affect their career level and skills. Unlike any of the other The Sims games, in this game every career and level in that career starts and ends at the same time, although there are some differences between Adult, Teen/Elder, and Orangutan career times.
Features from expansion packsEdit
The Sims Castaway Stories features many gameplay features and objects from The Sims 2 expansion packs that were released before The Sims Castaway Stories:
- From University - some objects, such as bubble bars;
- From Nightlife - fury, attractions and turn-ons and turn-offs are included, along with some items such as poker tables;
- From Pets - hyenas and jaguars (basically dogs and cats), pet parrots, skunk;
- From Seasons - fruit (coconuts, papayas, bananas and coffee beans), weather (tropical in the game), fishing (although there are no talent badges), body temperature, weather controlling machine, collecting butterflies and fireflies, penguins;
- From Bon Voyage - swimming in the ocean, digging in the sand for buried treasure, hot springs, hammocks, bonfires, ruins from Twikkii Island.
Comparison to other games in The Sims seriesEdit
- All of the objects, clothing, and building tools available are designed to fit the Castaway, Tropical and Tiki themes. Also, most of the icons used in the game are also designed to fit into the theme.
- Some story rewards are not directly delivered to the main character. They have to dig at the shore to unlock them and can be unlocked after the story ends.
- The Sims Castaway Stories allows multiple player profiles to be saved, saving the need to delete profiles to reset the game.
- One of the biggest differences is that the "Lots and Houses" section in the neighborhood view has been removed, which means that new lots can't be placed and built on. This is probably because of the issues caused by the lack of roads and existence of portals in the game. However, there is a tutorial on ModTheSims on how to copy existing residential lots and place them in the neighborhood.
Many of the cheats found in the Sims games, as well as custom content that modifies game behavior, will not work in this game. However, some cheats do work, and most new meshes and recolors will work.
The Sims Castaway Stories was generally well received. GameRankings has an average score of 77% based on 7 reviews, while MetaCritic has a score of 73%. PC Gamer (US) gave the game an 83%, praising the low system requirements, the music, the original setting, as well as the low retail price, but noting that there are a few bugs and long loading times. IGN gave the game an overall score of 7.3 out of 10, stating "The Sims Castaway Stories is the first game in the entire series that really feels different despite being based on the same engine and principles", but also saying that there is little to no replayability. Some critics enjoyed the game less than others, however. PC Zone said "By peddling this sort of single-minded crud to children EA are creating a new generation of absolute morons who won't be able to think one step ahead of themselves."
- In The Sims 3, the "Action World" channel on TV shows the trailer for The Sims Castaway Stories.
- This is the only castaway game (along with PSP and DS) that is region free and can be played in any region. The PS2 and Wii versions are region locked.
- It is also the only non-handheld version that is region-free.
- In one of the files - C:\Electronic Arts\The Sims Castaway Stories\Res\NeighbourhoodTemplates there is a picture and character settings of Riverblossom Hills.
- Hidden duplicates of both the Ottomas and Ramaswami families can be found in the game files of Wanmami Island and Felicity Island.