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Icon Power Description Power Point Cost
Vamprank 1 Rank 1 (Vampire Fledgling)
Vamp 1 1 Detect Personality

Learn all about another Sim's traits.

Do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself.
2
Vamp 1 2 Bat Form

Gain the ability to fly anywhere as a bat.

Nobody ever suspects the bat, and no one certainly won't suspect (Sim Name) flying about as such. Move from hither to yon, and even find love, as a sonar wielding creature of the night.
2
Vamp 1 3 Cast Hallucination

Make another Sim talk to themselves!

Everyone needs a friend, yes? What if the friend is one of (Sim Name)'s devising, and what if it doesn't really exist? No one will be able to tell!
1
Vamp 1 4 Eternally Welcome

Gain the power to lock & unlock doors at other Sims' homes.

Having to ask permission to enter the home is so pedestrian. Not only may (Sim Name) enter a home without invitation, with just a small burst of Vampire Energy he/she can lock and unlock doors as he/she sees fit. Will he/she wreak lock havoc? Of course!
2
Vamp 1 5 Tier 1: Occult Student
Tier 2: Occult Disciple
Tier 3: Occult Master

Use less Vampire Energy!

Tier 1
(Sim Name) is beginning to study his/her Vampiric Energy and the many ways it can be used. He/She can expend less energy for the same effect. Further study will reduce Vampire Energy costs even more...
Tier 2
Through study and practice (Sim Name) has reduced the amount of Vampiric Energy needed to fuel his/her powers. Continued study will yield even greater efficiency...
Tier 3
A Master manipulator of occult power, (Sim Name) has finessed his/her Vampiric Energy use to the ultimate in efficiency. The cost of using all powers is significantly reduced.
1/2/3
Vamprank 2 Rank 2 (Minor Vampire)
Vamp 2 1 Tier 1: Vampiric Charm
Tier 2: Vampiric Allure
Tier 3: Vampiric Fascination

Make nearby Sims find you attractive.

Tier 1
(Sim Name)'s Vampiric Charms makes him/her all the more effective at the game of love.
Tier 2
Your ability to attract and seduce other Sims has grown beyond mere Charm to full on Allure.
Tier 3
With but a single glance your seductive charisma can lure a fascinated mortal to your side...

Conflicts with Undead Aura.

3/3/3
Vamp 2 2 Tier 1: Vampiric Strength
Tier 2: Vampiric Brawn
Tier 3: Vampiric Might

Win fights more often and work out more efficiently.

Tier 1
Vampiric Strength grants (Sim Name) an edge when it comes to fitness, sparring or fighting.
Tier 2
(Sim Name)'s unnatural Strength grows, granting him/her a powerful advantage in all matters of fitness, fighting and sparring.
Tier 3
Your preternatural Strength has reached its peak. Not only are you vastly superior in combat, you can crush raw elements into refined mineral samples with your bare hands.
3/3/3
Vamp 2 3 Command

Control the minds of other Sims.

When life's pesky errands must be run, spare (Sim Name)'s cuticles and soft, ancient hands, and have him/her command others to perform Cleaning, Repairing and other joyful household tasks instead.
3
Vamp 2 4 Garlic Immunity

Gain Immunity to the negative effects of Garlic objects.

Garlic is a vile and wretched weed that unfortunately has a negative impact on the vampiric kind. Well, no longer, assuming (Sim Name) adapts with Garlic Immunity.
1
Vamp 2 5 Vampire Creation

Gain the power to turn other Sims into Vampires.

(Sim Name)'s desire may be to increase the pool of vampiric kind, either to ensure he/she has eternal friends for his/her eternal life, or to outpace the Sim population. With Vampire Creation, (Sim Name) can turn Sims into Vampires, allowing them to live, as the undead, for the first time.
3
Vamprank 3 Rank 3 (Prime Vampire)
Vamp 3 1 Mesmerize

Put another Sim into a trance.

When a prey is moving too quickly, or just won't stop talking, or (Sim Name) simply wants to force a Sim into a catatonic state, he/she simply needs Mesmerize.
4
Vamp 3 2 Tier 1: Child of the Moon
Tier 2: Creature of the Night
Tier 3: Master of Darkness

Become stronger in the night time!

Tier 1
The night time is the right time for the nocturnal undead. As a Child of the Moon, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!
Tier 2
The night time is the right time for the nocturnal undead. As a Creature of the Night, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!
Tier 3
The night time is the right time for the nocturnal undead. As a Master of Darkness, (Sim Name) will be able to wield more powers, will learn skills faster, will tire less quickly, and will be happier. Embrace the moon and soak in its benefits!
4/4/4
Vamp 3 3 Irresistible Slumber

Put another Sim to sleep.

What if (Sim Name) could command others to sleep at will? His/Her will, that is! Irresistible Slumber will drop them to the floor with nothing but Zzzzs and snoring to show for it.
4
Vamp 3 4 Manipulate Life Spirit

Gain the power to Drain Life Spirit from other Sims, or Restore Life Spirit from those who have been drained.

Unlocks true power over life itself! Drains Life Spirit from other Sims, making them highly susceptible to adverse vampiric powers. Enables (Sim Name) to protect the ones he/she loves, or simply refresh his/her prey using Restore Life Spirit.
4
Vamp 3 5 Tier 1: Vampiric Slumber
Tier 2: Greater Vampiric Slumber
Tier 3: Vampiric Trance

Increases rate of Power gain during sleep and lets (Sim Name) sleep more soundly.

Tier 1
What's the point of being undead if (Sim Name) has to sleep like the living? Vampiric Slumber will provide a deeper, more relaxing sleep that replenishes his energy more quickly.
Tier 2
(Sim Name) sleeps very soundly in his/her coffin. Dreams, nightmares, noises... these human trivialities seldom bother him/her.
Tier 3
(Sim Name) no longer sleeps like mortal beings. Instead he/she enters a trance-like state where his/her body freezes in corpse-like immobility as his/her mind summons Eldritch Power to fuel his/her undead form.

Conflicts with Fitful Sleep.

4
Vamprank 4 Rank 4 (Master Vampire)
Vamp 4 1 Tier 1: Dampened Emotions
Tier 2: Suppressed Emotions
Tier 3: Deadened Emotions

Become more resistant to changes in emotion.

Tier 1
(Sim Name)'s emotions are cool and calm. Not for him/her are the petty peeves and lusts of the flesh that so many other Vampires suffer from.
Tier 2
(Sim Name)'s unruly emotions are tightly controlled by her iron will. Rages are almost completely a thing of the past.
Tier 3
(Sim Name) has moved beyond mortal emotion to a world of total logic and calm precision. Love, Anger, Disgust - these are things of his/her distant past.

Conflicts with Eternal Sadness.

5/5/5
Vamp 4 2 Supernatural Speed

Gain the power to run at super speed.

Walking is pedestrian in every way. The time it takes to walk from here to there could be better spent manipulating prey. Supernatural Speed will elevate (Sim Name)'s pace greatly, blurring him/her from Sim eyes in the process.
5
Vamp 4 3 Deprive Needs

Deplete the Needs of another Sim!

Manipulating common Sims is key to weakening prey. Deprive Needs allows one to deplete the Hunger, Energy, Bladder, or Hygiene of a chosen target. Make them uncomfortable, then strike!
5
Vamp 4 4 Tier 1: Sun Resistance
Tier 2: Greater Sun Resistance
Tier 3: Perfect Sun Resistance

Gain resistance to the harmful effects of sunlight.

Tier 1
The sun's rays are a disastrous downside of the vampiric path. With Sun Resistance, (Sim Name) can better withstand its rays.
Tier 2
The sun's rays are a disastrous downside of the vampiric path. With Greater Sun Resistance (Sim Name) is more impervious to the sun's cursed effects, but he/she must still be wary and cautious during the daytime hours.
Tier 3
The sun's rays are a disastrous downside of the vampiric path. No longer! With Perfect Sun Resistance, (Sim Name) can completely ignore the sun's destructive rays. They will wash over his/her skin harmlessly as he/she becomes a day walker.

Conflicts with Thin Skinned.

5/5/5
Vamp 4 5 Odorless

Hygiene Need doesn't decrease anymore.

As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By completely discarding his/her need to satisfy his/her Hygiene, he/she can focus on other pursuits.
5
Vamprank 5 Rank 5 (Grand Master Vampire)
Vamp 5 1 Tier 1: Influence Emotion
Tier 2: Alter Emotion
Tier 3: Control Emotion

Make nearby Sims feel a specific emotion.

Tier 1
(Sim Name) can subtly direct the emotions of others, nudging them this way or that way as he/she sees fit.
Tier 2
Your influence over mortal emotions has grown, allowing you to alter all manner of situations to meet your needs.
Tier 3
You have achieved mastery of mortal emotions- they are playthings for you to control as you wish!
6/6/6
Vamp 5 2 Mist Form

Gain the power to teleport anywhere as a cloud of mist.

In a world of vampiric and unseen forces, alternative methods of travel are needed to accomplish one's nefarious tasks. Mist Form allows for instantaneous and cloudy travel.
6
Vamp 5 3 Beyond the Herd

Social Need doesn't decrease anymore.

As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By diminishing his/her need to Socialize, he/she can focus on other pursuits.
6
Vamp 5 4 Tamed Thirst

(Sim Name) will never drink from other Sims on his/her own when low on Thirst.

The threat of entering into a frenzy at extreme stages of thirst should give every vampire pause. Tamed Thirst calms the vampire, meaning (Sim Name) will never go into a frenzy or drink from Sims in an uncontrolled manner. Tamed Thirst is for the refined and genteel vampire.

Conflicts with Insatiable Thirst.

6
Vamp 5 5 Immortal Pleasures

Fun Need doesn't decrease anymore.

As (Sim Name) evolves away from the life of the living and becomes a true creature of the night, he/she can part with the trappings of his/her human form. By diminishing his/her need to have Fun, he/she can focus on other pursuits.
6