There were twelve cities for a Sim to choose. Players needed to train skills (mechanical, cooking, charisma, body, creativity, and logic) to unlock new interactions and careers. A player increased skills usually by visiting Skill category properties, as skill could be increased at a faster rate when multiple Sims worked on the same skill concurrently. These Skill properties, or "Skill Houses" as they were commonly referred to in the game, usually specialized in only one or two skills, as was often mentioned in the property's name.
After The Sims Online had been somewhat of a failure, EA changed the name from The Sims Online to EA Land. They also implemented some other changes:
- All cities were merged into one megacity known as EA Land, with the exception of Test Center 3, which remained as a testing ground for new features.
- Existing users could buy land in EA Land.
- Users could create and upload custom content, and purchase custom content from other users, subject to approval from EA.
Many previous users from TSO didn't welcome the recent changes, because of the limits placed on free accounts and the requirement of paying $9.95 monthly to keep your account for over a year.
Further disappointment and lack of any new content to keep the users staying caused many users to quit. Eventually an official message was posted, ending EA Land permanently on August 1, 2008.
However the project was officially cancelled on September 21st, 2011 due to a cease and desist letter from EA. The team has since forked into Project Dollhouse, and Niotso, which are ongoing attempts to revive the game with new and completely seperate engines from the original.