The Sims: Makin' MagicEdit
In The Sims: Makin' Magic, a werewolf look is one of the options when a magical adult Sim successfully uses the "Beauty or Beast" charm . The werewolf look is available for both genders. As with all changes made with "Beauty or Beast", it is simply cosmetic, and has no effect on the Sim's interactions with other Sims.
The Sims 2: PetsEditThe Sims 2: Pets. Sims can become Werewolves when bitten by the leader of the pack, a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night. Lycanthropy can also be transferred using the Savage interaction, though that will leave two bad memories - one of losing a fight to the Sim who initiated the savaging, and another for becoming a werewolf - and it is common for the victim to mourn for awhile because of that, despite wanting to become a werewolf.
Once a Sim has become a Werewolf, they will transform every night at 8:00 PM/20:00. Their energy shoots up and their hunger need plummets, sometimes making it a good idea to prepare a meal in advance; but this Hunger drop will never immediately kill the Sim. A Werewolf Sim can howl when selected, an action which lowers the bladder need of all non-Werewolf Sims in the room by half. When outside, a Werewolf can also howl to summon wolves to the lot. Sims gain the Irritate > Grr! interaction which can be used against another Sim regardless of relationship and will lower his or her Bladder need. Werewolf Sims can even turn other Sims into Werewolves with the Savage interaction. Werewolves will transform back every morning at 6:00, disabling all Werewolf-specific interactions until nightfall.
The personality of Werewolf Sims will slowly shift over the course of a few days, eventually reaching 0 Neatness, 10 Outgoing, 10 Activeness, 10 Playfulness, and 0 Niceness; the Body skill will also increase. As such, Werewolves will tend to eat more quickly than other Sims and can even lick their plates clean when finished, but will rarely clean up after themselves, are notoriously messy in the shower, and cheat without instruction while playing chess.
Knowledge Sims naturally aspire to Werewolf-related wants, such as Sim howls, Become a Werewolf, and Turn Sim into Werewolf, while they fear being cured of Lycanthropy. Sims with any other aspiration are exactly the opposite, fearing becoming a werewolf and wanting to be cured if turned. Interestingly, even if a Sim wants to become a werewolf, once they do, it will always appear as a negative memory.
Lycanthropy can be cured by purchasing the Lycanthropic-B potion from the obedience trainer, or from the gypsy if Nightlife or FreeTime is installed. Unlike Vampires with the Vamprocillin-D potion, visiting Werewolf Sims cannot be influenced to drink Lycanthropic-B, and must either be directed to do so on their home lot or taken control of via a game hack.
Werewolves are better at training dogs. They can train a command in 1 hr. compared to the normal 2 hrs. .
Note that pregnant Werewolf Sims are unable to savage. Also, if a Werewolf has a custom skintone when in normal-Sim form, they usually won't get the hairy Werewolf skin at night. This is a glitch.
Werewolves, much like Zombies, walk differently during the night. They run when bent down. They can't run or skip until daytime.
Summoning The Leader of The PackEdit
Players finding it difficult to attract the leader of the pack to their lot by normal means (additional trees, bushes), and who wish to begin the path to becoming a werewolf, can use testingcheatsenabled to summon the wolf.
boolprop testingcheatsenabled is set to
true, Shift-click on the lot mailbox, select NPC, and then choose Leader of the Pack. After a certain amount of time, the wolf will appear at the edge of the lot, and Sim can begin forging a positive relationship with the beast.
Remember that using boolProp cheats can possibly put your game state at risk, so back up your game before proceeding. Also remember to turn off the cheat once the leader of the pack has been summoned, as leaving testingcheatsenabled active over time can potentially damage the game.
While there has not been much data on werewolf physiology released in The Sims 2, many things have been left to the players to find out.
During the day, werewolves appear as normal Sims, albeit with very canine-like personalities. This change in personality may be attributed to a change in brain chemistry, and/or an overbalance of certain hormones. Genetically, the werewolf's personality remains the way it was before they were transformed.
During the night, the Sim in question becomes, in essence, an anthropomorphic wolf. Their howl ability causes a drop in the bladder need of non-werewolves, which in werewolves is possibly a naturally developed equivalent of the Brown Note used to ward off predators, such as Sims in lynch mobs. The subsequent urination creates enough embarrassment for the werewolves to escape from the scene in one piece. The nightly transformation causes an extremely fast 'big crunch' metabolism in the stomach to create Energy, change chemicals in the brain and facilitates the growth of hair all over the body, along with tinted irises, all at once, within a few seconds, leaving the werewolf hungry and onlookers scared and confused.
Werewolves cannot pass the condition onto children they may have, unless the child is a teen or older.As evidenced by the increase in Body skill, werewolves seemingly accumulate vast amounts of practical knowledge on the workings of the body seemingly only from transforming back and forth, enabling them to learn how to fight, or to do feats such as skipping, doing yoga, or practicing Tai Chi effectively, knowledge possibly from means of telepathy, which suggest that it is potentially extracted from a hive mind. This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build muscle mass as would be expected by the metabolic breakdown during transformation and instead accumulate body skill. This is most likely the result of the same wishful thinking that caused the programmers of The Sims 2 to have Sims gain an abnormally high amount of Lifetime Aspiration Points from WooHooing for the first time.
Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts back to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will say there is too much hair.
Technical information Edit
The effect of werewolves are created cosmetically with 5 separate opaque overlays, unique to each skintone. The skin tone of the Sim determines the overlay used by the game. The lighter the skin tone, the lighter the orange that can be seen on the werewolf where hair isn't present. Naturally, this has created a problem for custom skin tones, which was solved with a modification. The alien skin tone, even if replaced by a default replacement, turns the skin visible on the alien werewolf into a sharp green, rather than an orange, and the face will appear green. The alien eyes are replaced with a special 'hybrid' of werewolf and alien, a yellow iris and black sclera.[confirmation needed]
These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf. A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding.
Zombie-Werewolf hybrids strangely do not gain hair when they transform, though males will still gain the werewolf hairstyle. They will also lose their "zombie gait" walk and will move like ordinary Sims, making this combination useful, albeit faulty.
The Sims 3: SupernaturalEdit
Werewolves were reintroduced in The Sims 3: Supernatural, listed as one of the five supernatural types in the pack. They are a very powerful and social supernatural and maintain their basic needs just like Sims. They have a hidden skill known as Lycanthropy.
Ways to make a WerewolfEdit
- Create a Werewolf in Create a Sim. When using the "Supernatural Type" button in the Basics section of CAS, "Werewolf" is one of the available life states.
- A Sim can get werewolf powers by receiving a Werewolf Curse from a werewolf, but they must have a good relationship with one another to do so. The werewolf will bite the Sim, transforming him or her into a werewolf in two days time. If the Sim is bitten the day of a full moon, or the day before one, it is possible that he or she will transform when the full moon rises.
- There is a elixir known as the Bottled Curse of the Lycan which can turn a normal Sim into a werewolf.
- A Sim with level 8 of Alchemy skill can mix this elixir at the alchemy station by having wolfsbane flower, moonstone and silver in his inventory.
- An elixir consignment shop may have the elixir, but not on a daily basis.
Beginning as a Young Adult, a werewolf's lifespan is 1.5 times as long as a normal Sim's. Werewolves gain Athletic skill faster than other Sims, and do not tire as quickly. They usually win in fights. If a werewolf becomes angry with another Sim, he will transform and fight the Sim until he wins. A werewolf's Energy motive will also decay (and replenish) at a much slower rate than a normal sim's.
They can hunt collectibles easier and faster. Their howls can be heard from afar, especially after they transform during a full moon, but a howl may vary from failed to loud.
Lycanthropy is a hidden skill that werewolves only can have and the skill is unique to them.
Transforming into Werewolf formEdit
Sims who possess werewolf powers can transform into werewolves at will by clicking the Transform into Werewolf interaction. The transforming Sim's clothing will not rip, so it will stay as it is when the Sim is in its normal state. They can also transform if their mood drops too low or they are suddenly angered. After transforming, their hunger meter decreases.
- Lunar Cycle
Werewolves react to the lunar cycle, a feature implemented in the same pack. During a full moon, Sims who possess werewolf powers will transform into werewolves, which can frighten nearby Sims. Once transformed, they will get a positive moodlet Lunacy with +40 mood boost. Their hunger meter is left untouched when transformed.
- Feral Change
If a werewolf transformed into his natural form by full moon or when his mood dropped drastically, he will get a moodlet Feral Change. This moodlet does not allow the werewolf to transform back to human form until time is up. The duration of having the moodlet depends on how he is transformed.
- To Sims
Werewolves can frighten Sims or build negative relationships with them by sniffing them and pets inappropriately, growling at them, or complaining about their shedding. Sometimes, a Sim may whack the werewolf's nose using a newspaper. When scratching furniture in a Sim's lot, a werewolf can get scolded by the owner of the lot for acting inappropriately. At level 3 of the Lycanthropy hidden skill, werewolves can bite other Sims with a cursed bite, beginning a transformation process after which the Sim will become a werewolf.
If a werewolf has the Alpha Wolf lifetime reward, there is a new interaction which he can use Terrorizing Howl. The Alpha Wolf reward also boosts the Cursed Bite interaction; if a werewolf Sim attempts a bite on another Sim, it will never fail after purchasing the Alpha Wolf reward.
However, werewolves can also build positive relationships with them, but it will depend on the chosen interactions. For example, a werewolf can gain a positive relationship with a Witch by aiding them in hunting collectibles. The witch can instruct him to find some collectibles that are necessary as ingredients for mixing elixirs, as the werewolf is able to find collectibles much easier and faster than a witch. A mutual partnership like this should inaugurate a strong and agreeable relationship.
Sims (both normal and supernatural) can Play Fetch & Rub Belly at werewolves. This interaction can increase their relationships and their social and fun motives.
- To pets[TS3:P]
Werewolves cannot hunt or eat pets, though they are able to growl at them.
- To other werewolves
A werewolf can recruit other werewolves to form packs, but he must have a good relationship with them. The werewolves do not need to be in the same household to form a pack. A werewolf can also be recruited by another werewolf to join another pack. They can also Practice fighting.
Once a sizable pack has been constructed, a single werewolf will be appointed the position of "alpha wolf", the respective leader of the pack. It is unknown if this position bears any special abilities. A werewolf pack can make hunting for collectibles both easier and faster.
- To self
In their natural form, werewolves can Howl at the Moon but only during night-time. They can also Hunt Solo any time, and usually they will get one or more collectibles. They can destroy certain furniture (eg: sofas) by Scratching them. The scratched furniture is still usable and can be replaced.
When Sims are in their natural form, they seem to lose their table manners. As a plate of food is on a table, a werewolf will be in a squatting position and "wolf down" the food in a hurried manner. Werewolves also can eat raw meat without the need to cook it.
Werewolf powers may be passed on to future generations when a werewolf mates with a normal Sim, a different life state or another werewolf. When a werewolf interbreeds with a normal Sim or another life state, there will be a 50% chance that the resulting baby or babies will be werewolves. A couple composed of two werewolves, however, will always produce werewolf offspring.
Though newborn werewolves are physically indistinguishable from human infants, the effects of lycanthropy quickly become apparent after the Baby stage. Toddler werewolves will display animal-like behaviours such as howling and scratching at furniture, though they cannot yet transform into their wolf form, only gaining the ability to do so upon reaching the Child stage. Some werewolf interactions, however, will not be unlocked until a young werewolf becomes a Teen, after which they will have all the abilities of adult werewolves.
Curing a WerewolfEdit
A werewolf Sim who uses the Potent Cure Elixir will become normal again, and will no longer have werewolf abilities.
A werewolf can also be asked by his/her romantic interest to Forsake Their Powers. The opportunity window will appear, explaining what may happen and what to do. Once accepted, the werewolf must follow the instructions to remove the werewolf powers, thus becoming normal.
- Werewolves do not need to be hairy.
- Werewolf eyes are golden/yellow by default, but the color of werewolf eyes can be changed
- When a werewolf gets hungry, he will get the "Hungry Like the Wolf" moodlet, most likely a reference to the song by a British New Wave band Duran Duran.
- Werewolves in their natural form do not sleep very well, even in expensive beds which cause the sleep meter only to go up as fast as it comes down. Therefore, it is wise to have a werewolf sleep in human form to minimize sleeping time.
- A female werewolf cannot become pregnant while in her werewolf form. Additionally, she cannot transform into her werewolf form during pregnancy, even in the early stages.
- There is a glitch in the game causing werewolves to receive a standard "EA" werewolf look each time they transform - meaning that a werewolf's appearance is randomly chosen on each transformation, whether the werewolf in question is a pre-made one, created in Create a Sim or with the Werewolf Curse. This may only occur after a Sim is edited after exiting CAS. There is no known fix for this glitch yet. Apparently, it is because of the Lunar Cycle, which was also causing problems with zombies.
- Werewolves appear with brown glow in the border in the relationship panel.
- Werewolves cannot age up while in Werewolf form, so make sure to transform them back to human Sim form on their birthday.
- Female werewolf Sims can have body hair in their human form.
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Dates featured: December 2012.