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Werewolf

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A werewolf is a mysterious magical creature that appears in both The Sims: Makin' Magic and The Sims 2 Pets.

Contents

[edit] The Sims

A man and woman werewolf.

In The Sims: Makin' Magic, there are two appearances of werewolves. They are accessible through the spell "Beauty or Beast". The player can choose a werewolf look for both genders, and will change the Sim's looks to a werewolf. Becoming a werewolf is simply cosmetic, and lycanthropic Sims will interact normally with other Sims and they have no other noticeable differences from normal Sims.

[edit] The Sims 2

A Werewolf Sim
Werewolf Sim howling.
Two werewolf kids.

Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets. Sims can become Werewolves when bitten by the leader of the pack, a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night, and, as with all wolves, will be more likely to visit a Sim's lot if there are many trees and weed patches. A Sim must build a high relationship with the leader before he or she can be bitten. It is also rumored that once FreeTime is installed that watching the scary movie "Werewolf" increases the chance of a wolf showing up on the lot. Without FreeTime, increase the chance by adding many trees (not Seasons trees, just regular ones) to the lot. Lycanthropy can also be transferred using the Savage interaction.

Once a Sim has become a Werewolf, they will transform every night at 8:00 o'clock. Their energy shoots up and their hunger need plummets, sometimes making it a good idea to prepare a meal in advance; but this Hunger drop will never immediately kill the Sim. A Werewolf Sim can howl when selected, an action which lowers the bladder need of all non-Werewolf Sims in the room by half. When outside, a Werewolf can also howl to summon wolves to the lot. Sims gain the Irritate > Grr! interaction which can be used against another Sim regardless of relationship and will lower his or her Bladder need. Werewolf Sims can even turn other Sims into Werewolves with the Savage interaction. Werewolves will transform back every morning at 6:00, disabling all Werewolf-specific interactions until nightfall.


The leader of the pack

The personality of Werewolf Sims will slowly shift over the course of a few days, eventually reaching 0 Neatness, 10 Outgoing, 10 Activeness, 10 Playfulness, and 0 Niceness; the Body skill will also increase. As such, Werewolves will tend to eat more quickly than other Sims and can even lick their plates clean when finished, but will rarely clean up after themselves, are notoriously messy in the shower, and cheat without instruction while playing chess.

Knowledge Sims naturally aspire to Werewolf-related wants, such as Sim howls, Become a Werewolf, and Turn Sim into Werewolf, while they fear being cured of Lycanthropy. A Sim with any other aspiration are exactly the opposite, fearing becoming a werewolf and wanting to be cured if turned. Interestingly, even if a Sim wants to become a werewolf, once they do, it will always appear as a bad memory.

Lycanthropy can be cured by purchasing the Lycanthropic-B potion from the obedience trainer, or from the gypsy if Nightlife or Apartment Life is installed. Unlike with the Vamprocillin-D

potion, visiting Werewolf Sims cannot be influenced to drink
Werewolf child Sim savaging alien child Sim.
Lycanthropic-B and must either be directed to do so on their home lot or taken control of via a game hack.

Werewolves may be better at training dogs or pets in general. This is still unconfirmed.

Also, if a Werewolf has a custom skin, most of the time the Sim will not get the hairy Werewolf skin. This is a glitch.

[edit] Turning into a werewolf

This section describes features that are only available in The Sims 2.

  1. Open the cheat window: ctrl+shift+c
  2. Type in as it is: boolProp testingCheatsEnabled true.
  3. Hold down shift and click the mailbox.
  4. Click more until you see something that says: Make NPC.
  5. Click leader of the pack. Note: it does not matter what time it is.
  6. Now be patient, he'll come eventually. You'll know because he has glowing eyes.
  7. Greet him.
  8. Pause your game and go to your relationships panel on the interface.
  9. Find the dog and look at the relationship bar under his picture. You can drag it all the way up.
  10. Shift click on the dog and choose make selectable. You will now have him in your family.
  11. Drag up the dog's relationship with your Sim.
  12. Unpause and walk away. Watch the clouds. In a little he will walk up. Give love and check in the box in the top left corner. Anyway, it will show get nibbled, or something along those line.
  13. After, your relationship will go down and you might turn into a werewolf. Depends on the time. 6:00AM through 8:00PM you won't and the rest of the time you will.

[edit] Biology

This section describes features that are only available in The Sims 2.

While there has not been much data on werewolf physiology released in The Sims 2, many things have been left to the players to find out.

During the day, werewolves appear as normal Sims, albeit with very canine-like personalities. This change in personality may be attributed to a change in brain chemistry, and/or an overbalance of certain hormones.

During the night, the Sim in question becomes, in essence, an anthromorphized wolf. Their howl ability causes a drop in the bladder need of non-werewolves, most likely an instinctual fear/defense mechanism. The transformation takes up a large amount of energy, reflected in the sudden drop in the hunger need of the Sim in question.

[edit] Technical Information

This section describes features that are only available in The Sims 2.

The effect of werewolves are created cosmetically with 5 separate opaque overlays, unique to each skintone. The skin tone of the Sim determines the overlay used by the game. The lighter the skin tone, the lighter the orange that can be seen on the werewolf where hair isn't present. Naturally, this has created a problem for custom skin tones, which was solved with a modification. The alien skin tone, even if replaced by a default replacement, turns the skin visible ont he alien werewolf into a sharp green, rather than an orange, and the face will appear green. The alien eyes are replaced with a special 'hybrid' of werewolf and alien, a yellow iris and black 'whites of the eyes'.

These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf. A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding.