Vampires have a pale, slightly glowing layer on top of their normal skin tone, as well as glowing eyes, fangs, and a distinctive 'V'-shaped mark on their necks. A vampire's motives are the same as a non-vampire, except hunger, which is replaced with thirst. Thirst can be alleviated by consuming plasma, in the form of plasma fruit or plasma packs, or from biting a Sim's neck. A Sim can be changed into a vampire by befriending a vampire, then asking to be bitten by or accepting a bite from the vampire. Vampirism can be cured through a potion from the science lab.
Vampires have several distinctive powers. They have a lifespan five times longer than non-vampires from the Young Adult life stage onwards. Vampires can read the minds of other Sims to learn about the target's personality, career, relationship status, or other information. Vampires are very strong and fast, and learn skills faster than normal Sims.
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Featured Fan fiction
The Funhouse Secret is a road-trip themed fan fiction written by the recently promoted administrator Beds. Set in the Lunar Lake and with a splash of aliens, will the characters be able to help out the alien?
Manny.D Mush, created by Starmoonie, is a man of mean spirit. He is an unscrupulous entrepreneur and a repo-man, loving money over love any time. As his love of money is a primary motivating factor, his marital history is less than spectacular in traditional point of view... Well done, Starmoonie!
"When I was a kid, I made up my own superhero. I was "The Boy Weather - Master of the Forecasters!" My mom made me a cape and a mask, and I ran around my house shouting things like "Chance of Showers: 50 percent!". I fought off evil tornadoes and powerful hurricanes with my powers of prediction. I didn't have many friends." —The Weatherman's Winter forecast in The Sims 2: Seasons.